Online:Mend Wounds

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ON-icon-skill-Psijic Order-Mend Wounds.png Mend Wounds
Line Psijic Order
Line Rank 6 Cost 2700 Magicka
Cast Time Instant Duration
Target Self
Morphs
Morph ON-icon-skill-Psijic Order-Mend Spirit.png Mend Spirit
Increases your ally's Physical and Spell Resistance while you heal them.
ON-icon-skill-Psijic Order-Symbiosis.png Symbiosis
You heal yourself for a percentage of the healing done to the ally.
Mend Wounds: Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attack heals for [14749 / 14912 / 15072 / 15233] Health over 10 seconds. Your Heavy Attack heals for [6149 / 6215 / 6284 / 6352] Health every 1 second while channeling.
Mend Spirit: Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attack heals for [15205 / 15368 / 15535 / 15704] Health over 10 seconds. Your Heavy Attack heals for [6351 / 6420 / 6489 / 6560] Health every 1 second while channeling. While you heal an ally you grant them Major Resolve and Major Ward, increasing their Physical and Spell Resistance by 5280.
Symbiosis: Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attack heals for [15205 / 15368 / 15535 / 15704] Health over 10 seconds. Your Heavy Attack heals for [6351 / 6420 / 6489 / 6560] Health every 1 second while channeling. You heal yourself for 50% of the amount of healing done to the ally.

Mend Wounds temporarily replaces your Light and Heavy attacks with healing spells that can be used on an ally. After casting, your next attack within 3 seconds will either heal by a small amount for the next 10 seconds by using a Light Attack, or by a larger amount for as long as you channel a Heavy Attack. The Mend Spirit morph will also increase your target's resistances while healing, while Symbiosis heals you as well by half of the amount of your ally. Note that this spell is mostly useless for solo play, even with Symbiosis, as you do need a friendly target in order to trigger the healing, so casting it without an ally nearby will simply make your regular attacks ineffective for a few seconds and waste Magicka. Sorcerers and Wardens with pets may still get some benefit from this in solo play, but it's still much more useful with other players around to heal.

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