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|Line Rank||4||Cost||2700 Magicka|
|Cast Time||Instant||Duration||10 seconds|
You gain Major Sorcery for a time after casting. Reduces the cost as the ability ranks up.
Adds a heal over time when the damage over time is active.
- Entropy: Bind an enemy with chaotic magic, dealing [4489 / 4542 / 4598 / 4631] Magic Damage over 10 seconds.
- Degeneration: Cost: [2700 / 2610 / 2520 / 2430] Magicka.
Bind an enemy with chaotic magic, dealing 4655 Magic Damage over 10 seconds. Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds.
- Structured Entropy: Bind an enemy with chaotic magic, dealing 4655 Magic Damage over 10 seconds, and healing you for [512 / 518 / 525 / 528] every 2 seconds.
- Damage ticks every 2 seconds.
- If you have the only the first level of the Everlasting Magic passive, the extra 1 second will not do any additional damage. Both levels of the passive are required to gain an extra tick of damage.