Online:Time Stop
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Time Stop | |||||
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Line | Psijic Order | ||||
Line Rank | 2 | Cost | 7830 Magicka | ||
Channel Time | 2 seconds | ||||
Target | Ground | ||||
Range | 28 meters | Area | 8 meters | ||
Morphs | |||||
Borrowed Time Negates healing done on enemies that are stunned. |
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Time Freeze Removes the cast time, but it takes longer to stun enemies. Reduces the cost as the ability ranks up. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Time Stop: Cost: [8100 / 8010 / 7920 / 7830] Magicka.
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. - Borrowed Time: Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. Enemies that are stunned gain [4700 / 4800 / 4900 / 5000] Heal Absorption for 3 seconds, negating the next [4700 / 4800 / 4900 / 5000] points of healing done.
- Time Freeze: Casting Time: Instant, Channel Time: Instant, Cost: [7830 / 7740 / 7650 / 7560] Magicka, Duration: 4 seconds.
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes.
Time Stop reduces the movement speed of all enemies in the target area before stunning them in place for 3 seconds. The spell has a longish (1.5 second) channel time, which can be negated with the Time Freeze morph (though it takes longer to stun the targets). Alternatively, the Borrowed Time morph prevents affected targets from being healed for the duration. Note that enemies can move out of the affected area before the stun occurs and will be safe from the worst effects of this, so it's best to distract them into staying within range until the final stun, either by engaging them in melee (yourself or your allies) or knocking them back.
Patch Notes[edit]
- Increased the base cost of this ability to 8100 from 4590. Keep in mind that this is before the passive cost reduction from the skill line, or the passive cost reduction from the ability rank up.
- Developer Comment: Time Stop is an incredibly powerful ability that allows large areas to be controlled by the caster, and we've noticed that a core contributing factor to the ability's strength is the low cost and high uptime a single user can have. With this change, we want to ensure Time Stop is still powerful, but incurs a high risk of loss of resources to prevent it from being used too often. The cost is based off our other PvP-based abilities such as Purge or Rapid Maneuvers, as this ability is primarily best suited for PvP environments. We will continue to monitor the performance overall to determine if additional changes are needed in the future.
- Fixed an issue where this ability's visuals lasted longer than the debuff.
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