Online:Races
This page details the ten playable races in Elder Scrolls Online, as well as the many non-playable NPC races you can encounter.
"NPCs" are programmed and classified differently than "creatures" in-game, with the former sharing similar shapes and animations to the playable characters while the latter consist of non-humanoid monsters and animals; this article defines "races" based on this technical categorization.
Contents
Playable Races[edit]
There are ten playable races in ESO. Each race has a home province (with the exception of Orcs), as well as an alliance that they are a member of. The races can be organized by what alliance they are loyal to:
Aldmeri Dominion | Daggerfall Covenant | Ebonheart Pact | Other |
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- Gallery
Skills[edit]
All playable races have an associated skill line that complements their lore, such as the Dunmer proficiency with fire based magicka. The skill lines also give a bonus to one weapon or armor type which also complements their lore, such as the Nords bonus to Two Handed weapons.
Alliance | Race | +15% exp gain in skill |
Max Magicka Magicka Recovery Spell Damage ![]() |
Max Health Health Recovery |
Max Stamina Stamina Recovery Weapon Damage ![]() |
Other Bonuses |
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![]() Aldmeri Dominion |
![]() High Elf |
Destruction Staff | +2000 Max +258 ![]() |
+258 ![]() |
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![]() Wood Elf |
Bow | +2000 Max +258 Recovery |
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![]() Khajiit |
Medium Armor | +915 Max +85 Recovery |
+915 Max +100 Recovery |
+915 Max +85 Recovery |
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![]() Daggerfall Covenant |
![]() Breton |
Light Armor | +2000 Max +130 Recovery |
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![]() Redguard |
One Hand and Shield | +2000 Max | ||||
![]() Orc |
Heavy Armor | +258 ![]() |
+1000 Max |
+1000 Max +258 ![]() |
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![]() Ebonheart Pact |
![]() Nord |
Two Handed | +1000 Max | +1500 Max |
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![]() Dark Elf |
Dual Wield | +1910 Max +258 ![]() |
+1910 Max +258 ![]() |
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![]() Argonian |
Restoration Staff | +1000 Max | +1000 Max | +1000 Max | ||
Any | ![]() Imperial |
One Hand and Shield | +2000 Max | +2000 Max |
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Many of the above 'other bonuses' do not unlock until player level 25 or above. Details can be found on each race's associated page.
Non-Playable Races[edit]
There are a number of other races throughout the game that are not available for you to play as (although some are available as polymorphs):
Subspecies of Playable Races[edit]
Khajiit:
Argonian:
*These races are of the same species as playable ones, but are classified as "creatures" in-game due to being non-humanoid.
Other Extant Races[edit]
Historical Races[edit]
These races are extinct in the present day, but can be encountered in undead form or in flashbacks.
Monstrous Humanoids[edit]
These races are uncivilized beings that are nonetheless humanoid enough to share the same programming template as NPCs from playable races as opposed to being "creatures".
Daedric Races[edit]
These races are varieties of the demonic Daedra that are classified as humanoid NPCs as opposed to their more monstrous brethren.
- Auroran
- Dark Seducer
- Dremora
- Fire Behemoth
- Golden Saint
- Havocrel
- Huntsman
- Shrike
- Skaafin
- Spiderkith
- Wraith-of-Crows
- Xivilai
- Xivkyn
Synthetic Races[edit]
The following are robotic humanoid beings.
Technical Races[edit]
These "races" do not fictionally represent such, but are still programmed and classified as their own in-game humanoid "species".
- Blood Scion
- Bone Goliath
- Draugr (Dragon Priest)
- Shade
- Pumpkin Spectre
- Scarecrow Spectre
- Skeleton
- Soulrazer Knight
Notes[edit]
- Your choice of Alliance when creating your character, usually dictated by race, is the single biggest influence on how your game will differ compared to other players.
- The Explorer's Pack and Adventurer Pack remove the limitation on races within Alliances, allowing any race to be played in any Alliance.
- The Imperials are only a playable race for those with the Imperial Edition of the game.
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