Online:Races

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This page details the ten playable races in Elder Scrolls Online, as well as the many non-playable NPC races you can encounter.

Playable Races[edit]

There are ten playable races in ESO. Each race has a home province (with the exception of Orcs), as well as an alliance that they are a member of. The races can be organized by what alliance they are loyal to:

Aldmeri Dominion Daggerfall Covenant Ebonheart Pact Other
Gallery

Skills[edit]

All playable races have an associated skill line that complements their lore, such as the Dunmer proficiency with fire based magicka. The skill lines also give a bonus to one weapon or armor type which also complements their lore, such as the Nords bonus to Two Handed weapons.

Alliance Race Increased experience
gain in skill
Max
 Health
Max
 Magicka
Max
 Stamina
Health 
Recovery
Magicka 
Recovery
Stamina 
Recovery
Other Bonus
Aldmeri Dominion
Aldmeri
Dominion
ON-icon-Altmer.png
Altmer (High Elves)
Destruction Staff 10% 9% Increases damage with Cold, Fire or Shock effects by 4%;
Increases your experience gained by 1%.
ON-icon-Bosmer.png
Bosmer (Wood Elves)
Bow 6% 21% Increases Poison and disease resistance by X;
Decreases stealth radius by 3 meters;
Increases damage done while stealthed by 10%;
Decreases your fall damage taken by 10%.
ON-icon-Khajiit.png
Khajiit
Medium Armor 20% 10% Decreases stealth radius by 3 meters;
Increases damage done while stealthed by 10%;
Increases weapon critical chance by 2/5/8%;
Increases your chance to successfully pickpocket by 5%.
Daggerfall Covenant
Daggerfall
Covenant
ON-icon-Breton.png
Breton (Manmer)
Light Armor 10% Reduces the magicka cost of spells by 3%;
Increases spell resistance by X;
Increases your Alliance Points gained by 1%.
ON-icon-Redguard.png
Redguard (Yokudans)
One Hand and Shield 10% 9% Increases the duration of any eaten food by 15 minutes;
Restores X stamina when damaging an enemy with a melee attack (only once every 3 seconds).
ON-icon-Orc.png
Orc (Orsimer)
Heavy Armor 6% 6% 20% Reduces sprint cost by 12%;
Increases sprint speed by 10%;
Increases damage done on melee weapon attacks by 4%;
Increases healing received by 5%;
Increases your crafting inspiration gained by 10%.
Ebonheart Pact
Ebonheart
Pact
ON-icon-Nord.png
Nord
Two Handed 9% 6% 20% Decreases incoming damage by 6%;
Increases frost resistance by X;
Increases the duration of any consumed drink by 15 minutes.
ON-icon-Dunmer.png
Dunmer (Dark Elves)
Dual Wield 6% + 3% 6% Increases Flame resistance by X;
Increases spell damage with Fire effects by 7%. Increases Frost and Shock Damage by 2%.;
Reduces your damage taken from environmental lava by 50%.
ON-icon-Argonian.png
Argonian (Saxhleel)
Restoration Staff 9% 3% Increases healing done and received by 5%;
Increases Poison and disease resistance by X;
Increases swimming speed by 50%;
Upon using a potion, gain 12% of your maximum, health, magicka and stamina.
Any ON-concept-Imperial symbol.png
Imperial (Cyrodiils)
One Hand and Shield 12% 10% Melee attacks have 10% chance to restore X Health;
Increases your gold gained by 1%.

Many of the above 'other bonuses' do not unlock until player level 25 or above. Details can be found on each race's associated page.

Non-Playable Races[edit]

There are a number of other races throughout the game that are not available for you to play as (although some are available as costumes):

Major Races[edit]

Technical Races[edit]

Notes[edit]

  • Your choice of Alliance when creating your character, usually dictated by race, is the single biggest influence on how your game will differ compared to other players.
  • The Imperials are only a playable race for those with the Imperial Edition of the game.
  • Reachmen consider themselves a distinct race separate from their Breton ancestry, but they are considered a faction of Bretons in the game.