Lore:Artifacts S

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Sanguine Rose[edit]

Sanguine Rose

The Sanguine Rose (sometimes called Sanguine's Rose) is a Daedric artifact created by the Daedric Prince Sanguine. It can take on many forms, including that of an actual rose, a wooden stave carved like a rose or a staff-sized rose. Although powerful, the Rose is not an artifact most would care to possess. It can be used to summon a lesser Daedra, who will attack all except the holder. The Daedra is uncontrollable, unlike those summoned by Conjuration, but as with conjured creatures it is only bound to the mortal plane temporarily. Each time the Rose is used it wilts a little, and when all the petals fall off, it loses its power. When this happens, a new rose blooms somewhere in Oblivion and is plucked by Sanguine to be given to another champion.

Savior's Hide[edit]

Savior's Hide

Savior's Hide, also known as Scourge of the Oathbreaker, is a Daedric artifact commonly associated with Hircine. Savior's Hide once referred to a full set of armor, known as the Armor of the Savior's Hide (boots, cuirass, gauntlets, greaves, helmet, and pauldrons). Overtime, the term Savior's Hide would become predominately used to refer to the Cuirass of the Savior's Hide, as the rest of the armor set have not been seen since 3E 399. The cuirass makes the wearer resistant to magic.

There are three creation stories to the Hide, with two crediting Hircine and the third crediting Malacath. The more widely known tale involving Hircine holds that the Daedric Prince rewarded the first and only mortal to escape his Hunting Grounds with his peeled Hide. The mortal then had the Hide tailored into the cuirass for use in their adventures. This version of the story also claims that the cuirass gave the wearer a resistance to magic. Another version claims that it was Hircine himself who sewed the Savior’s hide from the hide of a werewolf.

The third tradition which credits Malacath is lesser known and contains some inaccuracies, such as stating that it made the wearer vulnerable to magic and invulnerable to the blow of an oathbreaker. Despite the conflict between the stories, they agree on the point that the Hide would protect the wearer from the sting of the Spear of Bitter Mercy.

Scales of Pitiless Justice[edit]

Scales of Pitiless Justice

The Scales of Pitiless Justice are a legendary set of scales possessed by the Dark Brotherhood. The scales have a powerful enchantment, although its effects vary.

Circa 2E 583, the Brotherhood seemingly used the scales to bless high ranking members. For those affected, bounties placed on their heads for murder and assault would fade far more rapidly.

In 3E 433, the scales were possessed by Vicente Valtieri, a vampire member of the Brotherhood's Cheydinhal sanctuary. They were offered as a bonus reward for a contract within the Imperial Prison, in return for sparing the lives of any guards encountered. At the time, the scales were used to magically enhance the bearer's strength, intelligence and agility, but at the cost of their personality. It is unknown if the bonus was actually given.

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Scourge[edit]

Scourge

Scourge (also known as Mackkan's Hammer, Bane of Daedra, the Daedric Scourge, or Scourge, Blessed of Malacath) is a legendary Daedric artifact. It was forged from sacred ebony in the Fires (or Fountains) of Fickledire, and is associated with Malacath. It is a fierce weapon, and takes the form of a steel or ebony mace. Malacath dedicated it to mortals, and any Daedra who attempts to invoke its power will be banished to the Void. It also has the ability to banish them to the Void with a single blow, and can conjure Daedra such as Dremora and Scamps from Oblivion to do the wielder's bidding. It has been described as a "bold defender of the friendless", which could be related to Malacath's role as the Daedric Prince of outcasts.

Seht's Affect Inducer[edit]

Seht's Affect Inducer is a device that could manipulate a person's emotions. Created by Sotha Sil, the device was originally entrusted to Barilzar.

Around 2E 582, High Magistrate Rinwaray of The Divine Prosecution (posing under the identity of Penewen with an enchanted necklace) manipulated Telenger the Artificer to use his teleportation device, The Hyperagonal Locational Determinator on her to teleport her into the Clockwork City. She planned to obtain the Affect Inducer from the city so she could use it on Proxy Queen Alwinarwe for her own political gain and to revert the Summerset Isles to isolationism.

Her efforts were stopped when Razum-dar caught wind of her plot and followed her tracks through the Clockwork City, the Evergloam, Artaeum (accidentally) and eventually caught her in Alinor where he managed to subdue her.

Shadowrend[edit]

Shadowrend

Shadowrend is a Daedric artifact which takes the form of a shadowy two-handed ebony weapon. It is associated with the Grove of Reflection in the Shivering Isles, an underground chamber which can only be accessed by those the grove deems worthy. The grove has the potential to "show men who they truly are"; an ancient runestone in the center of the grove has the power to summon a shadowy doppelganger of anyone who approaches. These doppelgangers have been known to wield Shadowrend in battle, and those who manage to defeat their shadow may then claim the weapon for themselves.

Shadowrend can appear as both a claymore and a battleaxe (indeed, both can appear together), but only one version of the weapon may be wielded. Both versions are powerful weapons in their own right, and are known to bear enchantments which damage health or cause weakness to magic. The claymore version is known to sometimes possess decorative serpentine imagery on the hilt.

Shield of Ysgramor[edit]

Shield of Ysgramor

The Shield of Ysgramor was buried within the tomb of that famous hero of the Nords in the Late Merethic Era. It's unknown if Ysgramor ever wielded this shield in battle; legend only mentions his use of the axe Wuuthrad.

In 4E 201, it was found by members of the Companions within the tomb. The wielder of the shield is both harder to kill and resistant to magic.

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Shoes of St. Rilms[edit]

Shoes of St. Rilms

The Shoes of St. Rilms the Barefooted are artifacts sacred to the Dunmer. They are magically enchanted to enhance endurance and make the wearer more personable. Saint Rilms gave away the shoes and did her best to appear as a beggar in order to better acquaint herself with the poor.

In 3E 427, the Nerevarine was sent by the Tribunal Temple to retrieve the shoes from the ancient Chimeri ruins of Ald Sotha, and later received the shoes as a reward for various services to the Temple.

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Sigil Stone[edit]

Sigil Stone

A Sigil Stone is a pre-Mythic quasi-crystalline morpholith that has been transformed into an extra-dimensional artifact through the arcane inscription of a daedric sigil, which can be used to create portals from Mundus to Oblivion. They are spherical objects, and emit both a humming noise and a dark red glow. The morpholiths used to create the Sigil Stone can only occur in pocket voids of Oblivion, and harvesting them requires Daedric assistance. The cleansed morpholith must then be presented to a Daedra Lord to perform the inscription of the sigil, which will transform the specimen into a true Sigil Stone. The Daedra Lord and the mechanic of the Sigil Stone must then jointly invoke the conjurational charter, which will transport the Stone through the liminal barrier and create a temporary portal. The portal only remains open for a brief period of time, depending on the strength of the liminal barrier at the chosen location; the longest recorded time under these circumstances was only a few minutes, making this type of portal rather useless. The power of a Sigil Stone is similar to that of a filled soul gem, but much stronger. Many ready-made sigil stones can be found in Oblivion, and can be obtained by powerful conjurers who force an unbound Daedra into submission. Dremora are often used for this purpose, although their Lord Mehrunes Dagon is angered by this theft.

Although mainly used by Mehrunes Dagon, Sigil Stones are known to also be used in other realms of Oblivion such as Coldharbour.

During the Oblivion Crisis, the loss of the Dragonfires caused the liminal barrier to slowly weaken and allowed these liminal bridges to remain open indefinitely. This was exploited by the Mythic Dawn and Mehrunes Dagon, who created Oblivion Gates to the Deadlands, allowing the Daedric forces to invade Tamriel. A method of destroying these Gates was discovered by the Champion of Cyrodiil at the Sack of Kvatch: removing the Sigil Stones from the well-defended keeps in the Deadlands where they were hidden would break the connection, teleporting those near the Stone back to Mundus and destroying both the Oblivion Gate and its Sigil Keep in the process. Occasionally, Gates would have multiple Sigil Stones supporting the link, and all of them would need to be removed to shut the Gate; similarly, one Sigil Stone may support multiple Gates. This technique for opening portals was exploited at the Battle of Bruma by the united forces of Cyrodiil (led by Martin Septim) to procure a Great Sigil Stone, a more powerful specimen used to sustain larger portals such as the "Great Gates". Each Oblivion Gate which was opened weakened the liminal barrier, eventually completely diminishing it and allowing Mehrunes Dagon pass fully into Mundus. The barriers were restored when the Amulet of Kings was smashed, summoning the power of Akatosh to banish Dagon.

Sigil Stones have other uses apart from sustaining liminal bridges. One was used as an opposing force to a Great Welkynd Stone to open a portal to Gaiar Alata. Daedric Siege Crawlers use them as a power source. The arcane power of a Stone can be used in enchanting, consuming the Stone in the process. Powerful conjurers require Sigil Stones for use in rituals to summon items and Daedra from Oblivion when using an Atronach Forge, although the Stone isn't necessary when summoning lesser objects. Sigil Stones can also be used to create less permanent portals to Oblivion, which can be opened at will as long as the Stone remains intact, although this method binds the stone to a particular location in Mundus.

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Sinweaver[edit]

Sinweaver

Sinweaver is an ancient Elven claymore artifact, possibly of Ayleid origin, although it is endowed with powers often associated with Daedric weapons. Its enchantment inflicts magical fire damage and drains the stamina of those that it strikes.

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Skeleton Key[edit]

Skeleton Key

The Skeleton Key (also called the Skeleton's Key) is a Daedric artifact created by the Daedric Prince Nocturnal. In Khajiiti myths, it is attributed to being originally Azura's. After Boethiah defeated Nocturnal, she was brought forth to be judged by Azura. She was spared as long as she promised to serve Azura and the ja-Kha'jay. Instead, when the opportunity was right, she stole the Skeleton Key from Azura and fled into the void. In appearance, it doesn't always take the form of a key, and sometimes manifests as a lockpick instead. In its key form, it can be used to unlock any lock. As a lockpick, it is nigh unbreakable and can get past even the toughest locks. The two limitations placed on the Key by wizards who sought to protect their storehouses were that the Key could only be used once a day and it would never be the property of one thief for too long, eventually disappearing.

The artifact functions as a tool for "unlocking" all things, including portals, hidden potential, and other unknown possibilities. Its ultimate function, however, is to unlock and hold open the Ebonmere, a portal to Nocturnal's realm, Evergloam, located in the Twilight Sepulcher of Skyrim. The Nightingales are tasked with guarding the Sepulcher and retrieving the Key should it be stolen. Unfortunately, the Prince is said to allow the Skeleton Key to be stolen or lost periodically, whether by purpose or apathy.

The first supposed wielder of the Key was the thief Arrovan. After disappearing, the Key always chose inaccessible places to hide, and for the benefit of historians Arrovan made a list of the various resting places.

Skull Crusher[edit]

Skull Crusher

The Skull Crusher is an amazingly large and powerful weapon. The warhammer was created in a fire magically fueled by the wizard Dorach Gusal and then forged by the great weaponsmith Hilbongard Rolamus. The steel is magically hardened and the weight of the weapon is amazingly light, which makes for more powerful swings and deadly blows.

It was to be put on display for a festival, but thieves got it first. It is said the weapon still travels Tamriel in search of its creators. The Nerevarine reportedly recovered the warhammer and sold it to the Mournhold Museum of Artifacts in 3E 427.

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Skull of Corruption[edit]

Skull of Corruption

The Skull of Corruption is Vaermina's signature artifact. It is an incredible staff that creates a duplicate, or "clone", of whomever it is cast upon. This clone then attacks the original at the behest of the caster. Legends say that the staff a mind of its own, and can feed on the memories of those around it.

There is a story about a Thieves Guild Master and the Skull that is probably fiction, but highly amusing. The Master used the Skull on her enemy, creating a clone of him to fight. After defeating the original, the clever duplicate snatched the Skull from the Master and used it on her. Although the cloned enemy could not directly attack the Master, it could use the Skull to create a duplicate Master. The two clones jointly ruled the Thieves Guild for years.

Soul Sword[edit]

The Soul Sword glowing with A'tor's spirit

The Soul Sword is a shimmering longsword imbued with the soul of Prince A'tor following his death in 2E 864. Aside from being a powerful weapon, the sword can move of its own accord and allows A'tor's spirit to communicate with the wielder.

During the Battle of Hunding Bay off the coast of Stros M'Kai, A'tor was hit with a poison arrow by the Dunmer assassin Dram, allegedly using the Bow of Shadows. Archmage Voa attempted to heal him, but instead was only able to trap his soul in a soul gem and preserve his body under a stasis field before the dragon Nafaalilargus killed everyone onboard the ship.

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Spear of Bitter Mercy[edit]

Spear of Bitter Mercy

The Spear of Bitter Mercy is one of the more mysterious artifacts in Tamrielic lore. Little to nothing is known about the Spear, but it is believed to be of Daedric origin, and is most associated with the Daedric Prince Hircine. It grants its wielder a magical shield as well as the ability to summon storm atronachs. In appearance it is a metallic spear, usually with two or four protruding prongs surrounding the central spearhead. It is sometimes emblazoned with Daedric Hekem sigils, representing the letter H.

According to Reachmen myth, Hircine was said to wield the Spear when he took on the aspect of Alrabeg the Hunter. Other legends speak of a Nord hunter named Thane Icehammer, who unknowingly killed several were-creatures while on a hunt. Angered by this, Hircine thrust the Spear into Icehammer's side, where upon the tip broke off and remained lodged inside him. Slowly, the magic of Hircine's Spear corrupted Icehammer's mind and he became bitter and angry. This eventually resulted in him murdering an acolyte of Kyne in a fit of rage, and fleeing to an ancient burial vault near Cragwallow, where upon he was sealed within as punishment.

Spear of the Hunter[edit]

Spear of the Hunter

The Spear of the Hunter is an artifact associated and often wielded by the Daedric Prince Hircine. It has a floral pattern adorned on its spear head, which has a crosspiece that curves downward on one end. Like another spear associated with Hircine, the Spear of Bitter Mercy, little is known of it, and is one of the more mysterious artifacts in Tamrielic lore. It is referenced in one interpretation of the story of the Lusty Argonian Maid that was performed during the Interregnum.

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Spellbreaker[edit]

Spellbreaker

The Spellbreaker (also spelled Spell Breaker) is an artifact attributed to the Daedric Prince Peryite. Superficially a Dwarven tower shield, it is one of the most ancient relics in Tamriel. The shield not only protects its wielder from physical damage, but also from magical attacks, by reflecting magicks, dispelling curses, or silencing any mage about to cast a spell. It is said that the shield still searches for its original owner, and will not remain the property of anyone else for long.

Staff of Chaos[edit]

Staff of Chaos

The Staff of Chaos (also called the Staff of Unity and Chaos or the Balac-thurm) is an ancient relic of untold power. This Ebony staff was created by Loreth, a pupil of the hermetic enchanter Dalak, sometime after 1E 480, based on his own findings and skills he acquired after many years of forced seclusion deep in the forests of Colovia avoiding persecution at the hands of the Alessian Order. Having been forged from the essence of the very Land itself, it is nigh-indestructible. It has the power to open gateways into other worlds and is capable of obliterating the entire corporeal form of a living creature.

The staff played a central role in the Imperial Simulacrum. In 3E 389, the Imperial Battlemage to Uriel Septim VII, Jagar Tharn, who had stolen the staff from beneath the city of Mournhold, used it to imprison the Emperor and General Warhaft in the realm of Oblivion. He then used it to destroy his apprentice, Ria Silmane in order to prevent the Elder Council from learning of his betrayal.

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Staff of Hasedoki[edit]

Staff of Hasedoki

The Staff of Hasedoki belonged to the wizard Hasedoki, who was, to the best of all knowledge, the greatest wizard of his time. It is said that he felt so lonely and isolated because so many feared his power, that he bonded his soul into his very own staff, where it remains. Magic users all over Tamriel have been searching for it ever since to benefit from its magical protection. In appearance, the Staff of Hasedoki is an engraved metallic staff decorated with a horned blue head at its tip. When on defence, the staff grants its wielder powerful resistance against magicka. When used offensively, the staff fires a projectile that applies an overwhelming force, knocking back the target upon impact. Lastly, the staff applies a soul trap effect on its target.

At some point in time, the staff appeared in Morrowind in the possession of tomb-dwelling Orc necromancers known as the Gilgar family. The staff was considered an heirloom to the Gilgars, and was passed down through the generations. Circa 3E 427, the staff belonged to Koffutto Gilgar, who sealed himself within the master burial chamber of the undead-infested Gimothran Ancestral Tomb in the Molag Amur region of Vvardenfell. A pair of adventuring knights named Vulpriss Denisson and Morty sought to claim the staff, but Morty was then slain in the Baram Ancestral Tomb far to the northwest. Vulpriss attempted to enter Gimothran Tomb alone but perished while attempting to disarm a trap. The Nerevarine subsequently recovered the staff and sold it to a Dunmer noblewomen by the name of Torasa Aram, who put it on display in her Museum of Artifacts in Mournhold.

At an unknown time, the staff was recovered by the Gilgar family. Ufkul Gilgar was the next staff-owner, and much like the great wizard, she faced the same hardships Hasedoki did. The staff made her become too powerful, and with none able to challenge her, her contentment quickly became boredom. Additionally, the power of the staff made others fear her, resulting in her becoming lonely. Sadly, although she was a necromancer who had the tools to defy death, She lacked a similar solution for life. Eventually she became a mother, and her loneliness would fade, and the was to be passed on to her son.

By 4E 201, the staff was smuggled into Skyrim along with other black market items. After hearing of this, the Last Dragonborn investigated the area around Whiterun to see what could be uncovered. The Gilgar family dispatched Modig Gilgar to recover the staff, and by the time he made contact with the smugglers, they had already sold the staff. After buying information about the clients, the smugglers attempted to ambush and rob Modig, who quickly dispatched them, and soon after, the Last Dragonborn came onto to the scene of a recently finished battle. Modig wary of the Last Dragonborn, attacked and was quickly put down. On Modig's corpse, the Last Dragonborn recovered the details of the staff's clients, their names Ivara of Olenveld and Lushak gra-Ragdam, and discovered that they took residence in Brittleshin Pass. The clients were actually necromancers, and within their lair, they attempted to open a portal to the Soul Cairn. They sought to sell Hasedoki's soul that was contained in the staff to the Ideal Masters, but the Last Dragonborn managed to disrupt the ritual and recovered the Staff of Hasedoki.

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Staff of Magnus[edit]

Staff of Magnus

The Staff of Magnus is one of the elder artifacts of Tamriel. It was created by Arch-Mage Magnus, the God of Magic who served Lorkhan in designing Mundus. It served Magnus as a metaphysical battery, but remained behind when the god fled Mundus in the Dawn Era. Since then, it has served mortals. Some believe it was a gift, others say it was stolen, and others believe it to be a test.

In appearance it is a metallic staff, sometimes made of Daedric Ebony, often with a sphere at the end of it. It has the ability to suppress magic, protect its bearer from magical attacks, restore the bearer's health, or allow the bearer to absorb spells. It can also be used offensively as a blunt weapon, and to absorb an enemy's magicka, and eventually their life force. In time, the staff will abandon its owner before he becomes too powerful and upsets the mystical balance it is sworn to protect. The staff can be used to manipulate the Eye of Magnus, although their true relationship is unknown.

Staff of Sheogorath[edit]

Staff of Sheogorath

The Staff of Sheogorath, a powerful Daedric artifact, is the symbol of the Daedric Prince of Madness. It contains the power of the Shivering Isles, and is needed to assume the title of Mad God and sit upon the Throne of Madness. The Staff is the namesake of Sheogorath. In its traditional appearance, the Staff is a simple walking stick, often with an eyeball attached to the top. During each Greymarch, the Staff's power waned and it became a useless twig. This marked the beginning of Sheogorath's transformation into Jyggalag.

Staff of Towers[edit]

Staff of Towers

The Staff of Towers is an artifact crafted by the Ayleid arch-mage Anumaril around the time of the Alessian Slave Rebellion. It is composed of eight segments, each corresponding to one of the metaphysical Towers that shape the fabric of Nirn. No sooner was the Staff constructed than it was separated into eight pieces, seven of which were taken to far corners of Tamriel and hidden by White-Gold Knights. The eighth, made in the image of White-Gold, Anumaril himself wore as a femur while walking with other Ayleid refugees to Valenwood and the Tower of Green-Sap. There, he located the Stone of the Tower, the Perchance Acorn, and built an orrery around it, attempting to convert Green-Sap into another White-Gold to restore the Ayleid empire. This attempt failed, due to a fundamental incompatibility between Ayleid and Bosmer magic and belief.

Centuries later, Arch-Prelate Fervidius Tharn of the Alessian Order dispatched agents to recover all eight pieces and reassemble the Staff. It was then used by the radical Marukhati Selective in an attempt to excise the Aldmeri influences from the Dragon God of Time, Akatosh. The wild ritual resulted in a massive Dragon Break, and once again disintegrated the Staff into eight pieces. The pieces slowly fell back to Tamriel as stars, and were the only means for those trapped in the Middle Dawn to chart the progress of time.

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Staff of Worms[edit]

Staff of Worms

The Staff of Worms is the legendary third known treasured artifact of Mannimarco. It is a powerful and dreadful staff with the capability to "reanimate" a corpse for thirty seconds. This animated corpse remains mute and shows only minimal intelligence, but it unswervingly follows and defends the caster. Mannimarco used the staff for many of his spells and rituals, notably tearing open Mundus during the Soulburst and battling Abnur Tharn.

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Star Teeth[edit]

A Star Tooth

The Star Teeth are a group of seven magical prismatic crystals taken from the skies by airships during the Merethic Era.

The crews of the airships saw the challenge of capturing even one Star Tooth as exhilarating, comparing them chasing them to chasing a god. The Star Teeth are occasionally referred to as Ayleid artifacts, implying the airships that collected them were of Ayleid make. Ayleid beliefs claim starlight is the purest form of magical power, which would make the Star Teeth extremely powerful and valuable. Indeed, the Star Teeth where shown to possess the ability to counteract powerful Shadow Magic during the events of Shadowkey. The descent of the Star Teeth matches the description of "shooting stars", Aetherial Fragments falling to Nirn from Aetherius, equating them to the Meteoric Glass used in both Altmeri Culanda Stones and Ayleid Welkynd Stones. Unlike these Stones, however, the Star Teeth have not been seen to contain magicka. Although apparently impossible to control, the Teeth emit sporadic bursts of light. The true nature of their light magic remains unknown, but their potency is seemingly lessened by shade or darkness.

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Starfrost[edit]

The Starfrost is a magical frost given to the champion of Dawnstar, a city along Skyrim's northern coast. It focuses the power of elemental winter and the prayers of Dawnstar's inhabitants through the user, and is seemingly used in times of war. With this power, the user is nigh immortal and cannot fall in battle.

The Starfrost was given to a disgraced hero when Dawnstar was under siege by the Ice Tribes. After town's traitor was revealed, Dawnstar's three remaining champions were able to return from exile and hold the city walls, while the hero was given the Starfrost and ordered to kill any enemies that slipped through. The hero's good name was restored following a final battle with the Thriceborn Gehenoth, which ended the siege.

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Stendarr's Hammer[edit]

Stendarr's Hammer

Stendarr's Hammer is a hammer rumored to have once been wielded by Stendarr, the God of Justice. One of his other titles, the God of Righteous Might, is fitting as the hammer is very heavy. It is made of ebony and sapphire. The weapon is enchanted to drain or damage the health of those it strikes, at the cost of the wielder's stamina.

It was one of the first artifacts to be added to Torasa Aram's museum in Mournhold. The hammer is too heavy for most people to use in combat; it took four men to simply lift the artifact onto its display podium in the museum. Its origins are unknown, but it was still in Aram's possession circa 3E 427.

Sometime after the end of the Great War, around 4E 180, the former member of the Blades, the Warrior, came across Stendarr's Hammer in their journey. The method of its acquisition is conflicted, however. Some claim that it was obtained from the plane of Oblivion known as the Abyss, while others believe it was looted from a chest obtained from a conflicted location.

In the year 4E 201, it resurfaced in Calcelmo of Markarth's possession and was put on display in his private Dwemer museum in Markarth, though it was stolen soon after he acquired it.

Sunder[edit]

See Kagrenac's Tools

Sunna'rah[edit]

Sunna'rah

Sunna'rah was a powerful staff-like device created by the clockwork god Sotha Sil. Translated as the "blessed staff", it combines clockwork technology with magicka. It was used by Sotha Sil to study his divine powers. By draining minute pieces of his own energy into a reservoir, he could study it and then return the energy back into himself.

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Sword of Jyggalag[edit]

Sword of Jyggalag

The Sword of Jyggalag is a Daedric artifact created by Jyggalag, the Prince of Order. It takes the form of a giant claymore of perfect symmetry, made of a silver crystalline material that is similar to the longswords wielded by the Knights of Order. It has been compared to the Staff of Sheogorath, although it is unknown if the sword holds as much symbolic power. It has a unique enchantment that allows those that gaze upon its edge to see the past, present, and future flow as one.

Sword of the Moon Reiver[edit]

Sword of the Moon Reiver

The Sword of the Moon Reiver (also known as the Broadsword of the Moon Reiver) is a broadsword created from Mehrunes Dagon's own substance. It is believed that no other weapon is capable of harming Mehrunes Dagon. During Dagon's invasion of the Battlespire during the Imperial Simulacrum, the sword was in the possession of his Dark Seducer bodyguard and paramour. An apprentice battlemage took the sword from her and used it to banish the Prince from his own realm, resulting in the destruction of the Battlespire.

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