Lore:Hunting Grounds

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Hunting Grounds
Type Plane
Realm Oblivion
Appears in ESO
The Hunting Grounds

The Hunting Grounds is a realm of Oblivion created and ruled over by Hircine, the Daedric Prince of the Hunt.[1][2] It has been described as a realm of dense woodland and vast grasslands populated by werebears, wild cattle and unicorns. It is full of endless mazes inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. These creatures are generally much larger than their counterparts in the mortal realm.[3] The Hunting Grounds are also populated with the spirits of small animals that may be hunted. All whom die within the Hunting Grounds are doomed to remain within the realm after death.[4]

Skaal folklore states that during the Bloodmoon Prophecy, Hircine and his hounds preyed upon entire tribes of men and took them to the Hunting Grounds where they would be hunted down by the inhabitants. Other tales state that a single man is taken into his realm as his prey, and if he can last through the Bloodmoon, Hircine returns to his realm for another era.[2]

The souls of lycanthropes are claimed by Hircine and spend eternity experiencing the thrill of the hunt in his Hunting Grounds.[1] However, it is possible for a soul to transfer to the proper afterlife (such as Sovngarde) if their lycanthropy is cured posthumously.[5] During the daylight hours, werebears and fierce Nords stalk the land in their continual Hunt. When the sun sinks below the horizon, Hircine announces himself with a pack of werewolves to take his turn in the cycle.[3]

March of Sarcrifices[edit]

Hircine appearing before participants of the Great Hunt

The March of Sacrifices is a part of the Hunting Grounds made to resemble a Tamrielic marshland. It consists of three sections—the Bloodscent Pass, the Whispwood, and the Nightlands, and each representing different time of day. As a hunter passes through through the marsh, they will see a sudden transition from dusk to nighttime, and the flora will change in luminosity from a bright orange to blue to reflect. It is inhabited by Lurchers, Wispmothers, Indriks, and both hostile and docile spectral fauna.[6]


  1. ^ a b Kodlak Whitemane's dialogue in Skyrim.
  2. ^ a b Korst Wind-Eye's dialogue in Bloodmoon.
  3. ^ a b The Infernal City — Gregory Keyes
  4. ^ Hanu's dialogue in ESO: Wolfhunter
  5. ^ Events of Skyrim.
  6. ^ Events of ESO: Wolfhunter

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

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