Lore:Artifacts T

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Talisman of Saint Vorys[edit]

The Talisman of Saint Vorys

The Talisman of Saint Vorys was a relic sacred to the followers of Saint Vorys the Immolant. It was an amulet inlaid with gems, with a large moonstone serving as the focal point. The central stone is known to the Baandari as the Eye of Baan Dar, and was taken from Anequina by Saint Vorys during his conquest of the region. The talisman was housed at his shrine in Sailenmora: it could be closely examined only by house members of a certain rank, but viewing was open to the public.

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Ten Ancestors[edit]

One of the Ten Ancestors

The Ten Ancestors are a set of ten Ayleid statues. They consist mostly of meteoric iron prongs, with a shard of meteoric glass in the center. The statues played an important role in Ayleid religion and were displayed in the Temple of the Ancestors, now known as the White-Gold Tower. The temple of Loriasel was also built in Black Marsh by the Barsaebic Ayleids in veneration of the Ancestors.

The Ancestors themselves were believed to worship the Daedra, and Daedraphile Ayleids accordingly followed the Eleven Edicts of the Ten Ancestors. The Heretic of Lindai was known for writing the Eleven OTHER Edicts of the Ten Ancestors, a parody that supposed the Ancestors worshipped Auri-El instead.

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Ten Pace Boots[edit]

Ten Pace Boots

The Ten Pace Boots are a pair of heavy boots which fortify the user's speed and athleticism, as well as allowing the user slowfall. Wearers that use the enchantment suffer from a drain to their fatigue however. Not much is known about the artifact, but despite resembling leather, they offer protection rivaling daedric boots.

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Threads of the Webspinner[edit]

Threads of the Webspinner

The Threads of the Webspinner are 27 pieces of extravagant enchanted clothing and jewelry associated with both Mephala and Sanguine. The story goes that Mephala sought to reward her devoted followers within the Morag Tong, and turned to Sanguine to create them. Each Thread enhances a single skill, such as weapon skills, speechcraft, and magic.

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Thunderfell is a mythical mace rumored to be imbued with the power of a hundred storm atronachs. It was also known as the Skeleton's Bane because of its effect on these creatures. It was imbued with an enchantment that strikes those hit with the mace with lightning. It also hindered the stamina and magicka's reserves of those struck.

Mythical Thunderfell inspired artisans and weaponsmiths to create another mace, the Stormcaller. It was inferior to Thunderfell and was said to contain the power of forty storm atronachs.

It is unknown whether the Warrior wielded Thunderfell and Stormcaller, but as of 4E 180 both weapons were in use.

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Torment is a powerful Daedric longsword, imbued with an enchantment that immolates those struck by the blade. Torment is also more lethal when used against those who are already set afire. The blade is inscribed with a single word: "Putrefaction" in Daedric script.

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Totem of Claw and Fang[edit]

The Totem of Claw and Fang

The Totem of Claw and Fang is a religious artifact sacred to the Reachfolk and the Skaal, and is a necklace that is decorated with the claws and fang of a great bear. The Reach clans believe it is the symbol of Hrokkibeg, Hircine's bear aspect. It is one of the Symbols of the Five Aspects, the other four being the Spear of Bitter Mercy and the three Totems of Hircine. The Skaal associate it with the Spirit Bear, which they summon by invoking powerful nature magic with the totem, which is then tracked down and killed by the Skaal to please the All-Maker during the Ristaag.

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Totems of Hircine[edit]

From the left to right, the Totem of the Hunt, the Totem of Fear, and the Totem of Brotherhood.

The Totems of Hircine are ancient artifacts of Hircine, predating mens' ability to write, speak, and properly think. They are just three of the Symbols of the Five Aspects, the other two being the Spear of Bitter Mercy and the Totem of Claw and Fang.

The Wolf Skull Totem, also known as the Totem of Fear, is an engraved and feathered wolf skull that is said to have been used by shamans in blood ceremonies to create Lycanthropes. It augment's a werewolf's presence, making people cower in fear save for those that have caught a glimpse of Hircine's face. It is said to be worn by Storihbeg the Manbeast, the wolf aspect of Hircine, whom similar to his Wolf Skull totem, is credited among the Reachfolk with introducing the gift of skinshifting to mortals to remind them that they can be predators, not prey.

Uricanbeg is the Stag aspect of Hircine whose hooves beat the Blood Summons that lure prey into his herd, which are then led into the Hunting Grounds where they meet their end. And so Uricanbeg is represented through the Totem of the Brotherhood, a mundane drum whose beating does the blood call which allows the summoning of pack members, or the calling of prey to hunt.

Gulibeg's symbol is the Wand of Bone, also known as the Totem of the Hunt, which was fashioned from a shard from Lorkh's ribs, and has the ability to confound any mortal. It was used as a medicinal wand in an ancient brotherhood, and is believed to heighten a lycanthrope's sight and smell, making it hard for a prey to flee.

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Totem of Tiber Septim[edit]

The Totem of Tiber Septim

The Totem of Tiber Septim is an artifact that allows its bearer to control Numidium, the ancient Dwemer construct. It was created at the end of the Second Era by Imperial Battlemage Zurin Arctus, to allow Emperor Tiber Septim to use the golem in his conquest of Tamriel. Only an individual of Septim lineage or special supernatural affinity can safely wield the Totem; it will reject an unworthy owner, and has been known to telepathically do so to such individuals.

The Totem was lost along with Numidium shortly after the conquest of Tamriel, when the automaton was destroyed by the Underking. It was known to have resurfaced in the Iliac Bay region some time around 3E 401. After changing hands several times over the next few years, it was recovered by a mysterious adventurer sent by Emperor Uriel Septim VII.

In 3E 417, the Totem was simultaneously given to (and used by) seven factions around the Iliac Bay. This caused the phenomenon now known as the Warp in the West, during the events of which the Totem was apparently lost again.

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The Toxicruciform is a curio associated with Peryite, found in the form of a cross. Judging by its name, it appears to have toxic capabilities in some regard.

Circa 2E 582, it was last known to be in the possession of Gazmod the Collector, a watcher residing in Fargrave, alongside the Golden Scab and Bilious Censer. Eorda, a worshipper of Peryite, believed that she could gain Peryite's favor by somehow recovering these artifacts for her lord.

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Tracts Perilous[edit]

Tracts Perilous are a class of book artifacts that harbor grave dangers for those brave enough to peruse their pages. Unlike many dangerous tomes prized for their potent contents, Tracts Perilous stand out for their capacity to inflict harm directly upon their readers. These perilous volumes manifest in diverse forms, each posing unique threats to those who dare to unravel their secrets. Some Tracts Perilous contain knowledge and concepts that surpass the limits of mortal comprehension. Readers may find themselves forced to sacrifice their sanity in order to grasp the intricacies of these forbidden texts. Other books of this nature may hold implicit bargains within their pages, enticing readers into pacts with unknown and potentially malevolent forces. In certain cases, the books themselves ensnare readers in dark enchantments, compelling them to carry out tasks or fulfill purposes they would never otherwise desire.

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Trueflame, or the Blade of Nerevar, is a one-handed Dwemeri sword from the early First Era. Trueflame and its twin blade, Hopesfire, represented the pinnacle of Dwemer craftsmanship. The twin blades possessed unearthly fire enchantments. They were presented as wedding gifts to Lord Indoril Nerevar and Almalexia by the Dwemer King Dumac. Trueflame was shattered during the Battle of Red Mountain circa 1E 700, and the pieces were lost, though it was later restored to its full glory by the Nerevarine. It possesses the ability to kill a god if wielded by one of noble intent.

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