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(lore page)
Location Ten-Maur-Wolk
Tower of Lies
The Reaver Citadel
Imperial City Prison Imperial City
The Cauldron Flames of Ambition
Race Dremora Gender Female
Reaction Friendly
Other Information
Faction(s) Foolkillers Clan
Lyranth at the Tower of Lies

Lyranth is an outcast Dremora originally encountered bound inside the ruins of Ten-Maur-Wolk in Shadowfen, where her essence is being harvested by the Dominion in order to create skin-stealers. You are given the option to free her in exchange for information, or leave her bound.

Regardless of your choice, she can later be encountered at the Tower of Lies, and will help you free the members of the Fighters Guild imprisoned down there. She will approach the Tamrielic expedition outside the Reaver Citadel and offer a way to break the Daedric defenses during the quest The Citadel Must Fall. Once inside, she will offer to open the barrier protecting the Endless Stair in return for killing Valkynaz Seris and allowing her banished clan to return to power in Coldharbour.

Lyranth is also found in the Imperial City Prison, where your group must help her defeat Lord Warden Dusk in order to reclaim the animus of her clan.

Related Quests[edit]

Quest-Related Events[edit]


The Skin-Stealer's Lair[edit]

Lyranth bound inside Ten-Maur-Wolk

She is first encountered when you find a face-stealing potion. She appears nearby as a magical projection.

Lyranth: "You aren't like the others. You should keep your own face, it suits you better."

She is next encountered in Ten-Maur-Walk, magically bound

Lyranth: "Come to me, mortal. This is the way in."
"Curious. You dabble in their spells and break into their outpost.
Oh, how he misjudged you! How grand!"
Are you the one behind the skin stealers?
"Yes, you marvelous fool. I allowed them to pull me from Oblivion, bind my essence, and siphon my power because I'm secretly behind their shabby little plans.
Oh, but you don't know about those, do you?"
Tell me what you know of the Dominion's plans.
"You've heard of Ruuvitar, the celebrated Dominion alchemist? It's all his doing, you know.
I'll tell you his plans for your impending doom. For a small favor, of course."
How do I know that I can trust you?
"You can never know that, dear mortal. But you're best able to help me dance upon my captors' innards, aren't you?
For but a small favor, I'll tell you the Dominion's plans, why they've come to Shadowfen, whose faces they've taken … everything."
What kind of favor?
"You must find the pair of altars binding me, further inside the complex.
Do so and I pledge to share the Dominion's plans, and direct you to their most prized possession. Also, I pledge not to violate your corpse on your burial day. A true bargain!"
Perhaps. What would I do at the altar?
"Within each altar you'll find simple foci. A mortal's touch destroys them and removes my bonds. Then, all I offer is yours."
I don't make deals with Daedra.
"There is no other way, my sumptuous little morsel. Break my bonds and I'll give you what you desire … perhaps more. Or don't, and let your self-righteous pride doom the entirety of Shadowfen.
Mortals do love pretending they have a choice."

If spoken to again, she says:

"Such an unexpected indignity. When I first devised this torture, I never thought it would one day be visited upon me.
Smile and nod your head, mortal."

If you choose to help her, and speak to her in the final room, she says:

"The bindings unravel at a mortal's touch. Not unlike how mortals unravel at my touch.
Go on, then. Unravel."

After freeing her, she says:

"What a capable servant you are! So many to disembowel for their intransigence. I'm practically shivering with anticipation!"
You pledged to tell me what you knew of the skin-stealers.
"For you, anything. Beyond the sealed door is the Vault, and inside is the creature who wears your vicecanon's face.
His master Ruuvitar took the Mnemic Egg away. A shame, truly. But I'll tell you how to cripple the skin-stealers in the Vault."
Then tell me.
"Their key is sap of the Hist, boiled in vats. Fused with my essence, the sap is how the skin-stealers steal the memories of their victims. No more sap, no more skin-stealers.
For my essence makes the sap flammable. So burn them. Burn them all."
I have more questions.
"Yet I have no patience. Burn the vats, little plaything. Please me with your actions, and I'll please you with your life.
Oh, but don't fret. I honor my pledges. I even have a present to build your anticipation."
What sort of present?
"Why a glimpse of your enemy: Ruuvitar and his prize."

She comes back when you face the Skin-Stealer.

Lyranth: "A moment, my mortal trifle. Come close. I have one last secret to whisper in your ear."
Lyranth bound inside Ten-Maur-Wolk (old shader)

Speak with her.

"You're far too delightful for the horrible death awaiting you. After all, we've grown so close. Such a pleasure should be mine alone to deliver."
What are you talking about?
"The false Nord will use those prisoners against you. He'll steal their skins, prolonging his life and ending theirs.
But I can capture their souls for myself. Such sweet suffering I'll deliver upon them …. And the false Nord, when you slay him."
Kill the prisoners. The skin-stealer fights without aid.
"So firm, so decisive! I could roast and devour you.
But now isn't the time to speak of the future. Stand back. I assure you, it will be quick for them … in this realm."
No, I'll fight him without your help.
"I suppose I could watch you die at his hands. Go on, prove you're a unique and special creature. I'll try not to chuckle when he cores your skull like an apple.
Or accept my aid. I'll let you think it over, if thinking is something you do."

After slaying the skin-stealer, she will meet with you at the exit of the ruin.

"What to do with you, what to do? Far too entertaining to slaughter, yet I can't let another Daedra get their hooks inside you. Besides, I assure you mine are the rustiest.
Positively maddening you are. If I end you now, we'll be together. Forever."
That's not going to happen.
"Oh, it thinks it can defeat me. You have no sense of your own futility, do you?
Much as I desire, I can't steal a walking tragedy from this realm. Go, look for Ruuvitar and the Mnemic Egg, as though your actions matter."
Where is Ruuvitar?
"Somewhere beyond these ruins, I'm sure. This portal will take you from this place, I promise. And that is the last promise to you I will keep."

If you choose instead to betray her and help Bijot instead, you talk to her again at the portal.

"You're no fool to withhold your trust. Commendable, truly. But you'll go no further without my help.
Destroy these bindings and free me!"
You promised to tell me the Dominion's plans.
"Your reticence is infuriatingly enticing. Very well, Ruuvitar used Hist sap and my stolen essence to create his skin-stealers. The Hist sap is what steals the victims' memories.
It's all to acquire the Mnemic Egg. With it, he has all of Black Marsh."
How can the Mnemic Egg give him Black Marsh?
"My patience grows thinner than you'll be after I fit you with a scathing-girdle! Fail to uphold this bargain and I'll instruct you in pains of which you've never conceived, mortal.
Wait, what is that swamp-rat doing to the Vault door?"
He's opening it.
"Then gaze upon your doom. Ruuvitar and his prize."


Truth, Lies, and Prisoners[edit]

She can be first encountered within the Tower of Lies standing on the small docks.

"Ah, a new guest has joined our little party! And will you provide amusement and interesting diversion? I think you just might, at that!"
You're a Dremora, aren't you?
"It speaks. I suppose I should be impressed that one of your kind even dares to approach me."
Daedra don't usually speak to mortals.
"Pity. To think they'd miss out on this fascinating conversation."
Are you one of the prison wardens?
"Oh, little mortal, you amuse me so! Surely you have more important things to do than waste time with me? Aren't there rocks that need to be chipped or bugs to be swatted? Perhaps you need to mutter to yourself and wander around in circles?"
Does this place make people do those sorts of things?
"Most of the guests here suffer from one or more such afflictions. If you linger long enough, perhaps you will adopt one of these distinctive quirks. Or perhaps not. I will continue to watch with interest to see what develops."

However if you previously met her in Shadowfen, you will mutually recognize each other.

"You seem determined to make yourself useful. What strange habits you mortals have."
You look familiar.
"Really? Most mortals look alike to me. Plus, there's that smell. The odor of warm blood and quiet desperation. Mildly unpleasant, if you don't mind me saying so. Ah, wait a moment… I do remember you."
Why are you in this place?
"The mortal continues to speak to me. What does it want, I wonder? Perhaps if I ignore it, it will just go away."
You were imprisoned last time, too. I helped you.
"I assure you, contrary to the way it looks, imprisonment is not my usual situation. But before you get any ideas in that mortal little head of yours, I do not need your help this time."
I'm helping the Fighters Guild find a way out of here.
"How fortunate of you. I shall enjoy observing how you go about accomplishing that particular miracle."

After you have made you way to the upper levels while looking for Captain Eilram, she will appear again, idly playing with a fireball.

"Ah, mortal! You are a curious creature."
What are you doing up here?
"You don't really expect me to answer that, do you little mortal?
Needless to say, it amuses me to bide my time here and observe your plight. No need to concern yourself about my safety, though, for the lesser Daedra will not harm me."
Do you know where I can find the Fighters Guild captains?
"Oh, yes! Watching them has been very entertaining. They struggle in a web they cannot see and it makes me laugh.
You mortals! So easy to manipulate and so much fun to play with."
So you're the one behind all this?
"No, little mortal, I am neither your jailor nor your tormentor. I am merely a disinterested observer who finds some tiny enjoyment in your predicament."
Why do you care what happens to me?
"Even if I cared to explain myself to you, I doubt that you would understand. The politics of Oblivion are much too convoluted for your primitive mortal mind to comprehend."
Can you help me free the Fighters Guild?
"I will not hinder you, dear mortal. Consider that to be enough help for now.
Know this, however. The exit from this place is currently… unavailable. I suspect you will rectify that in the near future."

After finding Eilram's sword, she will appear as you make your way to Captain Arakh's camp.

"I find your antics to be quite enticing, little mortal!"
Are you following me?
"Following you? An interesting notion. Perhaps you are the one following me?
But enough with the pleasantries. I was checking something. You should run along now. The other mortals seem lost without you."
What were you checking on?
"My, your interrogation technique is withering. I feel I must reveal everything to you.
Wait. No I don't. The feeling has passed. Maybe it was simply something I ate."

Once you have found both of the Captains and brought them proof of your sincerity, they will argue about whether Ifriz is a Fighters Guild member or a Dremora until Lyranth suddenly interrupts.

Captain Arakh: "Who's that? Is that a Dremora?"
Lyranth: "I grow weary of this situation. It's time to put an end to Ifriz's interference."
Lyranth: "You need to kill Ifriz. I need him dead. It seems we have a common goal to discuss."
Captain Arakh: "Help from a Dremora? Why doesn't that reassure me?"

You can then speak with her to find out what she wants. "We share a common problem, little mortal. It only makes sense that we work together to solve it."

Why would you offer help now when you didn't seem interested before this?
"Do either of us have any other options?
Ifriz created the barrier that blocks the way out of this prison. Eliminate Ifriz and the barrier collapses. But you must find Ifriz if you are going to kill him."
Can you direct me to Ifriz?
"How sweet of you to ask! Ifriz hides behind illusions. I have removed them.
He has something of mine. I want it back. Kill him, and both our problems are solved. But hurry. He will soon discover his defenses are down and hide himself again."
I'll deal with Ifriz. Will you help?
"Ah, little mortal. I have provided more help than you deserve. The rest, as they say, is up to you."

Speak to her again and she will say "Ifriz is never far from his beloved barrier. Hurry and end this so that we can both get on with our existences."

Once Ifriz is dead, she will congratulate you on beating him.

Lyranth: "Well done, little mortal. You killed Ifriz and I didn't have to lift a finger. Delightful!"
Lyranth: "You and I will meet again, I think. I look forward to seeing what trouble you get into next."

The Citadel Must Fall[edit]

Lyranth outside the Reaver Citadel

As you first approach the Reaver Citadel, you will witness Lyranth talking to Vanus Galerion.

Vanus Galerion: "Be gone [sic], foul creature! We don't have time for your games."
Lyranth: "Mortals are always so amusing. I offer information, aid for your quest and you shun me."
Vanus Galerion: "You expect me to trust a creature of the planes? Ridiculous!"
Lyranth: "A mer as arrogant as a kyn. How delightful! I do so love watching egotistical braggarts stumble."
Lyranth: "I may allow you to reconsider and accept my offer. Of course, I may not. I haven't decided yet."
<Lyranth teleports away.>
Vanus Galerion: "You there. Find out where that creature is lurking. I want her watched."

After you begin you mission to storm the Citadel, Lyranth will appear as you approach the stairs. You can talk with her to see what she meant earlier.

"Ah, little mortal! While it might be entertaining to watch you bumble about the Citadel, I would much rather just see you get about your business.
I'm sure that whatever you have planned will ultimately work in my favor."
Why don't you just tell me what you're talking about?
"Right to the point? How distressful! Oh, very well. You seek a way into the Citadel, one that won't attract any undue notice.
As it happens, I know just the thing. If you follow the east wall, you'll find a branch that leads inside."
Why are you helping us?
"Never look a gift daedroth in the maw, little mortal. I offer information, nothing more.
The warded building you seek is near the main gate. The kyn will try to stop you. If they don't succeed, we will speak again."
Does this have anything to do with what you were doing at the Tower of Lies?
"Ifriz had information I needed. It ultimately led me here.
I enjoyed what you did to Ifriz, little mortal. I'm looking forward to seeing what mayhem you stir up here."
I'll look for the breach.

If you talk to her again she will remind you of her directions.

"The old Fighters Guild Hall. It's near the main gate. Go!"

Once you are inside the citadel, she will appear once more. You have the chance to ask her why she keeps assisting you.

"And so, the little mortal, once more into the breach!
I believe the Ayleid King wants you to find a hidden key. Hurry! I think your friends have already made it into the sealed hall."
Why isn't this break in the wall guarded?
"How amusing! The little mortal suspects a trap.
You are wise to fear the duplicity of Dremora, but I assure you that you are safe enough. Illusions hide this area from the kyn. Just a little trick I recently picked up."
Why are you helping us?
"Technically, I am helping you, not them. But this constant desire to know the why of things grows tiresome.
I don't want to confuse you. Just know that I have a debt to settle. As long as helping you advances my goal, I will continue to do so."
You're using me?
"The look on your face! How precious!
You are dismayed. Why should the truth upset you? You benefit from my assistance, just as I benefit from yours. Patience, little mortal, you shall see. Now off with you. Nothing will come of us standing here."
What can I expect inside the Citadel?
"Death, most likely. The kyn that guard this Citadel will try to kill you. It's generally what we do.
The old hall you seek is near the main gate. If I were you—and, most thankfully, I am not—I would make my way there, posthaste."

Speak to her again and she'll only say:

"Scurry off, little mortal, but heed my words.
Controlling the Citadel, while useful, is not enough. Not for where you must ultimately go. But we shall talk more of this later, provided you survive."

After you leave the Fighters Guild to reach the upper city, Lyranth may appear if you travel along the terrace and are not in combat:

"I'm impressed, little mortal. Hardly a scratch on you!"
Are you following me?
"A smart investor keeps track of her investment. The fighters surprised the kyn and might even win the day. Bravo!
But once you control the Citadel, what then? How will you get past the Labyrinth without the proper key?"
Labyrinth? What Labyrinth?
"Ill-informed, impulsive … mortals! Did you think you could just stroll up to the portal you seek?
The Valkynaz guards a key to the maze beneath Molag Bal's stronghold. You must pass through this Labyrinth, and to do that you need the key."
I'll get the key from the Valkynaz.
"Finish your original quest first. Help your mages. Banish these kyn to the darkness that spawned them. It is no less than they deserve.
Then meet me at the pyramid. Only I can help you acquire the Labyrinth key."

If you talk to her again, Lyranth will say:

"Don't mind me, little mortal. It's just that I find you so … fascinating!"

After you have opened the portal to let the Mages Guild reinforcements in, Lyranth will be at the entrance to the Reaver Citadel Pyramid with Gathwen and Cadwell.

"Only those of Daedric blood may enter the pyramid, little mortal."
Can you open the way for us?
"I told you that you'd need my help. A Daedric ritual locks this door, and only a willing offering of kyn blood will open it.
I am your key to Valkynaz Seris. You are my key to vengeance."
Will you help me in the coming battle?
"That I cannot do, little mortal. If the Valkynaz is banished by my hand, I will lose honor and standing.
If you kill him, however, I remain true to my word. And Seris abides in the darkness with my lost clan until Coldharbour allows him to return."
Why do you seek vengeance?
"My clan was destroyed. Erased from this existence. And the hand that orchestrated that destruction was Valkynaz Seris.
He thought my clan was a threat to his power. Whatever the right or wrong of it, Seris must pay for what he did."
I'm ready. Open the door. (Will end the conversation.)

Lyranth will then peform the blood ritual to open the door.

Lyranth: "The way is open. Destroy Seris. Painfully. He deserves whatever horrors you decide to inflict upon him."

If you speak with her again before entering she will ask you to get on with it.

"Well, little mortal? What are you waiting for? Must I hand you an engraved invitation?
Get inside and do what you came here to do!"

After you slay Seris, Lyranth will enter the pyramid.

Lyranth: "My lost clan awaits Seris in the darkness. Even though the blade that banished him was not in my hand, his end was my doing."
Lyranth, the new Valkynaz

With a flash of light, the chamber will be filled with Dremora cheering for Lyranth. You can take the key or you can speak with her to learn the full story—or what she deigns to give you.

"Even by kyn reckoning, I have waited a long time send Seris into the darkness. Allow me to savor this moment, little mortal."
So, now you're the Valkynaz of the Citadel?
"What possible interest could that be to you, little mortal? Let me guess. You're worried that now I will order my kyn to destroy you.
I assure you, a change in leadership can be a time of confusion. No harm will come to you or yours—for now."
Are you happy now that Valkynaz Seris is dead?
"Kyn do not die. Seris has been banished to the darkness.
Long ago, our clans were locked in war. Seris, through treachery, banished my clan. Everyone but me. I accepted a blood oath to remain free, promising that my hand would never harm him."
But you asked me to slay him.
"I remained true to my oath. I helped you enter the pyramid. Nothing more. Indeed, the ignominy of a mortal sending Seris to the darkness was most gratifying."
Will you help us assault the Endless Stair?
"My goal was revenge. I have no interest in your squabbles.
Understand, little mortal. A kyn's desire to spill mortal blood never ebbs, even if we don't always act upon it. I am what I am. If we meet again, I will smile as I take your life."

Once you take the key, she will thank you for the assistance.

Lyranth: "You have been a most useful weapon, little mortal. Take the labyrinth key, with my thanks."

If you talk with her afterwards, she will suggest that you leave soon.

"You proved very useful and earned the assistance I provided you.
But I wouldn't recommend lingering in my territory, little mortal. I cannot vouch for the patience or control of my newly awakened kyn."

The Imperial City[edit]

Appears only with Imperial City

Summary Execution[edit]

Lyranth in the Imperial City Prison

Lyranth can be found fiddling with a skull near the side entrance to the prison.

"A mortal wandering here of its own volition? And it can fight! A daring soul! Perhaps you'd like to help me complete my day's work.
I seek to attack this prison, lay low the Daedra who run it."
Why would I help you?
"Why does your kind do anything?
Perhaps you want to see what spoils you can mine from this place. Or maybe you want to help the mortals trapped deep below. Your kind has such baffling sensibilities."
There are people trapped here?
"So many! Held for torture, for parts. For amusement. You can't hear the screams from up here, but I assure you they are uttered."
I'll handle this.

You can ask her a few questions after starting the quest.

"I'll lead you to the prisoners if you'll assist me in my day's butchering. Information has a price, little mortal.
Head inside, slay the Overfiend, and anything else that bars our way to the inner halls. Then we'll talk."
Why do this? You're a Daedra?
"And? Mortals kill mortals, do they not? I see it every day. Such atrocities you commit against each other given proper incentive!
We do the same. We do it better."
Who is this Overfiend?
"He was like you, once. Mortal and small. But the aura of this place changed him. You'll see. His death is necessary if we're to reach the inner halls."
Defeating him will allow us to free the prisoners trapped below?
"You'll find plenty of prisoners to free if you survive. Perhaps they can serve as distractions as we move deeper.
Every Daedra here will come to stop you, little mortal."
What happened to this prison?
"It holds prisoners as it always has. But the torture chambers below have been made exquisite.
They belong to Lord Bal now, run by his … trusted lieutenants. It should have been my clan in charge."
What do you mean?
"One thing at a time, mortal. Let's see how far you get. The Overfiend is waiting."
Haven't we met before? (if you've encountered Lyranth previously)
"Have we? You mortals all have the same awkward growth for a face."

Once the Overfiend is dead she will call out to you your next target.

Lyranth: "The Flesh Sculptor is your next target. Go! His laboratory is just up ahead."

When you arrive at his flesh pit, he will have a brief conversation with Lyranth.

Ibomez the Flesh Sculptor: "Have you brought me these mortals as gifts, Lyranth? I'm flattered."
Lyranth: "Let's see if you're still blushing when we stick your head on a pike."

After the Flesh Sculptor is slain Lyranth will tell you your next target on her list.

Lyranth: "The Gravelight Sentry is all that remains between us and the Warden."

You can talk to her at this point.

"Your will to survive is impressive. With the Sculptor gone and none to command the prison's flesh constructs, the Warden's sword is broken.
There are wretched mortals in the cells up ahead. Free them if you must, but you face the Gravelight Sentry next."
What if I free the prisoners and just walk away?
"That would be Daedric of you! You owe me nothing, and you'd have your mortals freed. But do you know how many they process here in a day? In a week? The screams are endless!
If you want to put this place out of power, there's more work to do."
What is this Gravelight Sentry?
"Can't you tell from his name? You mortals think in such … three dimensional terms."
I want to know what I'm up against.
"Watch your tone, mortal.
I'm sure you've noticed the myriad watchers that surveil this place. Through these children, the Sentry sees all that we do. Useful in the operation of a prison. Slay it, and the Warden will lose his eyes in these halls."
Why are you after the Daedra in this prison?
"I wondered if you would live long enough to ask that. You have proven most amusing."
"They wronged me. I've come to wrong them back."
You were waiting for a bodyguard to just happen by?
"You are powerful for a mortal, but surely you jest.
We Daedra have established practices and I required a third party. Let's leave it at that. We've wasted enough time."

After you kill the Flesh Abomination, she says:

Lyranth: "In my experience, flesh atronachs are tools of the dim-witted. Get moving. The way out is ahead, past the last cell block."
Lyranth: "Let's see how you handle the Warden's traps. You'll have the pleasure of meeting him if you survive."

Once you reach the last cell block:

Lyranth near the last Cell Block
Lyranth: "The Warden is your final obstacle. You'll find him ahead."

You can talk to Lyranth before fighting the Lord Warden.

"You're so desperate to live on, short as your lifespan is. I'd be impressed if it weren't so futile.
Only the Warden remains. You could turn and run now, if you'd like. After all you've seen. But I think you'll push on. Go! Slay him! Or die trying."
Tell me about this grudge you bear against the Warden.
"He took something from me long ago, and I plan to take the same from him."
What, exactly?
"Why do you bother with this? Expelling so much air from that hole in your face? You're much more amusing when your life is being threatened. Let's see more of that!"

After killing the Warden, the animus in his armor will released, freeing Lyranth's fellow Dremora. She proceeds to capture the Lord Warden's animus as it escapes from his body.

Soul of Dusk: "No! I will not suffer this!"
Lyranth: "My clan suffered it. And now, you will."

Speak with her to end the quest.

"The Warden is dead. His prisoners freed. What fun this has been!
You've done well, for such a fleeting creature. I have found a new, and very slight, respect for mortal-kind."
What's next?
"You live to fight another day! Treasure it! I have much work to do. Someone's going to have to look after this prison for Lord Bal.
This trinket is for you. I've infused it with the animus of the great Lord Warden. Take it and go."

After receiving your reward you can ask her for some explanations before leaving.

"We're through here, mortal. Your presence is no longer required. It would behoove you to leave, in fact."
What happens now?
"What more do you want, little mortal? You've won. Broken the Lord Warden's power. Lord Warden. What an absurd title to give yourself.
But it's time you left. This prison still belongs to Lord Bal, and someone needs to run it for him."
Tell me why you wanted to attack the Warden.
"Long ago, he captured the animus of my clan, sealed them within the armor he wore. Today, I did the same to him.
My clan is free now. Free to return, as Daedra do. Don't you know retribution when you see it, mortal?"

Flames of Ambition[edit]

[[File:{{{icon}}}|x32px|right|Appears only with Flames of Ambition|link=Online:Flames of Ambition]]

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Lyranth in the Cauldron

Into the Deep[edit]

You'll encounter Lyranth inside The Cauldron. Before picking up the quest, you'll see a Dunmer named Drathas fighting off a Scamp and losing.

Drathas: "No. No! Get back!"
<Lyranth emerges through a portal and destroys the creature with a fireball.>
Lyranth: "Get up, mortal! Your weakness embarrasses us both."
Lyranth: "Hmm … someone approaches. Doesn't appear to be from the Waking Flame."
Drathas: "Can you talk to them? I just need to catch my breath."

Speak with her to begin the quest.

If you've met her before:
If you haven't met her before:
"Oh good. Someone competent arrives.
I trust I can rely on you to fulfill this deal? You showed so much skill last time, I would hate to be disappointed."
What deal do you mean?
"Of course he left the details up to me.
I hired Drathas to access an important lockbox that I cannot. His family was captured by the same cultists that possess what I seek. Thus, I offered an exchange—he accesses the box and I save his people."
And the lockbox is in this mine?
"This mine holds much more than bats and mold. A cult seeking immense power waits within. I fear that Drathas alone cannot withstand such foes.
More of us could improve our odds. How about I sweeten the deal? Some gold if you help retrieve the box?"
I'll join your search for the lockbox and Drathas's family.

You can ask her a few questions after accepting the quest.

"It's agreed. I suggest you move ahead and clear the way of any of these obnoxious cultists and their pets. I don't believe we can rely on Drathas for any help in that regard."
Tell me more about the cult.
"I admit I don't know much. They sprang from nowhere. The trail that I followed of the item I seek led to this mine. But where they come from stays a mystery. That is exactly what concerns me."
What are you doing here? / What are you doing here, Lyranth?
"Since we met last, I dedicated myself to destroying the associates of Mehrunes Dagon. This is how I know of the contents of the lockbox and why I am here. But I say too much.
I wouldn't want to worry a mortal such as yourself."
What does this lockbox hold?
"Information such as that is not part of the deal. I shall tell you if it becomes necessary, but that seems unlikely.
In the meantime, just focus on its acquisition."
Can you tell me why you can't access it?
"Hmm … yes, that seems reasonable.
The lockbox's creator enchanted it with a ward that blocks access by Daedra such as I. In his hubris, he didn't think to ward against mortals. Assuming, I guess, they would never live to approach it."

After you defeat the first group of enemies, you'll come across three prisoners in cages: Nevrasa is in a cage with a captive. A dead captive is in the cage next to them. Drathas and Lyranth will run up after you, and the former will unlock Nevrasa's cage.

Drathas: "Look, in the cage! Survivors!"
Drathas: "I can open this! Give me a moment."
Drathas: "Here—you're free!"
Nevrasa: "Drathas? What are you doing here?"
Drathas: "I came to find my father and my uncle. Have you seen them?"
Nevrasa: "Those cultists took them both ahead. Nobody who has gone farther in has come back. Be careful!"
Drathas: "Hold your end of the bargain, Lyranth. Make sure they get out safe."
Lyranth: "Indeed. I will see them to safety."

Lyranth runs off with the two surviving captives, leading them towards the entrance.

Blackwood Prologue[edit]

A Mortal's Touch[edit]

This is the prologue quest for Blackwood. You'll need to speak with her inside the Shrine of the Black Maw. You'll find her interrogating a Waking Flame Cultist when you arrive.

Lyranth: "What interest does a Dagon cult have in this place, flea?"
Waking Flame Cultist: "Do your worst, Dremora! I'll tell you nothing!"
<She squeezes his throat with her magic, and accidentally snaps the cultist's neck.>
Lyranth: "I'll squeeze the knowledge out of—"
<The cultist dies, and Lyranth drops his corpse.>
Lyranth: "Damn! I forgot how fragile mortals can be."

Speak with her.

If you've met her before:
If you haven't met her before:
"Ah, you have arrived. Excellent. I found you both mildly interesting and suitably helpful in the past. Let us endeavor to continue that streak.
This Mehrunes Dagon cultist refused to answer my questions and I may have insisted a bit too vigorously."
Why have you summoned me, Lyranth?
"Since last our paths crossed, I ran afoul of these Mehrunes Dagon followers. While I was investigating their activities, I ran into … an obstacle.
As much as it pains me to admit, but this requires a mortal's touch. I need your assistance."
What kind of assistance are we talking about?
"An Imperial cache hides behind that doorway. Unfortunately, the entrance has been warded to prevent entry by anyone, including those of the Daedric persuasion.
I need you to shatter the ward and help me discover the cache's secret."
How do I shatter the ward?
"Take this amulet. I went to great trouble to acquire it. With it, you should be able to destroy the ward and open the way into the annex.
We must reach the secrets inside before the Dagonites get to them. The fate of your world depends on it."
All right, I'll try to shatter the ward.

She hands you the Lyranth's Amulet. You can ask her a few questions at this point.

"The amulet should allow you to remove the ward so we may enter the concealed annex. I had it specifically constructed just for this purpose, but it will only function for a mortal.
Hurry now. I haven't got all day."
What do you hope to find in the concealed annex?
"I acquired a map from the Mehrunes Dagon cultists that indicates an Imperial cache is hidden inside
I want to reach that cache before they do and find out what Emperor Leovic thought was important enough to hide from mortals and Daedra alike."
You mentioned the fate of the world. Care to elaborate?
"Don't the actions of the Daedric Princes, when turned in this direction, always concern the fate of this particular ball of mud? The Longhouse Emperors have protected a secret for three generations. A secret that involves Mehrunes Dagon."
And you think that secret is dangerous?
"A secret guarded from mortals and Daedra alike that involves the Prince of Destruction? I do not think the threat could be any more clear if they painted us a picture.
What form that threat will take, however, that is what I hope to ascertain."
Why do you care? I though [sic] all Daedra were evil.
"How remarkably narrow minded you mortals can be. What is your definition of evil? Do I care for the lives of mortals? No. Do you care for the lives of ants that crawl beneath your feet?
Our interests are aligned at this time. That should suffice."
If the ward is in place, why are you concerned about the cultists reaching the cache first?
"I saw the Dagonists use magic to temporarily disable the ward. Their power is limited however, and the ward reasserted itself before I could follow them.
Only power akin to the anmulet can totally destroy the ward."
Where did you get the amulet you gave me?
"Do you assume I am without resources? That I do not have connections in both the Mundus and throughout the planes of Oblivion?
I have given you the amulet and it will do its job. Nothing else matters, little mortal."
Why don't you just use the amulet yourself? Why do you need me?
"The protective ward is deadly to Daedra. As a mortal, you are perfectly immune to any such dangers. The ward simply bars your way.
Besides, the amulet can only be used by a mortal. That's part of the reason it can destroy the ward."
So the ward won't hurt me?
"As a mortal, you are immune to the harmful effects of the protective ward. As long as it is in place, however, it will prevent either of us from passing through the warded doorway.
That is its primary function, after all."
Who's Mehrunes Dagon?
"Mehrunes Dagon is one of the Daedric Princes, the lords of Oblivion. Specifically, he is the Prince of Destruction, Revolution, and Ambition. Natural disasters are his forte, though some consider him nothing more than a god of bloodshed and betrayal."
Why do the activities of a Mehrunes Dagon cult concern you?
"Concern? I am not concerned. I am curious. Secrets … intrigue me.
If anyone should be concerned, little mortal, it is you."
Why should I be concerned?
"When a cult devoted to the God of Destruction performs mysterious deeds upon your doorstep, there's a good chance your home will soon be engulfed in fire, devoured by earthquakes, or submerged in a raging flood.
And by your home, I mean Nirn."

Use the amulet Lyranth gave you on the ward, and it will disappear.

Lyranth: "The ward has fallen. Let us see what waits inside."

You can speak to her again before entering the Imperial Cache Annex.

"You see, little mortal? The amulet worked perfectly.
Now, let us enter, deal with the Dagonists, and see what secrets Emperor Leovic left behind."

When you enter the annex, she notes the presence of more wards.

Lyranth: "I sense more wards ahead. Deal with them. I shall wait here."

You can ask her a few questions before moving on.

"I sense additional wards deeper within. Deal with them and see if the Imperial caches remain intact. I shall wait here until the danger is past.
But stay alert, little mortal. The Dagon cultists can be dangerous in large numbers."
You can sense the wards?
"Yes. Now that I've studied the energy, I can detect it quite clearly. Getting through the initial ward must have expended a tremendous amount of power. I suspect the cultists haven't recovered enough as yet to replicate their earlier efforts."
So we still have time to get to the caches first.
"If you cease your prattling and get on with it, yes. But do hurry.
And remember, I cannot risk getting too close to these wards, so you'll need to deal with the Dagonists on your own."

Speak with Lyranth once you've recovered the items from the three warded caches.

"You destroyed the wards. I felt each one shatter in turn. Well done, little mortal!
Now tell me, what did you find?"
I found a scroll bearing the seal of Emperor Leovic, schematics for a vault, and a map of Grahtwood.
"Let me see them. Hmm. A collection of apparently mundane items, at least on the surface.
But look at this scroll. It not only bears the seal of the last Longhouse Emperor, it has been ensorcelled so that it cannot be unfurled or read. Interesting."
What do you make of the schematics?
"Architectural plans, from the looks of it. And not the mundane engineering so common to your world. No, these plans include powerful Daedric elements.
Some sort of vault, obviously. Strengthened and enhanced by a complex arcane matrix. Intriguing."
And what do you think the map signifies?
"It marks a location in Grahtwood. Ne Salas. Another ruin. And perhaps another annex. I'll open a portal to take you there.
Keep the amulet. It retains power enough to deal with a few more wards. While you search, I shall try to read the scroll."

She opens a portal to Ne Salas.

Lyranth: "This portal will take you to Ne Salas. Raid the caches while I deal with the ensorcelled scroll."

You can speak to her before leaving.

"Go on. The portal will safely take you to a point near the marked location on the map. I shall follow along after I try to unravel the magic securing the Emperor's scroll.
Do hurry. We don't want the cultists to ransack any caches before we do."

Your attempt to open the cache in the Ne Salas Cache Annex fails, but Eveli Sharp-Arrow (whom you meet in Ne Salas) decides to try it herself. It works. As soon as the ward goes down, Lyranth appears. Eveli, spooked by the sudden appearance of a Dremora, raises her bow. Lyranth tells her to back down.

Eveli Sharp-Arrow: "Hang on, let me try …."
Eveli Sharp-Arrow: "Hey, that actually worked! Look out—Daedra!"
Lyranth: "Lower your weapon, Elf. I'll confer with the other mortal after they search the cache."

If you speak to Lyranth before looting the cache:

"That ward was more powerful than anything we encountered before. The amulet alone couldn't penetrate it. How in Oblivion did the Wood Elf accomplish that?
No matter. See what the cache contains and then we can talk further."

If you speak to her after looting the cache, she says:

"The Wood Elf appears to be agitated. Or is that how she portrays excitement? nevertheless, go on and show her what you discovered first. I wouldn't want her to explode from the anticipation.
I saw that happen once with a Daedroth. Made quite a mess."

Speak with her after showing Eveli the contents of the cache.

"Now that you've satisfied the Wood Elf's curiosity, it's time to satisfy mine.
Show me what the cache contained, little mortal."
I found Emperor Leovic's signet ring and a scroll written in an Imperial code.
"We already knew this concerned Emperor Leovic. And I cannot read coded words. As much as this mystery intrigues me, it has also begun to bore me.
If we don't solve some piece of the puzzle soon, I may just look elsewhere for entertainment."
You'd leave us to deal with this on our own, even though the fate of the world may be at stake?
"The fate of your world, little mortal, not mine. But do not fear. The mortal realm has always amused me. I will aid you as I can. Provided such efforts continue to benefit me as well.
Alas, I cannot help decipher the emperor's code."
Eveli knows someone in Elden Root who can decipher the code.
"So the Wood Elf is useful after all. Interesting. I will open a portal to this Elden Root to expedite your journey.
When the opportunity presents itself, ask the Wood Elf how she was able to break that ward. I sense something … powerful."
I'll ask her. Were you able to open the ensorcelled scroll we found at the other annex?
"Not yet, but I have my finest banekin working on it even as we speak.
Go, little mortal. Solve the mysteries before you while I ponder the various clues we've pulled together. I will find you when one of us has something new to report."

She opens up a portal to Elden Root.

Lyranth: "This portal shall take you to Elden Root. Do not dally. I sense there's more to this mystery than the politics of emperors."

If you talk to her before entering the portal, she says:

"Go, and take the Wood Elf with you. My portal will deposit you near this place she called Elden Root.
I will see you again when the time is right, but not before."

The Emperor's Secret[edit]