Chaotic Creatia is unformed chaos native to the planes of Oblivion. It is a shapeless but energetic Padomaic material that accretes around a Daedric vestige until it conforms to the morphotype's inherent pattern. It is therefore key to the process by which a banished Daedra forms a new body. Chaotic creatia takes a different but planar-appropriate form in every realm of Oblivion. Chaotic Creatia is commonly referred to as the "waters of Oblivion."
In Coldharbour, a realm known for mimicking and stealing parts of Tamriel, it takes the form of ubiquitous pools of blue slime known as Azure Plasm, which functions similarly to icy water. The Village of the Lost, a border realm of Coldharbour created during the Planemeld, was notably covered in a sea of the fluid while it formed. When a Daedra native to Coldharbour is slain or banished, its morphotype, or vestige, is sent back there. Within Coldharbour are secret grottoes where the process of plasm-accretion can be witnessed. It is here the Azure Plasm drains from pools adjacent to the grottoes and slowly coalesces around a vestige to eventually reform the Daedra. It is usually a terrifying and lengthy process for the Daedra involved, although it can be prevented through resurrection with the use of Soul Magic.
For Daedra native to the Shivering Isles, such as the Aureal and the Mazken, this process takes place at a Wellspring, which acts as a beacon that guides their souls back from the Void. For the Aureal, their wellspring flows with a golden liquid; for the Mazken, this liquid is bright teal in color.
The process is identical for mortals whose soul is under the protection of a Daedric Prince, such as Soul Shriven and Umaril the Unfeathered; the creatia coalesces around a vestige and forms a corporeal body with the semblance of the shape it wore in life. Should this individual die, the nature of the vestige is such that their body simply reforms upon death and the cycle repeats itself.
The Hist are known to produce an orange sap-like substance known as Amber Plasm. Despite its appearance, this material is not sap, and is in fact a form of chaotic creatia from Oblivion which leaks into Mundus through the Hist like blood from a wound. It can sometimes be found pooling at the roots of certain Hist trees. Drinking it or bathing in it can drive an Argonian mad and it is usually associated with Sithis. The Xit-Xaht tribe of Mazzatun once attempted to harness the Amber Plasm from the Tsono-Xuhil Hist tree to achieve great power and order, although this dangerous alchemy was stopped by a group of Undaunted circa 2E 582.
- Chaotic Creatia: The Azure Plasm — Doctor Rhythandius
- Dylora's dialogue in Shivering Isles
- Relmyna Verenim's dialogue in Shivering Isles
- Staada's dialogue in Shivering Isles
- The Prophet's dialogue in Knights of the Nine
- Saints and Seducers — Andoche Marie
- Events of ESO
- Soul Magic skill line
- The Helpless Army quest in Shivering Isles
- Er-Jaseen's dialogue in ESO
- Na-Kesh's Journal — Tree-Minder Na-Kesh
- Sap and Stone quest in ESO