Lore:Factions H

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Haarvenu[edit]

Haarvenu is one of the vampire bloodlines of the Iliac Bay area.

Hands of Almalexia[edit]

The Hands of Almalexia (or simply Her Hands) are private temple guards for the Tribunal goddess Almalexia of Morrowind, chosen from the most skilled warriors in the Tribunal Temple. Their bodies and souls are fortified by divine magic, and their armor and weapons bear fearsome divine enchantments.

Circa 2E 582, the Hands were numerous, and were charged with guarding Mournhold along with the Ordinators when it served as the capital of the Ebonheart Pact. The Vestige was named a Hand of Almalexia while ridding Deshaan of the Maulborn menace. By 3E 427, the Hands had been reduced to six individuals, and the High Ordinators had taken over guard duty of the city. They served as Almalexia's personal protectors as her divinity began to fail, and were led by her steward, Fedris Hler. That year, the Nerevarine killed Hand Salas Valor after he left Almalexia's service. It is unknown what became of the Hands after Almalexia's death and the rise of the New Temple.

Heran Clan[edit]

The Heran Clan is an ancient family of Dunmer that lives in the province of Morrowind. The Heran Clan is one of the thirty revered families of Vvardenfell and a sub-faction of the Great House Redoran. The Heran Ancestral Tomb is found on the waters of the Bitter Coast, off the road between the Odai River and the shanty-village of Hla Oad. It is known for containing hundreds of years worth of family treasure, safeguarded by snap-wire traps and deadfalls.

Heretics[edit]

The Heretics of the Shivering Isles are a group of outcast mortals found in Mania. They follow the Manic teachings of Arden-Sul to a fault, believing him to be the true lord of the Shivering Isles. They view Sheogorath as a mortal posing as a Daedric Prince, and seek to depose him for being unjust and insane. According to the Heretics, Daedra cannot be princes, only vile servants. As such, they specialize in summoning and binding Hungers to do their bidding. Their ultimate goal is to sack New Sheoth and force the other mortals to convert to their beliefs and live in the wilderness following the destruction of Sheogorath's mortal body. The Heretics are hostile towards most other inhabitants of the Isles, and wear uniform robes to distinguish themselves. They have a particular vendetta against the Zealots, their Demented counterparts. The highest ranks of the Heretics were said to be "transformed".

The Apostles of Light were a faction of Heretics whose opposition to Sheogorath stemmed from an intimate knowledge of the Greymarch. A group of Heretics in Fain worshipped a being known as Gyub, Lord of the Pit.

Hidden Armigers[edit]

The Hidden Armigers were a network of spies working as the intelligence arm of the Ebonheart Pact during its existence in the Interregnum period. They were rumored to have been an alchemy group from within House Telvanni who later who jumped ship. They were based out of Mournhold and led by a mysterious Dunmer named Thrush, although they ultimately answered to High King Jorunn of East Skyrim. It's unknown if they were related to the Buoyant Armigers, a military order of the Tribunal Temple.

In 2E 582, the Armigers worked closely with the Mages Guild and Fighters Guild, the outlawed Morag Tong, the Eyes of the Queen, and the Ring of Daggers in arranging ceasefire talks on Stirk for the leaders of the Alliance War.

Hollow Moon[edit]

The Hollow Moon was a charitable organization of thieves which operated at the Redfur Trading Post in Grahtwood during the Second Era. Lead by a Khajiit named Valirr, they embodied what the leader of the trading coster at the time called the "Senchal lifestyle" — they stole from wealthy merchants and gave what they took to those in need. Gold to buy food, silks to trade for other goods or gold to buy food and medicine for the sickly were among the goods the Hollow Moon gave to the poor. Agents of the organization would often give simple rings called Hollow Moon Tokens to the infirm, so their need was not questioned when they petitioned the Hollow Moon for aid.

The Hollow Moon often clashed with Jode's Chariot, the local law enforcement group. The two organizations generally had mutual respect one another. Both sides agreed that giving to the poor was a noble cause, and thieves were good for business at the trading post. The Hollow Moon kept the market fluid, and stopped too much wealth from accumulating in one place. However, agents of the Hollow Moon couldn't just waltz up to a merchant and steal their goods; Jode's Chariot was still contractually obligated to stop thieves. Aspiring agents of the Hollow Moon had two choices: spend time in the stocks, or become better thieves.

Hollowfang Clan[edit]

The Hollowfang Clan was a Khajiit vampire clan that resided in northern Elsweyr in the Second Era. They give thanks to Sangiin, the blood god. The members of the clan are learned in the arts of blood magic and alchemy.

When the Dragon Sahrotnax crash-landed in their den at Moongrave Fane, they planned to strengthen themselves by drinking its blood. At this time, a Nord vampire and member of the Dragonguard named Grundwulf was convinced by the clan to carry out this task, and dubbed "The Devourer" by the Clan Mother, Nisaazda.


Hörme[edit]

The Hörme was an underground movement in Skyrim during the Third Era holding the belief that Potema, the Wolf Queen, and her deposed son Uriel III were the last of Tiber Septim's true blood. Under this principle, they led raids against Imperial interests in the province and were considered to be part of the reason why the once prosperous Whiterun Hold fell into decline.[1] By 4E 201, there was no sign of them, and Whiterun Hold had long since returned to prosperity.[2]

Host of the Horn[edit]

The Host of the Horn is the official military force of Lainlyn, a region on the south side of Iliac Bay. They are responsible for duties ranging from open warfare to espionage and tax collection. The current commander of the Host of the Horn is Baron Shrike, the ruthless ruler of Lainlyn.

Wanting to overthrow Shrike and end his cruel reign, his brother, Lord Kain, founded a rival knighthood, the Knights of the True Horn. However, Kain's forces were defeated in combat: Lord Kain himself was slain, and the remaining Knights of the True Horn were exiled and scattered throughout Tamriel. In a final attempt to restart the conflict, the necromancer Arielle Jurard resurrected Lord Kain. But when she sought to rally the remaining knights, Lord Jaren of Battlehorn Castle foiled her plans by entrapping both Arielle and Lord Kain in the grotto of his castle. Their fate was only discovered years later when a new owner moved into the castle and opened the sealed grotto. With the help of a host of hired knights, the undead Lord Kain and necromancer-turned-lich Arielle Jurard were finally defeated.

House Dagoth[edit]

'Pity Dagoth Ur and the Sixth House. All they do, all they are is foul and evil, but they began in brightness and honor, and the cause of their fall was their loyal service to you, Lord Nerevar.' — Peakstar

House Dagoth or simply the Sixth House is the defunct sixth Great House of the Chimer led by Voryn Dagoth, later known as Dagoth Ur. All records of the house's existence were destroyed following the Battle of Red Mountain and its members were either killed or absorbed into the remaining houses. Unbeknownst to all, Lord Dagoth had survived and spent centuries slowly building his strength and influence from within Red Mountain. This culminated with Dagoth's attempt to re-create the Dwemer god-construct Numidium in order to overthrow the Tribunal and conquer Morrowind. In 3E 427 Dagoth Ur was slain and his plans halted with the destruction of the Heart of Lorkhan by the Nerevarine.


House Dres[edit]

House Dres is an agrarian agricultural society, and its large saltrice plantations rely completely on slave labor for their economic viability. Always firm Temple supporters, House Dres is hostile to Imperial law and culture, and in particular opposed to any attempts to limit the institution of slavery.Great Houses of Morrowind

House Dres is one of the Great Houses of Morrowind, with presence only on the mainland. It governed the Dres District of southeastern Morrowind from its ancestral capital city of Tear. The district included parts of the fertile Deshaan plain, and bordered the Indoril District, Hlaalu District, and the swamps and marshes of the Black Marsh regions of Shadowfen and Thornmarsh. In the mid-Second Era, House Dres also controlled the cities of Ebonheart and Kragenmoor in central Morrowind. House Dres has never claimed land on the island of Vvardenfell, though ancestral tombs for Dres families may still be found on the isle. Among them is the ancient Dreloth clan, a cadet branch of the Great House. It was formally established as a Great House before the middle of the First Era by Grandmaster Thalthil Dres after a slave-raid over Thorn.

The Dres had a mainly rural but still very wealthy agrarian agricultural society, maintaining vast saltrice plantations on the plains and marshes surrounding Tear. The Dres were also the Dunmer who shipped the majority of slaves to the other Great Houses, keeping thousands of captives, mostly Argonians and Khajiit in their infamous slave-pens of Tear and the surrounding plantations.

House Errinorne[edit]

House Errinorne is a royal family from the city of Skywatch, found in the province of the Summerset Isles. They were present on the island of Auridon since the late-Merethic Era, descending from royal Aldmeri blood. For an untold amount of time, House Errinorne ruled over Skywatch, as High Kinlords and High Kinladies. Off the coast of the city is Errinorne Isle, which was used as a shipping and warehouse complex for the merchant-city, part of the old Buraniim Sea-Complex. It also contained the Errinorne Academy.

House Hlaalu[edit]

As a result of its close relationship with the Imperial administration, House Hlaalu has emerged as politically and economically dominant among the Great Houses of Vvardenfell and Morrowind. Hlaalu welcomes Imperial culture and law, Imperial Legions and bureaucracy, and Imperial freedom of trade and religion. Hlaalu still honors the old Dunmer ways -- the ancestors, the Temple, and the noble houses -- but has readily adapted to the rapid pace of change and progress in the Imperial provinces.Great Houses of Morrowind

House Hlaalu was one of the five traditional Great Houses of the settled Dunmer. It governed the Hlaalu District of western-central Morrowind from its ancient capital of Narsis. During the Second Era, House Hlaalu's presence on the island of Vvardenfell was limited to the port town of Seyda Neen; but by the late Third Era the house had a council seat located in Balmora, with other Hlaalu-run towns at Suran, Hla Oad and Gnaar Mok. House Hlaalu could be characterized as adaptable and opportunistic, and any morals they might have had came second to business. It is said that much of the Hlaalu's success as a Great House in the late Third Era is attributed to the earnings of one, Hlaalu Pasoroth, the great-grandfather of Hlaalu Helseth. Early in the Fourth Era, soon after the Empire released Morrowind, anti-Imperial sentiment and House Hlaalu's association with them among the Dunmer led to the stripping of its position as a Great House, and House Hlaalu was removed from the Grand Council of Morrowind. Their position on the council was filled by House Sadras.

The House was largely concerned with business and diplomacy, seeking to strengthen ties with at times unconventional allies such as the Empire, and although profit was often a primary objective, traditional Hlaalu practice recognized the value of a good reputation over money. This was their great strength - they were fast talkers and intelligent traders - and their great liability; most Hlaalu were bribable, either with gold or with other favors, with their leaders as no exception. House Hlaalu retainers were also masters of thievery, sneaking, lock-picking, blackmailing and backstabbing, both literal and metaphorical. While some councilors were honest and fair, others were more under-handed and corrupt. However, House Hlaalu's most distinguishing characteristic was its willingness to live in harmony with the other races, setting it apart from the other, occasionally xenophobic, Dunmer Great Houses.

House Indoril[edit]

Founded early in the First Era, House Indoril has always been a political powerhouse. Orthodox and conservative in our beliefs and outlooks, we have always been firm proponents of traditional Dunmer customs and practices. For House Indoril, religion stands as our most cherished institution. We revere our blessed ancestors. We honor the Good Daedra, specifically Boethiah, Mephala, and Azura. And we celebrate the saints, including Veloth and Aralor. House Indoril believes that Dunmer culture must be preserved at all costs. Change is the enemy of tradition, and it will weaken our strong foundation if we allow it to take root.Understanding House Indoril

House Indoril is one of the five Great Houses of the Dunmer. It governed the Indoril District in the heartland of Morrowind from their historic ancestral capital city of Mournhold, also the capital of Morrowind until the Fourth Era. The Indoril District comprises the lands south of the Inner Sea, including large swaths of eastern Stonefalls and Deshaan, as well as the eastern coast and isle of Gorne. Aside from Mournhold, House Indoril also controlled the holy city of Necrom and its CIty of the Dead. Another Indoril settlement of note was the port city of Davon's Watch. House Indoril has never claimed land on the island of Vvardenfell, though ancestral tombs for Indoril families may still be found on the isle, such as those of the Aran, Ieneth, Raviro, Salothran, and Verelnim families.

The Indoril were orthodox and conservative supporters of the Tribunal Temple during its millennia-long reign over Morrowind. Claiming kinship with the Tribunal themselves and boasting such ancient heroes as the Hortator, Indoril Nerevar, House Indoril has dominated Temple authority since time immemorial. They have always held prominent positions within the Temple hierarchy, and throughout history the fates of House Indoril and the Temple have been closely linked. Through the Temple, House Indoril's influence was felt across Morrowind, even beyond their traditional borders.

House Mora[edit]

House Mora was a minor political House of Dark Elves from the province of Morrowind. They are known to have human ancestry in their blood. House Mora is known to include the Ra'athim Clan, a noble family from the city-state of Ebonheart that served the High Kingship throughout Morrowind's history.

House of Dibella[edit]

The House of Dibella is the temple dedicated to Dibella the Blessed Lady, Goddess of Beauty and Love. They are generally the place of worship for Dibella. The priests and priestesses within are epicureans and orgiasts who aspire for the beauty of the form and mind. The Order of the Lily is the House of Dibella's militant arm, and the Benevolence of Mara is considered their allies. The House of Dibella is considered enemies of the Akatosh Chantry, the Order of Arkay, and the cult of Sanguine. In the Iliac Bay, the House of Dibella has chapters in the following nations: Koegria, Menevia, and Tigonus.

House Ravenwatch[edit]

House Ravenwatch was a Second Era noble house based in the Rivenspire region of High Rock. Working under the guise of this status, the house secretly consisted of vampires who forsook their murderous ways and vowed to use their powers for good purpose. The house was a firm supporter of High King Emeric, who knew of their true nature.

House Redoran[edit]

House Redoran prizes the virtues of duty, gravity, and piety. Duty is to one's own honor, and to one's family and clan. Gravity is the essential seriousness of life. Life is hard, and events must be judged, endured, and reflected upon with due care and earnestness. Piety is respect for the gods, and the virtues they represent. A light, careless life is not worth living.Great Houses of Morrowind

House Redoran is one of the five remaining Great Houses of the Dunmer. It governs the Redoran District of northwestern Morrowind from the city of Blacklight, close to the border with Skyrim. In the District of Vvardenfell, the House's council seat was located in Balmora as of 2E 582 and Ald'ruhn as of 3E 427. In the latter, all councilors lived in the hollowed shell of a colossal prehistoric Emperor Crab, in the district known as Ald'ruhn-under-Skar. Other Redoran-dominated towns on the mainland included Cormaris View and Silgrad Tower, as well as Khuul, Maar Gan and Ald Velothi in Vvardenfell.

In the mid-Second Era, House Redoran also controlled the settlements of Balmora, Suran, and Gnisis. The Redoran also maintained a garrison in Molag Mar and, in 2E 582, maintained a strong military presence in the nascent Vivec City. In later years, prior to its destruction in 4E 5, House Redoran would instead hold an eponymous canton in Vivec City. House Redoran holdings on the mainland included Tal'Deic Fortress, the village of Serkamora, and the Darkshade Caverns kwama mines. Despite House Dres rule, House Redoran Sentinels patrolled the streets of Old Ebonheart during the Daggerfall Covenant's invasion of Stonefalls.

The main focus of House Redoran is maintaining the traditions of the settled Dunmer and, more specifically, the way of the warrior. As a result, House Redoran has long served as Morrowind's de-facto military. Due to the House's emphasis on tradition and piety, the Tribunal Temple was a natural ally, with the majority of Vivec's Buoyant Armigers hailing from the House. House Redoran maintained strained relationships with the ashlander tribes of Vvardenfell, the Morag Tong, House Hlaalu, and House Telvanni. They held respect for House Indoril, and were willing to fight alongside House Dres. During the Third Empire's reign over Morrowind, the Redoran also held mutual respect between them and the Fighters Guild and Imperial Legion. They had less respect for the other Imperial institutions, such as the Mages Guild, the Thieves Guild, and the Imperial Cult. Like the other Great Houses, House Redoran loathed the cultists of the Sixth House and the vampires of Vvardenfell, and disapproved of the Camonna Tong's illegal activities.

House Sadras[edit]

House Sadras is one of the five Great Houses of Morrowind. At the beginning of the Fourth Era, following the Oblivion Crisis of 3E 433 and the eruption of Red Mountain in 4E 5, House Hlaalu was stripped of its Great House status and removed from the Grand Council of Morrowind. House Sadras, whose prior status and holdings are unknown, was selected to fill the fifth seat on the Council.

House Telvanni[edit]

The wizard-lords of House Telvanni have traditionally isolated themselves, pursuing wisdom and mastery in solitude. But certain ambitious wizard-lords, their retainers, and clients have entered wholeheartedly into the competition to control and exploit Vvardenfell's land and resources, building towers and bases all along the eastern coast. According to Telvanni principles, the powerful define the standards of virtue. — Great Houses of Morrowind
"House Telvanni matches the disposition of my brother Sotha Sil -- iconoclastic, profane, unconventional."Vivec

House Telvanni is one of the Great Houses of Morrowind. It governed the Telvanni District of eastern Morrowind, and administered the eastern portion of the Vvardenfell District from its council seat in Sadrith Mora. The house is comprised primarily of highly egocentric and ambitious mages, and is known to many as the house of the master wizard. Here, it was common to rise through the ranks by eliminating or otherwise 'indisposing' other members. Of the Telvanni lords, only Master Aryon of Tel Vos seemed able to look beyond the end of his own nose and at the concerns of other people; the rest wanted little more than to be left alone to their research and ambitions. The other members were similarly isolationist in outlook and did not intend to be presided over by any of the other institutions, predominantly the Guild of Mages.

The Telvanni, in general, did not interact with other Houses or Guilds, nor did they have many enemies save for Abolitionists and the Imperial Mages Guild. In the Second Era, they refused to join the Ebonheart Pact, much to the chagrin of the other houses. On the other hand, the Telvanni did not have the usual hatred of vampires that most other factions had, and some of their lords and Mouths were willing to speak to them; wizards did not fear vampires nearly as much as others did.

House Tharn[edit]

House Tharn is a noble Imperial family from Cheydinhal. They have held estates in and around the Nibenay Basin since the early parts of the First Era. Once the family established itself as one of reliability and utmost loyalty, they were used more and more to subjugate and eliminate Imperial dissenters. By the time of the Interregnum the family had established itself as one of the most important and involved families in the Empire.

References[edit]

  1. ^ Pocket Guide to the Empire, 3rd Edition: The Throat of the World: SkyrimImperial Geographical Society, 3E 432
  2. ^ Events of Skyrim