Lore:Factions T
Tagh Droiloch[edit]
The Tagh Droiloch (also known as High Dark Wizards in the language of the Reach) were a secretive Reachfolk coven made up exclusively of witch-men, not witches, which is a rare practice among the Reachfolk. They specialized in conjuration magic and commanding Daedra. The witch-men coven exerted power over the Reach in secret during the Interregnum and were responsible for Durcorach's rise to power.
Tailors Guild[edit]
The Tailors Guild is an officially sanctioned guild. As their name implies, they employ tailors from across the Empire.
During the Akaviri Potentate in 2E 321, Versidue-Shaie gave his approval for the Guild Act, which sanctioned businesses such as the Tailors Guild. They were hence protected by the Empire of Cyrodiil, even into the Third Era, but would be required to pay them if they wanted to expand their influence. The Empire had subsequently strengthened since the Guild Act was passed.
Talos Cult[edit]
The Talos Cult, also known as the Citizenship Cult, is a religious group that expressly reveres Tiber Septim, founder of the Third Empire, as a divine god-hero. Combined with the worship of the Eight Divines, the Talos Cult forms part of the whole Imperial Cult. It has a significant following in the Imperial Legion.
Tarnished[edit]
The Tarnished are those who lack the skills required to become a Clockwork Apostle, or are incapable of being merchants or craftsmen. As a result they are cast out and become Tarnished. The Tarnished live in the slums of Slag Town. The Tarnished are disenfranchised, and often have to rely on themselves to get by.
Templars[edit]
Templars are traveling knights who wield restoration magic and call upon the powers of light and the burning sun.
Although Templar Knightly Orders devoted to various Divines existed for a long time, the arts and martial practices of the Templars were considered rather recent as of 2E 582. It was believed that they were inspired by the martial magics originally developed by the Resolutes of Stendarr. Despite the fact that Templar magic was often referred to as Aedric or divine in nature, it was certain that the ability to use these spells had little, if anything, to do with the faith of the wielder, and just like regular magic, required an appropriate approach and aptitude. In fact, certain Templars were known to defy the Divines and follow Daedra, such as Molag Bal, and retain their powers. Despite that, texts written by the Resolutes of Stendarr expected templars to exterminate Daedra, Undead, Vampires and Werebeasts without halt or mercy. The term "templar" was considered a fancy title with little relevance to magic educators.
Certain texts, authored by members of the Resolutes of Stendarr and the Sect of Harmonious Masters, were linked to the Templars.
During the Three Banners War of the Second Era, templars were employed by both alliances and the Imperial Legion.
Temple of Kynareth[edit]
The Temple of Kynareth is the temple dedicated to Kynareth the Pure One, the Goddess of Winds and the Heavens. These are generally the place of worship for her. The priesthood of the temple fancy themselves as physicians and philanthropies, offering their services to cure diseases and ailments, ranging from the mundane to the magical. Those that can show their devotion to Kynareth, and even have the skills to make that veneration worthwhile are given membership to the temple. The Kynaran Order is their militant arm and the Kingdom of Daggerfall is one of their strongest allies. In the Iliac Bay, the temple has many chapters, which includes the Alcaire and the Wrothgarian Mountains in High Rock, and both Kozanset and Myrkwasa in Hammerfell.
Temple of Stendarr[edit]
The Temple of Stendarr is the temple dedicated to Stendarr the Steadfast, the God of Mercy and Justice. These are generally the place of worship for him. The temple is the common man's place of healing, where everyone is welcomed no matter the strength or background. While they do not offer an extensive amount of care like the Temple of Kynareth, they can provide the necessary training to help those in need. They believe that the best way to bring out people's compassion is by having them look into themselves. The Crusaders is their militant arm and the Benevolence of Mara and cult of Boethiah are considered their allies. The Temple of Stendarr is considered the enemies of the Citadel of Ebonarm. In the Iliac Bay, the order has many chapters, some of which include the Alik'r, Mournoth, and Santaki in Hammerfell, and Bhoriane, Phrygias, and Urvaius in High Rock.
Temple Saints[edit]
The Temple Saints are the most honored ancestors of the Dunmer, canonized by the Tribunal Temple for deeds they performed during their lifetime. They are celebrated as models of virtue and piety, often invoked for aid and protection. After the fall of the Tribunal, the three Tribunes were re-appointed as saints by the New Temple.
Temple Zero Society[edit]
The Temple Zero Society or more simply Temple Zero (sometimes abbreviated as T0) is a secretive organization of scholars, conspiracy theorists, and revolutionaries which follows their own interpretation of Marukhati philosophy and studies esoteric historical, mythological and metaphysical subjects. Their philosophy emphasizes the marvel and wonder of the Aurbis at the expense of logic and internal consistency, they call the theories developed from this philosophy 'Monkey Truth'.
They are often regarded as heretics, ranting fools, and pseudo-intellectuals by their detractors, and they were subject to persecution by the Septim Empire.
Tenarr Zalviit[edit]
The Tenarr Zalviit (Ta'agra for Night Stalkers) were an ancient Khajiiti vampire clan that had resided in the Tenarr Zalviit Ossuary, a burial crypt in the Weeping Scar of Anequina, since at least the time of the Thrassian Plague. Under their Clan Mother, they lived a peaceful and pacifist life for many centuries, co-existing with the living Khajiit by watching over their dead in exchange for blood offerings.
When the Knahaten Flu hit Orcrest, the ossuary's burial vaults were filled with the dead and clan numbers swelled when flu survivors were turned into vampires. This led to its own set of issues as the small clan's growth made it difficult to sate everyone's hunger. Their policy of feeding on thin-blooded animals in a region sparse of fauna led to them being weakened and vulnerable when a group of necromancers raided the crypts and killed the Clan Mother. Rakazsa seized power and urged the clan to give in to their predatory nature and prey on passing caravans, citing the Clan Mother's weakness was due to their pacifism.
Yushiha, an exile from the clan, sought help from the Vestige when a group of caravanners were abducted by the Tenarr Zalviit and held in the ossuary. The Vestige rescued them and killed Rakazsa, leaving the clan leaderless and vulnerable.
Tenth Legion[edit]
The Tenth Legion is a sub-faction of the Imperial Legion, the militant arm of the Empire. The Tenth Legion has been a part of the Imperial Army for many years, since as early as Reman I's reign. They are most well-known for their part in Emperor Uriel Septim V's ill-fated invasion of Akavir.
Ternion Monks[edit]
The Ternion Monks were a monastic order based in Skyrim. They were dedicated to the worship of three animal totems: bear (Tsun), wolf (Mara), and fox (Shor), collectively known as the Three Old Gods. Their religion itself is ancient, dating back the Atmorans and their worship of the animal totems. The monks are also known for their healing magic and can call forth aspects of the Three Old Gods. With the help of these spirits, the monks can perform tasks beyond the scope of mortal limitations. Such practices were connected to the Clever Craft. They understood that "after a life spent gazing into the future, perceiving the mundane is not so difficult"
The Ternion Monks typically worship and meditate in holy retreats that are almost inaccessible to outsiders. Often, access to these temples is only possible with the use of magic, and entry to outsiders is only granted if they are in great need and are worthy. By the Second Era, the order was in decline as very little proselytizing took place and fewer and fewer converts took up the worship of the Three Old Gods.
In 2E 582, the Ebonheart Pact sought the aid of the Ternion Monks in order to cure High King Jorunn, who was suffering from the effects of a potent Daedric poison. The Vestige, with the aid of the aspects of the Three Old Gods, entered Joruun's nightmares and saved him. One of the founders of the Roister's Club lived alongside the Ternion Monks, but whether or not he was a monk himself is unknown.
Thalmor[edit]
The Thalmor refers to an Altmeri governmental organization that has served each of the three Aldmeri Dominions in varying capacities. It is also a general term for the members and paramilitary enforcers of that organization.
Thieves Guild[edit]
The Thieves Guild, also known as the Children of the Shadows and the Fingers of the Fox, is dedicated to the gathering and training of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local authorities in places throughout Tamriel have tolerated the existence of the guild for its role as "crime regulator", as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). It is usually considered to be a distinctly Imperial entity, though of course other organizations of the Empire do not officially condone their actions.
Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don't have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern. Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor. The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants.
The modern incarnation of the guild can trace its origins back to the Thieves Guild of Abah's Landing, a criminal organization that existed in the city during the Interregnum. However, there have always been thieves' guilds throughout Tamriel's history, and these early groups lacked unified organization and tenets. For historical information, see the Lore article.
Thrafey[edit]
Thrafey is one of the vampire bloodlines of the Iliac Bay area.
The Triad[edit]
The Daedric Triad (or simply the Triad) was an alliance between the Daedric Princes Nocturnal, Mephala, and Clavicus Vile formed in the Second Era. In 2E 582, they launched their plot to gain influence on Nirn and bypass Sotha Sil's Coldharbour Compact.
Thornroot Clan[edit]
The Thornroot Clan was a Reachmen organization active during the Second Era, when they were considered one of the most powerful clans of the Reach. By the time of 2E 582, they were considered fierce and strong, known to usually camp by the area of the ruins of Briar Rock, with the leaders of the clan usually being Hagravens, who allowed the clan to be peaceful to other Reachmen clans, with the group focusing their wrath against foreigners, with many of their warriors being briarhearts, which made the Clan very dangerous in battle. They were also considered to be an extremely reclusive coven of witches.
Timberclaw Clan[edit]
Timberclaw Clan was one of numerous clans of Reachfolk that lived in the city of Markarth in the Reach during the Second Era. They were known to favor and breed Druadach Mountain Dogs. Those loyal animals were bred to withstand the harsh winters in the Druadach Mountains and showed deep tenderness to their clan or family members while protecting their territory with ferocity.
Timbercrow Clan[edit]
Timbercrow Clan was a clan of Reachfolk that lived in the Reach during the Second Era.
Timbercrow Wanderers was a select group within the Timbercrow Clan ranks. They served as scouts and assassins, who carried out orders of the clan. They were known for striking quickly and quietly from stealth and their simple and light garbs. Timbecrow Wanderers' outfits and weapons were designed to remain unfettered by the chains of civilization. Despite their penchant for stealth they also were effective in combat within plain sight.
Tinkers Guild[edit]
The Tinkers Guild is an officially sanctioned guild. As their name implies, they employ tinkers (itinerant tinsmiths) from across the Empire.
During the Akaviri Potentate in 2E 321, Versidue-Shaie gave his approval for the Guild Act, which sanctioned businesses such as the Tinkers Guild. They were hence protected by the Empire of Cyrodiil, even into the Third Era, but would be required to pay them if they wanted to expand their influence. The Empire had subsequently strengthened since the Guild Act was passed.
Torval Curiata[edit]
The Torval Curiata are a Khajiiti order that administrate temples in the province. They uphold the Riddle'Thar epiphany and as such take measures to contain "heretical" pre ri'Datta documents. It is presumed they are based in Torval, like the Bi-Lunar Guard.
Trebbite Monks[edit]
The Trebbite Monks were a monastic order based in the isle of Auridon in the Summerset Isles. Their credo has ever been for pure Altmer bloodlines on Summerset, and among the royal families most of all. They were also known for their charity, and for helping the Altmeri peasants, as they value tradition above every other virtue.
During the Third Era the Trebbite Monks, represented by Friar Lylim worked with Lady Gialene, daughter of the King of Skywatch, to start a revolution against the Dunmer Queen of Firsthold, Morgiah. Trebbite Monks were the faction that disliked the Dunmer influence on the Altmeri court the most as their power and influence was greatly reduced by the efforts of queen Morgiah. They were willing to aid Lady Gialene in her endeavors and gathered an army to oppose the Dunmer monarch. Despite the growing resentment in the countryside from peasants who called Morgiah the "Black Queen", they stopped short of insurrection, and the revolutionary army was primarily composed of the monks themselves and a horde of mercenaries, among which there were rejected members of the Psijic Order. The revolt ended in a panicked, unorganized retreat, and after Lady Gialene was tortured and confessed her treachery, she was sent back with an escort to her father's court of Skywatch.
Treeshade Clan[edit]
Treeshade Clan was one of numerous clans of Reachfolk that lived in the Reach during the Second Era. The Treeshade Clan was part of a concerted effort by several clans to drive back the Gray Host from the Reach. They joined the Arana's witch rebels and cooperated with other clans. The Treeshade way of war is to "hunt the hunters". They believed that being smart about how one approaches their enemy, but fighting nonetheless, was the only right way to combat a powerful enemy such as Gray Host.
Tribunal Temple[edit]
The Tribunal Temple (or Temple to the Tribunal) was the native religion of the Dunmer of Morrowind. They worshipped Almalexia, Sotha Sil, and Vivec, known together as the Tribunal or Almsivi. Most people usually just call it "the Temple". They accept outlanders as members, but most of the few outlanders that do join, join only for the services provided. On Vvardenfell, the Temple District included the city of Vivec, the fortress of Ghostgate, and all sacred and profane sites (including those Blighted areas inside the Ghostfence) and all unsettled and wilderness areas, as the Treaty of the Armistice with the Empire maintained the island as a Temple preserve. In practice, this district included all parts of Vvardenfell not claimed as Redoran, Hlaalu, or Telvanni Districts.
The Temple maintained less than favorable relations with most of the Imperial guilds of Morrowind. However, it maintained strong relations with the pious House Indoril, the proud warriors of House Redoran as well as amicable relations with House Dres and House Hlaalu. When the Tribunal fell apart, the Tribunal Temple underwent a reformation, becoming the New Temple.
Trident-Kings[edit]
The Trident-Kings are an obscure faction believed to be the leaders of the Dreugh people. Little is known about them, but they were active during the First Era and fought against the Tsaesci.
According to the teachings of Mankar Camoran, the tyrannical dreugh-kings ruled over Mundus and enslaved the oceans before Lyg was destroyed by Mehrunes Dagon, and that "the King of Dreugh fell to Mehrunes the Razor".
Tumnosh Clan[edit]
The Tumnosh Clan were one of the founding Orc clans of Old Orsinium in the First Era. Malacath described them as "the great builders" of Old Orsinium.
Twilight Cantors[edit]
The Twilight Cantors are a Khajiiti order of wandering priests dedicated to Azurah. They live a life of wine and prayer―full of dozing and bathing and joyful music. They spend a great deal of the day sleeping when they are not on the road. The Twilight Cantors do not consider themselves "professional musicians", and do not charge for their work. Sometimes, they'll sing at joyful events, such as weddings and namings. The leader of the Twilight Cantors is known as the Chief Crier.
Despite their peaceful and idyllic day-to-day activities, the Twilight Cantors serve a very important purpose in Khajiiti culture. Wherever the dro-m'Athra appear, the Twilight Cantors soon follow. They are called upon to perform exorcisms and expel Namiira's children from the Mundus through means such as prayer, chanting, and singing. They are treated by the common folk with reverence and fear. It is commonly believed that a cantor's presence is a sign of imminent misfortune. Thus, when the Twilight Cantors come to visit, the locals are quick to give them offerings. The Twilight Cantors have little need for worldly possessions, and when traveling, generally carry only the necessities and tools that assist them in their duties. An example of these tools are ankle chimes, whose music aids in the expulsion of dro-m'Athra.
Twin Lamps[edit]
The Twin Lamps was an underground secret society of abolitionists in Morrowind dedicated to rescuing and aiding escaped slaves. The group helped free slaves, primarily Argonians and Khajiit, and transported them out of Morrowind to safety. They commonly used the phrase: "Have you seen the Twin Lamps?" to recognize fellow members, the answer required being: "They light the way to freedom."
Twisted Briar Clan[edit]
Twisted Briar Clan was one of numerous clans of Reachfolk that lived in the Reach during the Second Era. They used to feud with Spiritdancer Clan.