Lore:Factions E

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Eagleseer Clan[edit]

The Eagleseer Clan is a prominent clan of Reachfolk that lives in the Reach, a region in western Skyrim. The Eagleseers are a proud, warrior clan that tends to feud with other clans for whatever reason, and even nurture these feuds like how other clans might nurse their children. While most clans view outsiders with contempt and annoyance, the Eagleseers pay no mind and are generally friendly to those they do not quarrel with. They view outsiders as unworthy of a good Reach feud. For ages, the Eagleseers have been enemies of the Six-Ford Clan and vice versa, and it dates back to their foundation in years long past.

East Empire Company[edit]

The East Empire Company (EEC), also known as the East Empire Trading Company or simply "the Company", is an Imperial merchant organization. The Company has a monopoly on multiple trade goods—including raw ebony, raw glass, and StalhrimDwemer artifacts, and flin. It controlled the import and export of multiple goods to and from Vvardenfell, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk. It was commissioned by the Emperor and is controlled by a group of individuals he appointed, which, in addition to the Company's wealth, makes it relatively powerful, with its influence having affected even the administration of the Duke of Vvardenfell.

Ebonheart Pact[edit]

The Ebonheart Pact was a military alliance between the Great Houses Dres, Hlaalu, Indoril, and Redoran of Morrowind, the Kingdom of Eastern Skyrim, and the tribes of Shadowfen and Thornmarsh in Black Marsh during the chaotic Interregnum of the Second Era. It vied with the Aldmeri Dominion and Daggerfall Covenant for control over the contested Ruby Throne in Cyrodiil during the Three Banners War. It was a creation of unlikely allies, who had long histories of strife between them, but united for mutual defense, first against Akaviri invaders and later against the Daedric cultists of Molag Bal in Cyrodiil. They aimed to wipe away the rash rule of the Empire and end once and for all mortals' entanglements with higher power from beyond Nirn. The Pact was led by Jorunn the Skald-King, who headed the Great Moot, as well as the three living gods of the Dunmer.

Elder Council[edit]

The Elder Council, also called the Imperial Council, and the Imperial Council of Elders, is the foremost administrative body in the Cyrodilic government. The Council's actions are governed by the rules and procedures outlined in the Elder Council Charter. It typically convenes at the Elder Council Chamber in the lower floors of the Imperial Palace in the Imperial City. The leader of the Elder Council holds the title of High Chancellor, and a Chief Councilor is designated as his deputy.

Though it theoretically merely helps the Emperor govern by dealing with various details, the Council has proven capable of wrestling a substantial amount of authority away from the Imperial throne, and there is often a power struggle between the two. The Council has legislative authority, and may vote on and enact new laws they deem proper. However, the reigning Emperor retains the power of veto, a right famously exploited by Uriel Septim VI to restore the power of the Emperor when faced with an unruly Council.

When the Council is not in some sort of disagreement with an Emperor, its members are often looking for ways to curry favor with the Ruby Throne. Each member receives an amulet worth a small fortune which is specially crafted as a symbol of their office. As a prominent family in Cyrodiil garners more and more power and repute, people eventually start thinking it is only a matter of time before they obtain a representative on the Council, though it is not clear exactly how new Council members are appointed. Appointment is seen as both an honor and burden, though some nobles view it only as a means to obtain more power and influence.

Eldertide Circle[edit]

The Eldertide Circle is one of the three prominent Druidic Circles in the Systres Archipelago and live in enclaves throughout the islands such as Tuinh in Galen and the Coral Cliffs in Amenos. They have long been feuding with the Breton coin-barons appointed by the Reman Empire in 1E 2704. The Eldertide believe that the civilization of Man and Mer has chained nature down, and thus they seek to balance the natural world and mortal's greed by washing it away, metaphorically and physically.

End of Times[edit]

A doomsday cult who were operating out of Mournhold in 3E 427. The cult prophesied that the Tribunal would lose their divine powers and that the Daedra would pass through the gates of Oblivion and invade Tamriel.[1]

Erabenimsun[edit]

The Erabenimsun Tribe is one of the four distinct Ashlander tribes of Vvardenfell, the island district in the province of Morrowind. The Erabenimsun are the most prominent tribe of Ashlanders in the Molag Amur region and live in a permanent settlement, the Erabenimsun Camp deep in the hills of the wastelands. They are generally war-like and hardy folk that tend to have an intolerance for outlanders and even other Ashlanders. And although there is a portion of them that favor war and raiding, there is a sect of peace-loving Erabenimsun that live and hunt off the fat of the land.

Euraxians[edit]

The Euraxians were a faction composed of mostly Nibenese mercenaries who were dedicated to Queen Euraxia Tharn after she illegally took the throne of the kingdom of Rimmen in Elsweyr for herself. They were active during the middle of the Second Era and were seen specially in the region of Elsweyr known as Anequina, which is located to the north of the homeland of the Khajiit.

Exiled Sun-Eaters[edit]

The Exiled Sun-Eaters of Numaneh were an exiled tribe of Redguards. Little is known about them, and as of 2E 582, telling their tale was forbidden according to the Unveiled Azadiyeh, the Songbird of Satakalaam, a storyteller, expert in old Redguard lore, and a follower the original Yokudan pantheon. They were listed alongside the Ash'abah and Silverhoof Horsemen in response to the question about various isolated Redguard communities and tribes.

Eyes of the Queen[edit]

The Eyes of the Queen, or simply the Eyes, were a personal guard and intelligence organization that served Queen Ayrenn of the First Aldmeri Dominion during the Interregnum. Though the Eyes were formally established in 2E 580 upon Ayrenn's accession to the throne, they existed as an underground agency working to secure Ayrenn's rise to power for many years beforehand. The Eyes served as an elite corps responsible directly to the Queen, and played a central role in suppressing the Veiled Heritance, an Altmeri supremacist group that attempted to depose Ayrenn in 2E 582.

References[edit]

  1. ^ Events of Tribunal