The Ahemmusa Tribe is one of the four distinct tribes of the Ashlanders of Vvardenfell, in the province of Morrowind. The Ahemmusa are some of the most peaceful tribes in Vvardenfell and other parts of Morrowind, but they also like to be isolated and kept to themselves. They are hunters, herders, and mostly fishermen that live off the fat of the land. Because they are proficient fishers, they can be found in their own settlement, the Ahemmusa Camp, which is normally found in coastal areas. Their clothing reflects this as well, when it consists of seashells, scales, and netting. The rare Ashen Fern is used by the Ahemmusa Tribe to mask their scent when hunting.
The Akatosh Chantry (also called the Chantry of Akatosh) is the temple dedicated to Akatosh the Great Dragon, God of Time and Chief Deity of the Divines. They are generally the place of worship for Akatosh. The priests of Akatosh always call their temples chantries, supposedly because they do a lot of singing there. The Chantry believes Akatosh is the most constant of gods, for his sphere is time itself. Donations to the Chantry result in a blessing from Akatosh, and the priests and priestess have a variety of other skills and services available for members. One has to be judged worthy by the Chantry before being sheltered under the Great Wings of Akatosh, however. The Order of the Hour is their militant arm, and the Benevolence of Mara is considered their allies. The Akatosh Chantry is enemies with the House of Dibella.
The Alessian Order was a hugely influential religious sect in the First Era which preached strict monotheism. The Order arose in the coastal jungle of what is now Colovia, where a prophet named Marukh, who had spoken to the "Enlightened One" Saint Alessia, began to question the validity of elven rule. These sentiments led to increasingly abstract and unknowable depictions of a one true God, though they tolerated the worship of polytheistic pantheons as well. The divine aspects worshipped by the various humans and Aldmeri became many of the saints and spirits of the evolving Alessian canon. In some places, they replaced the existing belief system with something more mutable, as in eastern Cyrodiil, where the traditional Nordic version of the Eight Divines was purportedly replaced by a "baroque" veneration of ancestor spirits and god-animals. They first gained footing in the lower classes of the Nibenese, and in 1E 361, the inexplicably charismatic Order became the far-reaching and powerful theocracy of the Alessian Empire, enforcing their doctrines throughout it, and their influence on Tamriel has been immense ever since. At its peak, the influence of the arch-prelate of the Order was nearly equal to that of the Emperor himself. Eventually, however, the Order collapsed as a result of the War of Righteousness in 1E 2321.
The Order was very austere and severe, and life under their rule is remembered for its cruelty and lack of entertainment. Heartlanders of Cyrodiil remember their rule as a dark age. A sect of the Order, the Marukhati Selective, is said to have caused a Dragon Break spanning one thousand and eight years by attempting to exorcise elements of elven Auri-El from Imperial Akatosh. It's worth noting that one school of thought dismisses the whole idea of the "Middle Dawn" as scholarly error, and asserts that the Alessian Order only lasted about one hundred and fifty years.
The All Flags Navy (sometimes called the All Flags Fleet or the Lost Fleet ) was Tamriel's instrument of vengeance against the Sload of Thras, who were held responsible for releasing the Thrassian Plague in 1E 2200 which claimed more than half the continent's population. The All Flags Navy was formed under Baron-Admiral Bendu Olo, the Colovian King of Anvil, to deal justice upon them. The Navy was composed of ships and sailors from the Redguards, Bretons, Colovians, elves, and Argonians. It was the largest allied naval force in Tamrielic history. Sometime around 1E 2260, they sailed to Thras, slaughtered all the Sload they could find, and used unknown magic to sink their kingdom into the sea (though Thras would rise again later).
The An-Xileel are a political party in Black Marsh formed sometime during the Oblivion Crisis, consisting primarily, if not entirely, of Argonians. They supported Black Marsh's independence from the Empire and were said to spread anti-Imperial propaganda, capturing prisoners of war. Many Argonians firmly held the belief that the An-Xileel were the sole reason that Mehrunes Dagon failed to conquer Black Marsh during the Oblivion Crisis.
The Ancients are the ancestors of the Altmer of Auridon, the second largest island in the Summerset Isles archipelago. They are responsible for the various limestone ruins that dot the island. The term is used by the natives to refer to both the early Aldmer and more recent Altmer ancestors.
The ruins of the Ancients are similar in style to the Ayleid ruins found on mainland Tamriel. However, Altmer architecture is cleaner and more direct, with less baroque ornamentation than that of the Ayleids. As well as Dawn Era Welkynd Stones, the ruins also contain Malondo and Culanda Stones, modern inventions of the Altmer which were not utilized by the Ayleids.
The ruins of Torinaan are named after High Lord Torinaan, an early Aldmer settler from Aldmeris, and are an apparent example of Aldmer ruins. Tanzelwil and Castle Rilis, on the other hand, serve as mausoleums for modern Altmer. Other ruins on the island include Ezduiin, the Buraniim sea-complex, Quendeluun, and the Eye of the Ancients.
The term "Ancients" is also sometimes used to refer to the Ayleids on mainland Tamriel.
Apostles of Light
The Apostles of Light were an order of Heretics in the Shivering Isles. They were led by Ciirta, a woman who had witnessed Sheogorath's disappearance during the Greymarch. Because of her belief that Sheogorath had abandoned his people to die, she founded a separatist faction of those who have lost their loyalty to Sheogorath. They call themselves the "seekers of light", and, as a symbol of this, they use Illusion magic to emit light from their robes. Luminary Kaz was second-in-command of the order. The Apostles were based in the Howling Halls, where they planned to one day storm Sheogorath's palace and overthrow the Prince.
The Ash'abah are an ancient and secretive tribe of Redguards who inhabit the northern wastes of Hammerfell, roaming the Alik'r Desert. They are shunned by Redguard society due to their "unclean" interactions with the risen dead, as they disregard religious taboos and destroy the undead, slaying with great skill what might be honored ancestors returned. Against the widespread distrust of magic, the Ash'abah perform rituals of purification for mausoleums and other places where vengeful spirits might arise, including an annual ceremony at Tu'whacca's Throne meant to ensure the rest of the ranks of Redguard royalty. This activity is regarded as blasphemous, but tolerated due to the necessity of its performance. The Ash'abah consider the body to be sacred. If one ever becomes corrupted by necromancy, they strive to preserve the body while banishing the unholy essence. To achieve this, they have developed highly ritualistic methods of killing that involve uttering pleas of forgiveness and apology.
The Ashlanders, also called the Velothi after the prophet Veloth, are Dunmeri nomads that traditionally hail from Morrowind's wilderness. In the Merethic Era, Ashlanders and other Dunmer were very much alike and on equal footing, but since the days of the First Council and rise of the Great Houses, they have steadily been forced into the poorest and most hostile lands. They travel along with their herds, camping wherever is suitable. Additional resources gained by hunting the local wildlife are used to manufacture huts, armors, clothing and general household items. Ashlander culture is the remains of the ancestor-worshipping tribal culture which the "civilized" Dunmer left behind.
Unlike the settled Dunmer of the Great Houses, they did not acknowledge the power of the Tribunal; rather, they believed the Tribunal betrayed Lord Nerevar at the Battle of Red Mountain, and that they were kept alive by magical means not unlike Necromancy. The Tribunal's disappearance and the disastrous Red Year of 4E 5 eventually led other Dunmer to abandon widespread Tribunal worship and to appreciate the Ashlanders for preserving their heritage.
According to late Third Era accounts, before their vindication in the eyes of the civilized Dunmer, the Ashlanders were very xenophobic, shunning all outlanders, and were known to be aggressive towards foreigners in their lands. However, if an outlander performs a good deed for an Ashlander clan, he may be named Clanfriend, and thus be adopted into the tribe.
The Ashlanders of Vvardenfell are divided into four clans: the Ahemmusa tribe of the Azura's Coast region, the Erabenimsun tribe of the Molag Amur region, the Urshilaku tribe of the Ashlands and West Gash regions (strong believers in the Nerevarine Cult), and the Zainab tribe of the Grazelands region. They are often at odds with each other. There are also tribes living on the mainland, such as the Kagesh and Ulath of Stonefalls, the Vereansu of Deshaan, and the Mabrigash of the Vale of the Ghost Snake. Each clan is traditionally led by an Ashkhan, whereas the spiritual leadership lies with the Wise Woman. The secrets of the Wise Women are passed from one generation onto the other. Several prophecies, in the form of verses such as the Stranger, have survived throughout the years. Many others are believed to have been distorted or lost, but, as rumor will have it, the Dissident Priests may have recorded them and thus preserved them for posterity. The Wise Women of the Ashlander clans interpret dreams as prophecies, another major difference with the Tribunal Temple. All Ashlanders in a tribe, young and small, are born into the Ancestor cult of their clan; the Nerevarine Cult is a different, small cult with the Ashlander tradition.
If an Ashlander commits a crime against another member of a clan, he will be cast out of the clan. These outcasts have small camps in isolated areas; they often either become laborers in the mines or resort to banditry. Ashlanders in general are very proud, and they do not like to admit to things that shame them, especially the men; it is suspected that these tendencies may have contributed to their reputation among other Dunmer for being untrustworthy liars. Their internal culture is very polite, but they hate foreigners and have been known to be aggressive towards them (even though one of their own forgotten prophecies claimed the Nerevarine would be a foreigner).
Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. Those who do not know their customs risk offending them just by speaking. Challenges for sport can be declined without shame, but not challenges for honor. Honor challenges come from perceived offenses or arise from customary formal challenges of status or ritual. Ashlanders may challenge a stranger who enters a yurt without invitation; customs differ with different tribes, but polite visitors who leave when requested may be forgiven. Gift-giving is particularly important in their culture. Among Ashlanders, a gift is a token of courtesy among strangers, and affection among friends. A thoughtful gift signals the giver is cautious, considerate, and aware of the receiver's wants and needs.
For more information, see the Lore article.