The Ra Gada (sometimes spelled Ra' Gada or Ra'Gada) was the name given to the Yokudan "Warrior Wave" that left the doomed continent of Yokuda and sailed towards Tamriel. This mass colonization occurred in four successive waves during the eighth and ninth centuries of the First Era, and spanned approximately twenty eight years. The native Orcs, Nedes and Bretons fell to them quickly, as did the various creatures and beasts farther inland. Eventually, they claimed the entire province after only a few major battles and established a new home for the Yokudan people called Hammerfell.
The term Ra Gada became corrupted to Redguard, and although it originally referred only to the warriors of the refugees, it gradually came to be used to refer to the whole race.
The Ra'athim Clan (also spelled R'Aathim) is an ancient family of Dark Elves that hail from the city-state of Ebonheart, in the province of Morrowind. Originally, the Ra'athim Clan were a group of miners with the territory that stretches across the central mainland, but they eventually became the royalty of Ebonheart. Their lineage went on to become the great leaders of both Morrowind and Tamriel. The Empress-Regent, Katariah is one of their most well-known members. In early Morrowind history, the Ra'athim Clan held the High Kingship of Morrowind.
The Renrijra Krin (which translates as The Mercenary's Grin, The Laugh of the Landless or The Smiling Scum, and is often shortened to Renrijra) are a long-standing Khajiiti criminal organization. The Renrijra Maor (also called the Renrijra Pirates) are a naval subgroup of the organization.
The Renrijra's name reflects the group's philosophy of bravery and enjoyment of life, while also indicating that they owe allegiance to no ruler. It was originally a derogatory term, but was adopted by the amused group. The organization has no fixed rules, preferring to call its tenets "thjizzrini", or "foolish concepts". Their ranks are made up of thieves, thugs, bandits, smugglers, pirates and saboteurs. They are ruthless in pursuing their aims, but depend on guerrilla tactics to operate, giving freely to Khajiit civilians in return for their support.
During the Alliance War, the Renrijra Maor were hired by the Aldmeri Dominion as privateers. They raided the coast of Glenumbra, seeking to conquer the shores, which elicited an attack by the Breton Navy. In 2E 582, they began operating along the western coast of Morrowind and Black Marsh. They attempted to enslave the Argonian population of Silent Mire, a village in Deshaan, but were driven off by a series of counter strikes. They were also responsible for helping to supply the failed Dominion invasion of Shadowfen, but changed allegiance to the local pirate boss Captain One-Eye after their leader was killed.
By the late Third Era, the Renrijra had proclaimed dedication to reclaiming areas of Cyrodiil that they saw as rightfully belonging to Elsweyr. They blamed the Count of Leyawiin for driving the Khajiit from the fertile land around Lake Makapi and the River Malapi. In this they disagree with their ruler, the Mane, who was responsible for making the agreement with Cyrodiil. However, it was the belief of the Empire that the organization was simply posing as freedom fighters in order to further their criminal agenda and their Cyrodilic Skooma smuggling. In 3E 433, Special Inquisitor Drels Theran of Bravil was in charge of suppressing the Renrijra insurgents.
Resolutes of Stendarr
The Resolutes of Stendarr are a group of Stendarr devotees who have sworn to help the sick and protect the weak. The Resolutes consist of holy warriors and individuals who are talented in healing magicks. Their healers are encouraged by their leaders to use those magicks unsparingly. The Resolutes of Stendarr wears silver pins to identify themselves as members of the organization.
The Resolutes seek to hunt what they call the Four Abominations: Daedra, manbeasts, vampires and risen corpses. The Resolutes hold that these abominations are unnatural, and seek to drive them from Tamriel in Stendarr's name. The Four Abominations abhor the light; thus the Resolutes believe that Stendarr gifted those who invoke his name with the ability to clothe themselves in an aura of blessed light. The Resolutes hold that Stendarr's faithful have adapted the gift of light to smite their enemies, as well as defend and heal their allies.
Resolution of Z'en
The Resolution of Z'en (also called the Resolution of Zenithar) is the temple dedicated to Zenithar the Provider, God of Work and Commerce. These are generally the place of worship for Zenithar. The Resolution was designed to be adaptable with the current times, but resilient to its unforgiving nature, hence the name. Instead of charity and indulgence, the Resolution favors skill in speechcraft and the arts of mercantilism. The Knights of Iron are the Resolution's militant arm, but they are enemies of the Benevolence of Mara. In the Iliac Bay, the Resolution of Z'en has many chapters, including Gavaudon, Glenpoint, Kairou, Kambria, and Totambu.
The Restless League was a group of Redguard pirates based out of a hidden cove near Stros M'Kai. The League played a critical role in the uprising there during 2E 864. Their leader was a man named Basil; other prominent members included Iszara and later her brother Cyrus. The League used the lighthouse in Saintsport as a signal for members to receive transport to their hideout.
The Rim-Men (also known as the Rimmen) are a group of Imperials that live across the Rim Territories in the province of Elsweyr. The Rim-Men descended from Imperial retainers that worked and later intermingled with the Tsaesci that served the Second Empire of Cyrodiil. These refugees fled the Imperial City following the death of Savirien-Chorak in 2E 431 and the ascension of the warlord Attrebus during the Interregnum. They live in isolation from the rest of Elsweyr and practice the culture that comes from their ancestral homeland of Akavir such as the Proving Festival or the belief that waterways connect to the realm of the dead.
River Horse Bretons
The River Horse Bretons (also known as the Horsemen or the Bjoulsae River Tribes) is the indigenous group of tribal Bretons that live in the Bjoulsae River region. While information on them is scarce, the horse-men are a nomadic, primitive folk that wear fur armor and bone necklaces, much like the Reachmen. As the name suggests, they are known for their horses. Their battle strategies and tactics are described as straight-forward, which is the "way of the horse men", in the book The Mirror.
The Root-Whisper Tribe was an Argonian tribe that resided in the Deepmire of Murkmire. Long ago, the tribe's Hist willed them to build the Vakka-Bok Xanmeer to collect sunlight. The tribe's religious leaders opposed Duskfall. The tribe's known leaders included a raj-kaal and a sap-speaker.
The Rourken were a clan and house of Dwemer that lived in the wastes of Hammerfell. The Rourken are most well-known for their exodus from Morrowind, after the formation of First Council between the Chimer and the Dwemer. In legend, the Rourken Chieftain grasped his mighty warhammer, Volendrung and cast it to the far west, where he and his people would rebuild. The hammer is seen as a family symbol for Clan Rourken. Their capital city is known as Volenfell, which translates to the "City of the Hammer" in Dwemeris. It is located in the vast expanse of the Alik'r Desert, however accounts vary on its specific location, either in the Gilane region, or in the mountains southeast of Satakalaam.
The Royal Guard are private guards for the Royalty of Morrowind and other regions of Monarchy rule. They operate separately from both the Imperial Legion and the Ordinators, and can mainly be found in or around Mournhold.
The Ruddy Fangs are a Khajiit bandit pride from Elsweyr. They have the biggest presence near the Scar of Anequina, but are a scourge upon all of Elsweyr. Their main source of income is smuggling things to and from Elsweyr, and one of their biggest products is Skooma. Joining the Ruddy Fangs require you to throw out any morals, and the only way to get out of the business is death.