Online: Werewolf

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

This article is about becoming a werewolf. For werewolf NPCs, see Werewolf (NPC).

A Werewolf

Werewolves are players infected with a certain strain of lycanthropy, which allows them to transform into bipedal wolf-like beasts. Becoming a werewolf adds the related skill line with which you can unlock extra bonuses.

Benefits and Disadvantages[edit]

Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. They can also use their forearms to block and bash, similar to normal weapon use. During the transformation, they retain buffs, passive skills from other skill lines, and benefits of equipped weapons and armor, including weapon enchantments. Unlike in previous Elder Scrolls games, player werewolves can still interact with most objects, change equipped armor and weapons, speak with NPCs (who generally behave normally rather than attacking or fleeing), and end the transformation at will (by using the transformation skill a second time).

The main disadvantage of the werewolf transformation is that, while it lasts, the only active skills that can be used are the five from the werewolf skill line. Another significant disadvantage is the limited time on transformations, though this time can be increased by various means using the werewolf skill line. Also, the werewolf will be vulnerable for a brief time while returning to their original form. While in beast form, werewolves are also vulnerable to Poison Damage. Whether in beast form or not, they are vulnerable to Fighters Guild abilities from players who have the Skilled Tracker passive skill.

All werewolves receive the Lycanthropy bonus, which is active all the time (whether you are in werewolf form or not):

Bonus Effect
ON-icon-skill-Werewolf-Call of the Pack.png Lycanthropy

You can transform into a savage beast.

  • Take 25% more damage from Poison Attacks while in werewolf form
  • Increased Stamina, Armor, and Sprinting Speed while in werewolf form

Becoming a Werewolf[edit]

In order to become a werewolf, you must be infected with the disease Sanies Lupinus. There are two means of contracting this disease. One is to be scratched by one of a few special werewolf NPCs. These appear only at night, and only in a few locations. It is not necessary to kill the werewolf; once scratched, you can run away, allowing other players to contract the disease from the same werewolf. A Werewolf's Bite can also be bought from the Crown Store for 015001,500 Crowns. You do not need to do the following quest if you take this route, as the initial disease stage is skipped and the skill line is unlocked immediately. Note: If you purchase a werewolf bite from the Crowns Store, make sure that you are logged onto the character you wish to apply the bite to when you purchase it. It will only apply to that single character.

The other way to contract Sanies Lupinus is to be infected by another player who is already a werewolf, and has the Bloodmoon ability.

Once you have the disease and enter a nearby city, you will be approached by an NPC who senses your "blessing", and offers the quest Hircine's Gift. Upon completion of this quest, you'll gain access to the Werewolf skill tree and the ability to transform. If you instead seek a local priest, they will cure the Sanies Lupinus and you will not become a werewolf.

There is one zone for each faction where both contagious werewolves and the Hircine's Gift questgiver reside.

This page or section is incomplete. You can help by adding to it.
Needs more information about becoming a werewolf for each faction.
For more information, see the help files, the style guide, and this article's talk page.

Aldmeri Dominion[edit]

The werewolf questline in Dominion lands begins in Reaper's March. The shrine to Hircine is west of the Fort Sphinxmoth Wayshrine.

Daggerfall Covenant[edit]

Contagious werewolves in Covenant lands are found in Northern Bangkorai. During a full moon, they spawn all along the road that leads from Troll's Toothpick Wayshrine, winds through the Viridian Woods, and ends at the gates of Pelin Graveyard. Once infected, seek out Thoreki in Evermore.

Ebonheart Pact[edit]

The werewolf questline for the Pact begins in The Rift in the city of Riften. Thoreki is waiting near the Fighters Guild.

Curing Lycanthropy[edit]

To cure your lycanthropy, seek out Prelate Sabinus in the Mages Guild hall in Aldmeri Dominion Rawl'khaDaggerfall Covenant Evermore, or Ebonheart Pact Riften. You will be requested to donate a small amount of gold before being instantly cured.

Skill Perks[edit]

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Icon-notice.png

Skills with this icon may need to be updated following changes in Update 26.

Ultimate Abilities[edit]

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Werewolf-Werewolf Transformation.png Werewolf Transformation 1 1 second Self 30 seconds 325 Ultimate
Cost: [400 / 375 / 350 / 325] Ultimate.
CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
Morph ON-icon-skill-Werewolf-Pack Leader.png Pack Leader Reduces your damage taken, grants you and your group Minor Courage, and summons two direwolves to fight by your side.
Cost: 300 Ultimate.
CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Max Stamina is increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon and Spell Damage by 129. While slotted, your Stamina Recovery is increased by 15%.
ON-icon-skill-Werewolf-Werewolf Berserker.png Werewolf Berserker Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you.
Cost: 300 Ultimate.
CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for [4817 / 4817 / 4877 / 4923] Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.

Active Abilities[edit]

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Werewolf-Pounce.png Pounce 2 Instant Enemy 22 meters 4016 Stamina
CRIMINAL ACT Pounce on an enemy with primal fury, dealing [2252 / 2277 / 2302 / 2329] Physical Damage. Activating the ability again within the next 5 seconds causes you to cast Carnage. Carnage causes the enemy to bleed for [1679 / 1671 / 1700 / 1730] Physical Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.
Morph ON-icon-skill-Werewolf-Brutal Pounce.png Brutal Pounce Deals additional damage to other nearby enemies. Carnage now hits in a cone and increases your Weapon Damage every time you apply it to an enemy.
Area: 5 meters.
CRIMINAL ACT Pounce on an enemy with primal fury, dealing [2319 / 2346 / 2371 / 2397] Physical Damage to them and to other nearby enemies. Activating the ability again within the next 5 seconds causes you to cast Brutal Carnage. Brutal Carnage causes the enemies to bleed for 1679 Physical Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Increases your Weapon Damage by [85 / 90 / 95 / 100] for each enemy hit, up to a maximum of 6 times.
ON-icon-skill-Werewolf-Feral Pounce.png Feral Pounce Pounce and Carnage now restore Stamina and extend your Werewolf Transformation whenever they deal damage.
CRIMINAL ACT Pounce on an enemy with primal fury, dealing 2319 Physical Damage. Activating the ability again within the next 5 seconds causes you to cast Feral Carnage. Feral Carnage causes the enemy to bleed for [1679 / 1671 / 1700 / 1730] Physical Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Dealing damage with either attack restores [85 / 90 / 95 / 100] Stamina and extends your Werewolf Transformation by 1 second.
ON-icon-skill-Werewolf-Hircine's Bounty.png Hircine's Bounty 4 Instant Self 5737 Magicka
CRIMINAL ACT Invoke the Huntsman's blessing, healing you for [5999 / 6065 / 6131 / 6197] Health. This ability scales off your Max Health. If you are at full Health you instead restore [2700 / 2800 / 2900 / 3000] Stamina. While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.
Morph ON-icon-skill-Werewolf-Hircine's Rage.png Hircine's Rage If cast at full Health, gain Major Berserk for a short duration after casting, but also increase your damage taken.
CRIMINAL ACT Invoke the Huntsman's blessing, healing you for 6198 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 25% for 6 seconds, but you also take [23 / 22 / 21 / 20]% more damage. While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.
ON-icon-skill-Werewolf-Hircine's Fortitude.png Hircine's Fortitude Increases the healing done and increases your Health and Stamina Recovery by a small amount of the healing caused.
CRIMINAL ACT Invoke the Huntsman's blessing, healing you for [7746 / 7831 / 7916 / 8001] Health and increasing your Health and Stamina Recovery by [2 / 3 / 4 / 5]% of the healing caused for 6 seconds, up to a maximum of 666. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina. While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.
ON-icon-skill-Werewolf-Roar.png Roar 5 Instant Area 6 meters 4 seconds 4303 Stamina
Duration: [3 / 3.3 / 3.7 / 4] seconds.
CRIMINAL ACT Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for [3 / 3.3 / 3.7 / 4] seconds and setting them Off Balance for 7 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
Morph ON-icon-skill-Werewolf-Ferocious Roar.png Ferocious Roar Increases the speed of your Heavy Attacks after casting.
Cost: 4304 Stamina.
CRIMINAL ACT Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your Heavy Attacks also are 33% faster for [7 / 8 / 9 / 10] seconds after casting. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
ON-icon-skill-Werewolf-Deafening Roar.png Deafening Roar Reduces enemies' Physical Resistance and damage done.
Cost: 4304 Stamina.
CRIMINAL ACT Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your roar also leaves enemies dazed, applying Major Fracture and Minor Maim, reducing their Physical Resistance by 5280 and damage done by 15% for [7 / 8 / 9 / 10] seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
ON-icon-skill-Werewolf-Piercing Howl.png Piercing Howl 6 Instant Enemy 10 meters 2869 Stamina
CRIMINAL ACT Crush enemy with a deafening howl, dealing [3754 / 3795 / 3834 / 3877] Physical Damage. Enemies who are facing you take 10% more damage from this attack.
Morph ON-icon-skill-Werewolf-Howl of Despair.png Howl of Despair Grants a synergy to allies that grants them Empower.
CRIMINAL ACT Crush enemy with a deafening howl, dealing [3868 / 3913 / 3951 / 3996] Physical Damage. Enemies who are facing you take 10% more damage from this attack. Allies targeting the enemy can activate the ON-icon-synergy-Feeding Frenzy.png Feeding Frenzy synergy, which grants them unlimited uses of Empower for 5 seconds, increasing their damage done with Light Attacks by 40%.
ON-icon-skill-Werewolf-Howl of Agony.png Howl of Agony Bonus damage to targets facing you increases, and also works on feared enemies.
CRIMINAL ACT Crush enemy with a deafening howl, dealing 3868 Physical Damage. Enemies who are feared or facing you take [22 / 23 / 24 / 25]% more damage from this attack.
ON-icon-skill-Werewolf-Infectious Claws.png Infectious Claws 9 Instant Cone 7 meters 3442 Stamina
CRIMINAL ACT Shred enemies in front of you with your tainted claws, dealing [2812 / 2847 / 2876 / 2907] Disease Damage and an additional [2809 / 2838 / 2866 / 2908] Disease Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the Diseased status effect.
Morph ON-icon-skill-Werewolf-Claws of Anguish.png Claws of Anguish Afflicts enemies with Major Defile.
CRIMINAL ACT Shred enemies in front of you with your tainted claws, dealing 2901 Disease Damage and an additional 2888 Disease Damage over 10 seconds. Afflicts enemies with Major Defile for [2 / 2.7 / 3.3 / 4] seconds, reducing their healing received by 30% and Health Recovery by 30%. Enemies hit by the initial hit are afflicted with the Diseased status effect.
ON-icon-skill-Werewolf-Claws of Life.png Claws of Life The damage over time heals you for its damage caused.
CRIMINAL ACT Shred enemies in front of you with your tainted claws, dealing [2901 / 2935 / 2964 / 2998] Disease Damage and an additional [2888 / 2928 / 2956 / 2984] Disease Damage over 10 seconds. You are healed for 100% of the damage over time caused. Enemies hit by the initial hit are afflicted with the Diseased status effect.

Passive Abilities[edit]

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
ON-icon-skill-Werewolf-Pursuit.png Pursuit 3 1 (WHILE YOU ARE IN WEREWOLF FORM) Increases your Movement Speed by 15%. Increases the Stamina your Heavy Attacks restore by 25%.
7 2 (WHILE YOU ARE IN WEREWOLF FORM) Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.
ON-icon-skill-Werewolf-Devour.png Devour 1 1 free (WHILE YOU ARE IN WEREWOLF FORM) Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health. Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.
ON-icon-skill-Werewolf-Blood Rage.png Blood Rage 4 1 (WHILE YOU ARE IN WEREWOLF FORM) When you deal damage, the duration of your Werewolf Transformation is increased by 2 seconds. This effect can occur once every 5 seconds.
8 2 (WHILE YOU ARE IN WEREWOLF FORM) When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur once every 5 seconds.
ON-icon-skill-Werewolf-Bloodmoon.png Bloodmoon 6 1 Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
ON-icon-skill-Werewolf-Savage Strength.png Savage Strength 6 1 (WHILE YOU ARE IN WEREWOLF FORM) Increases your Weapon Damage by 9%. Increases your Spell and Physical Resistance by 5000.
9 2 (WHILE YOU ARE IN WEREWOLF FORM) Increases your Weapon Damage by 18%. Increases your Spell and Physical Resistance by 10000.
ON-icon-skill-Werewolf-Call of the Pack.png Call of the Pack 7 1 (WHILE YOU ARE IN WEREWOLF FORM) Reduces the cost of remaining in your Werewolf Transformation by 10% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 40%.
10 2 (WHILE YOU ARE IN WEREWOLF FORM) Reduces the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 80%.

Advancement[edit]

Earn kills while in Werewolf form to advance this skill line. Each kill advances your skill rank by 5 points.

Rank Points Required
for Next Rank
Total Points
for Rank
1 25 0
2 50 25
3 75 75
4 100 150
5 125 250
6 150 375
7 175 525
8 200 700
9 225 900
10 - 1125

Achievements[edit]

There are seven Achievements associated with Lycanthropy:

Achievement Points Description Reward
ON-icon-skill-Werewolf-Deafening Roar.png Lycanthropy 10 Become a Werewolf. Wolf's Fur Brown
Skill Line: Werewolf
ON-icon-skill-Werewolf-Pounce.png Lycanthropy Master 50 Reach the max level of the Werewolf Skill line. Lycanthrope Gray
ON-icon-achievement-Werewolf Corpse Taster.png Werewolf Corpse Taster 5 Devour 1 corpse while in Werewolf form.
ON-icon-achievement-Werewolf Corpse Eater.png Werewolf Corpse Eater 10 Devour 10 corpses while in Werewolf form.
ON-icon-achievement-Werewolf Corpse Devourer.png Werewolf Corpse Devourer 15 Devour 100 corpses while in Werewolf form.
ON-icon-achievement-Wandering Werewolf.png Wandering Werewolf 10 Transform into a werewolf and devour a corpse in the capital cities of all three alliances.
ON-icon-achievement-Werewolf Sire.png Werewolf Sire 5 Infect another player with Lycanthropy.

Notes[edit]

  • As of Patch 4.1.5, skill points spent in the Werewolf skill line are refunded after you cure yourself of Lycanthropy.
  • Any experience you previously gained will remain, allowing you to become a werewolf again at a later point without any progression loss if you choose to cure yourself.
  • Leveling up the Active skills in the Werewolf line can take longer than expected, since you will only earn experience towards these skills while they are slotted in your skill bar, which can only happen while you are in werewolf form. The Werewolf Transformation skill itself will level even when you are not in werewolf form, so long as it is slotted (since it is an Ultimate), but the regular Active skills require you to transform regularly in order to level them.
  • As of Patch 4.1.5, the ability bar can be rearranged without being in werewolf form.
  • As of Patch 6.0.5, Werewolf skills were altered. Transforming into a Werewolf and using Werewolf active abilities will now be considered a criminal act, and there are now seven Achievements associated with being a Werewolf under Character Achievements.

Equipment[edit]

  • The 5 item Salvation set bonus "Reduce cost of Werewolf Transformation by 33%" results in a net cost of 200 Ultimate.