Online talk:Werewolf

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Innate Abilities[edit]

I've removed this table from the page:

Name Description
ON-icon-skill-Werewolf-Call of the Pack.png Lycanthropy You can transform into a savage beast.
  • Take 25% more damage from Poison Attacks while in werewolf form. Increased Stamina, Armor, and Springing Speed while in werewolf form.
Sprint When toggled:
  • Increase movement speed by 30%
  • Drains stamina while moving
Brace Tap shift to enemies in front of you. Hold shift to maintain, while active:
  • Defend 50% damage
  • Move 2(?) slower
CC Breaker (?)
  • Deals 1(?) to enemy
  • Chance to cause off-balance
Light Attack Deals 4 Physical Damage and deals bleeding damage over time.
Heavy Attack Hold to charge up to a heavy attack. Deals up to 1(?) Physical Damage.

All of these "abilities" are basic gameplay controls. Changed values (such as faster sprinting, poison weakness, etc.) should be noted in the main text or elsewhere, not disguised as abilities. This page seems pretty outdated though, so I haven't added them back in myself since I have no idea if they're accurate anymore. —Legoless (talk) 00:52, 18 June 2016 (UTC)

I guess it depends on how (and whether) they are detailed in-game. Anything that is part of the "Lycanthropy" active effect we can detail like Campaign Bonuses, while anything else can go into the main text. --Enodoc (talk) 09:34, 18 June 2016 (UTC)
I've re-added the "Lycanthropy" row as that's the exact in-game text from the Active Effect, but I've put it up in Benefits and Disadvantages instead. The other stuff in the table I agree is unnecessary, as it's just repeating the standard controls. The only thing that may be relevant is the amount of damage dealt by a Light Attack, a Heavy Attack and a Bash, so that could be added somewhere in the main text. I don't know whether the values are correct though. --Enodoc (talk) 12:45, 18 June 2016 (UTC)
That looks good to me. —Legoless (talk) 14:18, 18 June 2016 (UTC)