Online:Dual Wield
2 | Flurry | ||||||||||||||||||||
4 | Twin Slashes | ||||||||||||||||||||
Slaughter I | 5 | ||||||||||||||||||||
Dual Wield Expert I | 10 | ||||||||||||||||||||
14 | Whirlwind | ||||||||||||||||||||
Dual Wield Expert II | 17 | ||||||||||||||||||||
20 | Blade Cloak | ||||||||||||||||||||
Controlled Fury I | 25 | ||||||||||||||||||||
Ruffian I | 28 | ||||||||||||||||||||
Slaughter II | 30 | ||||||||||||||||||||
Controlled Fury II | 34 | ||||||||||||||||||||
38 | Hidden Blade | ||||||||||||||||||||
Twin Blade and Blunt I | 41 | ||||||||||||||||||||
Ruffian II | 46 | ||||||||||||||||||||
Twin Blade and Blunt II | 50 | Lacerate | |||||||||||||||||||
Dual Wield is one of the six weapon skills available in Elder Scrolls Online. You can advance through this skill line by equipping two One-Handed weapons.
Contents
Learning[edit]
The Dual Wield skill line is granted the first time you kill an enemy with two weapons equipped. You can increase your skill by engaging in combat with two weapons equipped, or by having Dual Wield skills slotted. The more skills you have slotted, the faster your skill will increase. Dark Elves are naturally gifted at Dual Wielding, and will learn the ability more quickly than other races. In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere. The skill books which increase Dual Wield are:
Skill Perks[edit]
Dual Wield has an associated skill line that is revealed through use of a One-Handed weapon in each hand. Known abilities are listed below.
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Lacerate | 50 | 0.5 seconds | Area | – | 8 meters | 8 seconds | 150 Ultimate | ||
Slash enemies in front of you, causing them to bleed for [18446 / 18645 / 18853 / 19052] Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect. | |||||||||
Rend | Increases the duration. Duration: 16 seconds. Slash enemies in front of you, causing them to bleed for [34299 / 34680 / 35060 / 35428] Bleed Damage over 16 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect. |
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Thrive in Chaos | Converts into a conal attack. Each enemy hit increases your damage done. Radius: 15 meters, Target: Cone. Slash enemies in front of you, causing them to bleed for 19055 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each enemy hit increases your damage done by [3 / 4 / 5 / 6]% for 15 seconds. This effect can stack up to 6 times. Each tick applies the Hemorrhaging status effect. |
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Active Abilities[edit]
These abilities must be activated manually, while two one-handed weapons are equipped, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Flurry | 2 | Enemy | 7 meters | – | – | 2700 Stamina | |||
Flood an enemy with steel, battering them with four consecutive attacks that each deal [1767 / 1786 / 1804 / 1826] Physical Damage. | |||||||||
Rapid Strikes | Reduces the cost and each hit increases the damage of the subsequent hit. Cost: 2430 Stamina. Flood an enemy with steel, battering them with four consecutive attacks that each deal [1825 / 1844 / 1865 / 1884] Physical Damage. Each hit increases the damage of the subsequent hit by 5%. |
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Bloodthirst | Converts into Bleed Damage and heals you for a percentage of the damage caused. Flood an enemy with steel, battering them with four consecutive attacks that each deal [1825 / 1844 / 1865 / 1884] Bleed Damage and heal you for 33% of the damage caused. |
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Twin Slashes | 4 | Instant | Enemy | 7 meters | – | 20 seconds | 2700 Stamina | ||
Slice an enemy with both weapons to cause deep lacerations, dealing [1536 / 1552 / 1568 / 1585] Bleed Damage with each weapon and causing them to bleed for an additional [9232 / 9323 / 9432 / 9522] Bleed Damage over 20 seconds. | |||||||||
Rending Slashes | Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed. Slice an enemy with both weapons to cause deep lacerations, dealing [1906 / 1926 / 1948 / 1969] Bleed Damage with each weapon and causing them to bleed for an additional 9533 Bleed Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. You also reduce their Movement Speed by 30% for 4 seconds. |
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Blood Craze | Whenever an enemy is damaged from the attack you are healed. Slice an enemy with both weapons to cause deep lacerations, dealing 1588 Bleed Damage with each weapon and causing them to bleed for an additional 9533 Bleed Damage over 20 seconds. You heal for [953 / 963 / 974 / 985] Health anytime this ability deals damage. |
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Whirlwind | 14 | Instant | Area | – | 6 meters | – | 3510 Stamina | ||
Launch yourself into a lethal spin, dealing [4610 / 4660 / 4711 / 4761] Physical Damage to nearby enemies. | |||||||||
Whirling Blades | Ability deals more damage the less Health enemies have. Launch yourself into a lethal spin, dealing [4766 / 4818 / 4870 / 4922] Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health. |
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Steel Tornado | Increases the radius. Reduces cost as ability ranks up. Cost: [3510 / 3420 / 3330 / 3240] Stamina, Radius: 9 meters. Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 4766 Physical Damage to nearby enemies. |
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Blade Cloak | 20 | Instant | Area | – | 5 meters | 20 seconds | 3780 Stamina | ||
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing [1118 / 1130 / 1143 / 1156] Physical Damage to all enemies within 5 meters. | |||||||||
Quick Cloak | Increases duration and grants Major Expedition for a short duration after casting. Duration: [24 / 26 / 28 / 30] seconds. Envelop yourself in a protective cloak of razors, gaining Major Evasion for [24 / 26 / 28 / 30] seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 1153 Physical Damage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%. |
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Deadly Cloak | Increases the damage done. Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing [1501 / 1517 / 1534 / 1550] Physical Damage to all enemies within 5 meters. |
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Hidden Blade | 38 | Instant | Enemy | 22 meters | – | – | 3780 Stamina | ||
Fire a secret dagger from your sleeve at an enemy, dealing [3689 / 3729 / 3771 / 3810] Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. | |||||||||
Shrouded Daggers | Increases the damage, and the dagger now bounces up to a total of three times. Area: 8 meters. Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing [4766 / 4818 / 4870 / 4923] Physical Damage per hit. If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. |
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Flying Blade | Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery. Fire a secret dagger from your sleeve at an enemy, dealing [3811 / 3853 / 3896 / 3936] Physical Damage and marking them for 5 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing [5716 / 5779 / 5842 / 5904] Physical Damage. Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds. |
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Weapon Sets[edit]
These sets add effects to abilities.
Ability Name | Weapon set name | Description | |
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Flurry | Cruel Flurry |
2 items: When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 39-1690 Weapon and Spell Damage. |
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Perfected Cruel Flurry |
2 perfected items: Adds 2-103 Weapon and Spell Damage |
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Twin Slashes | Stinging Slashes |
2 items: Twin Slashes deals 209 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon and Spell Damage. |
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Perfected Stinging Slashes |
2 perfected items: Adds 12-526 Critical Chance |
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Whirlwind | Chaotic Whirlwind |
2 items: When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed. |
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Perfected Chaotic Whirlwind |
2 perfected items: Adds 12-526 Critical Chance |
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Blade Cloak | Spectral Cloak |
2 items: Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%. |
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Perfected Spectral Cloak |
2 perfected items: Adds 2-103 Stamina Recovery |
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Hidden Blade | Executioner's Blade |
2 items: Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health. |
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Perfected Executioner's Blade |
2 perfected items: Adds 12-526 Critical Chance |
Passive Abilities[edit]
Passive abilities are active all the time, so long as two one-handed weapons are equipped.
Name | Line Rank | Skill Rank | Description | |
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Slaughter | 5 | (WHILE DUAL WIELDING) Increases damage with Dual Wield abilities by 10% against enemies with under 25% Health. | ||
30 | (WHILE DUAL WIELDING) Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health. | |||
Dual Wield Expert | 10 | (WHILE DUAL WIELDING) Increases Weapon and Spell Damage by 3% of off-hand weapon's damage. | ||
17 | (WHILE DUAL WIELDING) Increases Weapon and Spell Damage by 6% of off-hand weapon's damage. | |||
Controlled Fury | 25 | (WHILE DUAL WIELDING) Reduces the Stamina cost of Dual Wield abilities by 7%. | ||
34 | (WHILE DUAL WIELDING) Reduces the Stamina cost of Dual Wield abilities by 15%. | |||
Ruffian | 28 | (WHILE USING DUAL WIELDING ATTACKS) Gives you an 8% damage bonus when attacking stunned, immobilized, or silenced enemies. | ||
46 | (WHILE USING DUAL WIELDING ATTACKS) Gives you a 15% damage bonus when attacking stunned, immobilized, or silenced enemies. | |||
Twin Blade and Blunt | 41 | (WHILE DUAL WIELDING) Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 3%. Each mace increases your Offensive Penetration by 743. Each sword increases your Weapon and Spell Damage by 64. Each dagger increases your Critical Chance rating by 328. | ||
50 | (WHILE DUAL WIELDING) Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and Spell Damage by 129. Each dagger increases your Critical Chance rating by 657. |
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