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Online:Green Balance

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Green Balance is one of three class skill lines available to Wardens. Abilities in this line focus on healing.

Skill Perks[edit]

The Green Balance skill line is immediately available to all Wardens, and is leveled up by earning experience while Green Balance skills are slotted. Skills include: Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Icon-notice.png

Skills with this icon may need to be updated following changes in Update 23.

Ultimate Abilities[edit]

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Green Balance-Secluded Grove.png Secluded Grove 12 Instant Ground 28 meters 8 meters 6 seconds 90 Ultimate
Swell a healing forest at the target location, instantly healing the most injured friendly target for [7378 / 7460 / 7540 / 7621] Health. The forest continues to heal you and your allies in the area for [2458 / 2485 / 2511 / 2540] Health every 1 second for 6 seconds.
Morph ON-icon-skill-Green Balance-Enchanted Forest.png Enchanted Forest Generate Ultimate if the initial heal is used on a low health target.
Swell a healing forest at the target location, instantly healing the most injured friendly target for [7624 / 7707 / 7791 / 7876] Health. The forest continues to heal you and your allies in the area for [2542 / 2569 / 2597 / 2625] Health every 1 second for 6 seconds. You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health.
ON-icon-skill-Green Balance-Healing Thicket.png Healing Thicket The healing over time will continue to heal you and your allies after leaving the area.
Swell a healing forest at the target location, instantly healing the most injured friendly target for [7624 / 7707 / 7791 / 7876] Health. The forest continues to heal you and your allies in the area for [2542 / 2569 / 2597 / 2625] every 1 second for 6 seconds. The healing over time will continue to heal you or your allies for 4 seconds after leaving the forest.

Active Abilities[edit]

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Green Balance-Fungal Growth.png Fungal Growth 1 Instant Cone 20 meters 4590 Magicka
Seed a large area of mushrooms in front of you, healing you and your allies for [6148 / 6215 / 6283 / 6349] Health.
Morph ON-icon-skill-Green Balance-Enchanted Growth.png Enchanted Growth Affected targets have increased Magicka and Stamina Recovery.
Seed a large area of mushrooms in front of you, healing you and your allies for [6352 / 6421 / 6491 / 6562] Health. Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 10% for 20 seconds.
ON-icon-skill-Green Balance-Soothing Spores.png Soothing Spores Converts into a Stamina ability. Allies near you are healed for more.
Cost: 3901 Stamina.
Seed a large area of mushrooms in front of you, healing you and your allies for [6350 / 6420 / 6489 / 6561] Health. Heals for 15% more on allies that are within 8 meters of you.
ON-icon-skill-Green Balance-Healing Seed.png Healing Seed 4 Instant Ground 28 meters 8 meters 6 seconds 2430 Magicka
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for [9222 / 9321 / 9422 / 9526] Health. An ally within the field can activate the Harvest synergy, healing for 9206 Health over 5 seconds.
Morph ON-icon-skill-Green Balance-Budding Seeds.png Budding Seeds The area now heals allies while it grows, and can be activated a second time to instantly trigger the delayed heal.
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 9526 Health. While the field grows, you and allies are healed for [1058 / 1068 / 1079 / 1091] Health every 1 second. You can activate this ability again to cause it to instantly bloom. An ally within the field can activate the Harvest synergy, healing for [9206 / 9205 / 9206 / 9207] Health over 5 seconds.
ON-icon-skill-Green Balance-Corrupting Pollen.png Corrupting Pollen Enemies in the field receive less healing.
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for [9526 / 9631 / 9736 / 9840] Health. Enemies who enter the field are afflicted with Major Defile, reducing their healing received by 30%. An ally within the field can activate the Harvest synergy, healing for [9206 / 9206 / 9205 / 9206] Health over 5 seconds.
ON-icon-skill-Green Balance-Living Vines.png Living Vines 20 Instant Area 28 meters 10 seconds 2700 Magicka
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for [1845 / 1865 / 1885 / 1904] Health each time they take damage. This effect can occur once every 1 second.
Morph ON-icon-skill-Green Balance-Leeching Vines.png Leeching Vines Minor Lifesteal is applied attackers.
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for [1902 / 1923 / 1944 / 1964] Health each time they take damage. This effect can occur once every 1 second. The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging that enemy.
ON-icon-skill-Green Balance-Living Trellis.png Living Trellis Heals when effect ends.
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for [1902 / 1923 / 1944 / 1964] Health each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target for an additional [4609 / 4658 / 4708 / 4761] Health.
ON-icon-skill-Green Balance-Lotus Flower.png Lotus Flower 30 Instant Area 28 meters 20 seconds 2970 Magicka
Duration: [17 / 18 / 19 / 20] seconds.
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for [17 / 18 / 19 / 20] seconds.
Morph ON-icon-skill-Green Balance-Green Lotus.png Green Lotus Grants Weapon Critical rating.
Cost: [2970 / 2880 / 2790 / 2700] Magicka.
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. You gain Major Savagery, increasing your Weapon Critical rating by 2191 for 20 seconds.
ON-icon-skill-Green Balance-Lotus Blossom.png Lotus Blossom Caster gains spell critical.
Cost: [2970 / 2880 / 2790 / 2700] Magicka.
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. You gain Major Prophecy, increasing your Spell Critical rating by 2191 for 20 seconds
ON-icon-skill-Green Balance-Nature's Grasp.png Nature's Grasp 42 Instant 28 meters 10 seconds 4050 Magicka
Launch a vine to swing yourself to an ally, healing them for [15377 / 15521 / 15692 / 15881] Health over 10 seconds. Gain 3 ultimate when this effect completes if you are in combat. This ability scales with your highest offensive stats.
Morph ON-icon-skill-Green Balance-Bursting Vines.png Bursting Vines Travel faster, heals instantly, restores more ultimate.
Launch a vine to swing yourself to an ally, instantly healing them for [9528 / 9634 / 9738 / 9841] Health. Gain 10 ultimate when healing an ally under 60% health while you are in combat. This effect can occur every 4 seconds. This ability scales with your highest offensive stats.
ON-icon-skill-Green Balance-Nature's Embrace.png Nature's Embrace Heals both you and the ally.
Launch a vine to swing yourself to an ally, healing you and them for [15829 / 15994 / 16178 / 16356] Health over 10 seconds. Gain 3 ultimate when each of these effects complete if you are in combat. This ability scales with your highest offensive stats.

Passive Abilities[edit]

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
ON-icon-skill-Green Balance-Accelerated Growth.png Accelerated Growth 8 1 When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 25% for 1.5 seconds.
18 2 When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 25% for 3 seconds.
ON-icon-skill-Green Balance-Nature's Gift.png Nature's Gift 14 1 When you heal an ally with a Green Balance ability, you gain 125 Magicka or 125 Stamina, whichever resource pool is lower. This effect can occur once every 1 second.
27 2 When you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur once every 1 second.
ON-icon-skill-Green Balance-Emerald Moss.png Emerald Moss 22 1 Increase your healing done with Green Balance abilities by 1% for each Green Balance ability slotted.
36 2 Increases your healing done with Green Balance abilities by 2% for each Green Balance ability slotted.
ON-icon-skill-Green Balance-Maturation.png Maturation 39 1 When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 10 seconds.
50 2 When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds.