- Maturation I: When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 10 seconds.
- Maturation II: When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds.
Maturation increases your targets' Maximum Health whenever you heal them.
- The duration of Minor Toughness resets on each tick of a heal over time.
Patch Notes[edit]
- The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
- Developer Comment: The goal of this change is to ensure that all types of Wardens now have the ability to bring Minor Toughness to the group.