Online talk:DLC

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Directly Confirmed DLC?[edit]

Should we add sections for DLC before the page on the official site is up? We already list speculatory DLC on the Crown Store page, but Thieves Guild has been directly confirmed as the next DLC name. —Legoless (talk) 19:43, 1 November 2015 (UTC)

Could do, I guess. Not sure if there would be any point though, as we don't really have any information on it. --Enodoc (talk) 17:52, 2 November 2015 (UTC)

Official Add-Ons link in menu bar[edit]

Similar to Skyrim and Oblivion, shouldn't there be a "Official Add-Ons" link linking to this page? --Rezalon (talk) 00:27, 3 November 2015 (UTC)

These aren't add-ons, nor even really DLC. ESO's "DLC" are content updates with a paywall. It would be more appropriate to link to the Crown Store, but personally I'm opposed to that as well since the content still appears in your game even if you buy nothing. If we want to start taking ZOS's product branding at face value, then we might as well consider ESO:TU to be a separate game. —Legoless (talk) 11:21, 4 November 2015 (UTC)
I agree the Crown Store shouldn't be linked, especially due to it being a lengthy page, but I was asking if we should link to this page because this page lists the major "DLC"/pieces of content a player has to pay for/whatever you want to call it (currently IE and Orsinium, I assume Thieves Guild and Dark Brotherhood will be here too in the future). In fact, going by your comment, one could argue that the Dawnguard DLC is a content update blocked by a paywall when it was released with Patch 1.6 --Rezalon (talk) 20:23, 4 November 2015 (UTC)
Well, the major difference between Dawnguard and IC/Wrothgar is that for the latter, all necessary files are on your computer (if you have an up-to-date eso, that is^^), the game doesn't allow you to access that content. For Dawnguard, if you have the latest Skyrim patch but not the DLC, you're missing the complete .esm (including quest data, item stats, ect.), all resources specific to DG, and so on. This is more of a technical difference, both content cannot effectively be played unless you have bought it. I think, an inclusion of these page in the menu bar would be in order. Maybe we should bring it to the Community Portal -- SarthesArai Talk 20:41, 4 November 2015 (UTC)


So they're calling the housing system "Homestead" and it even has its own boxart. How should we treat it? —Legoless (talk) 17:45, 6 December 2016 (UTC)

We could probably get away with putting that here too. Even though it's not a "DLC" (as in, it's free and immediately available), it's still a named content update, so I think that would fit with the purpose of this page. --Enodoc (talk) 23:35, 6 December 2016 (UTC)
Alternatively, we could make a separate page a la Online:One Tamriel, but using {{Online DLC Summary‎}}. It might be best to see how they market it first. —Legoless (talk) 23:40, 6 December 2016 (UTC)
Yeah that could work too. I guess it also partly depends on whether we want to specifically identify components of Homestead using Mod Header or not. It would be unnecessary if the purpose is solely to indicate base game features versus otherwise, yet it could also be useful for identifying which particular features are considered part of that Content Update versus features that are independent of housing but still appear with U13, if there are any. --Enodoc (talk) 14:51, 7 December 2016 (UTC)
I was thinking the same thing. Marking all content according to update seems like a slippery slope to me. Considering we don't mark content added in maintenance patches, nor content locked behind non-Crown promos/editions, nor free content added by major updates, I don't see why Homestead should be any different. I think we should stick to only marking content locked behind the Crown Store/ESO Plus, since that's where our little icon system came from. With that said, I think that firmly places Homestead in the same category as TU, OT, and Updates 1 through 6.
I recently threw together a rough draft of what a potential ON:Updates article could look like, separate from the technical stuff at ON:Patch. That way we aren't dependent on this DLC page to document major updates going forward, creating a hub for pages like OT (and potentially Homestead). I'm not yet outright opposed to listing Homestead here, but I think there's an argument to be made for treating it the same as the previous major updates. —Legoless (talk) 15:10, 7 December 2016 (UTC)
The difference with Homestead is that it's the first titled new, free content since TU, meaning it's unprecedented. Those other new things just appeared without titles as "New Features". But I am inclined to agree that we should only be marking locked content with the Mod Header. I definitely agree that Homestead is in the same category as Updates 1 to 6. Particularly 6, as I can see a parallel with Homestead and Justice in terms of new systems. That Updates page looks like it could be quite useful; are you planning on adding any details, or will it just be links to patch notes and other articles? I could see the "New Features" of each update being listed here at least, but then for consistency we might need to go so far as to indicate other "New Features", like those you mentioned above, which didn't come with a Major Update. Perhaps the end result will be to have Homestead on the DLC page and elsewhere; again, we'd have to wait to see how ZOS market it—whether there's a Promo Info image, for example. --Enodoc (talk) 15:43, 7 December 2016 (UTC)
Yeah, I was planning to add some sort of blurb for each update. More of a developmental history than a changelog, hopefully. —Legoless (talk) 20:35, 7 December 2016 (UTC)

Mod Header[edit]

Since DLCs can also be accessed with an ESO Plus membership, should we include the ESO Plus mod header on every DLC-related page alongside the Crown Store one? Alternatively, since you are able to get DLCs from sources outside of the Crown Store (ie, Gold Edition, and potentially other future retail sources), would it be better to remove the Crown Store mod header from all DLC pages, since the Crown Store is only one of the three possible ways to gain access to DLCs? (For every other use of the Crown Store mod header, the Crown Store is the only source for that content.) --Enodoc (talk) 18:42, 1 February 2017 (UTC)

What about joint pages like Online:DLC Loyalty Rewards? —Legoless (talk) 22:00, 6 February 2017 (UTC)
Either put everything in the header, or nothing in the header and use {{Mod Note}} through the page. --Enodoc (talk) 00:29, 7 February 2017 (UTC)

Greymoor DLC[edit]

Since Greymoor is a DLC now shouldn't it be listed after the Harrowstorm DLC? Phoenix Neko (talk) 13:30, 18 September 2021 (UTC)

Expand DLC list into an overview table?[edit]

To me as a comparatively new player, the content and relationships of all the DLC is not at all clear. Would it be acceptable and desirable to expand the current simple listing of DLC into a table with some minimal additional information, in an attempt at a better overview?

My feeling is that the main differences to show at first glance in such an overview are whether something is a Story Zone or Group Dungeon DLC, and whether there are notable general mechanics that require this DLC (such as factions or antiquities). A possible addition could be the main story arcs. Draft example of such a table:

DLC Story zone Group content Also featuring
Imperial City Imperial City Dungeon: White-Gold Tower
Dungeon: Imperial City Prison
Orsinium Wrothgar
Thieves Guild Hew's Bane Trial Faction: Thieves' Guild
(Original table trimmed for space, see new draft below.)

JeroenB (talk) 17:59, 9 February 2022 (UTC)

This seems like it would be a great addition to the page. A clear overview without much clutter. --Ilaro (talk) 12:02, 10 February 2022 (UTC)
Thanks for supporting the idea :). Complete version in terms of content below.
Layout is a compromise: Having each dungeon on an individual row would be more 'correct', but would make the table needlessly long (see the lower draft in my Sandbox). But applying the same to Zones would lead to "Western Skyrim, Blackreach: Greymoor Caverns" on one line, making the table needlessly wide.
If there are no opposing comments by tomorrow this time, I'll attempt to place this on the main page.
If anyone feels like improving the appearance or the terminology by then, that's fine of course. Welcomed, in fact :).
-- JeroenB (talk) 20:00, 10 February 2022 (UTC)
DLC Story zone Group content Also enables
Imperial City Imperial City Dungeons: White-Gold Tower, Imperial City Prison
Orsinium Wrothgar
Thievs Guild Hew's Bane Trial: Maw of Lorkhaj Faction: Thieves Guild
Dark Brotherhood Gold Coast Faction: Dark Brotherhood
Story arc: Daedric War (*)
Shadows of the Hist Dungeons: Cradle of Shadows, Ruins of Mazzatun
Morrowind (*) Vvardenfell Trial: Halls of Fabrication
Horns of the Reach Dungeons: Bloodroot Forge, Falkreath Hold
Clockwork City (*) Clockwork City Trial: Asylum Sanctorium Transmute Station
Dragon Bones Dungeons: Fang Lair, Scalecaller Peak
Summerset (*) Summerset Trial: Cloudrest Faction: Psijic Order
Artaeum Jewelry Crafting
Wolfhunter Dungeons: March of Sacrifices, Moon Hunter Keep
Murkmire Murkmire Arena: Blackrose Prison
Story arc: Season of the Dragon
Wrathstone Dungeons: Depths of Malatar, Frostvault
Elsweyr Northern Elsweyr Trial: Sunspire Class: Necromancer
Scalebreaker Dungeons: Moongrave Fane, Lair of Maarselok
Dragonhold Southern Elsweyr
Story arc: Dark Heart of Skyrim
Harrowstorm Dungeons: Icereach, Unhallowed Grave
Greymoor Western Skyrim Trial: Kyne's Aegis Antiquities
Blackreach: Greymoor Caverns
Stonethorn Dungeons: Stone Garden, Castle Thorn
Markarth The Reach
Blackreach: Arkthzand Cavern
Story arc: Gates of Oblivion
Flames of Ambition Dungeons: The Cauldron, Black Drake Villa
Blackwood Blackwood Trial: Rockgrove Companions
Waking Flame Dungeons: The Dread Cellar, Red Petal Bastion
The Deadlands Fargrave
The Deadlands
Story arc: Legacy of the Bretons
Ascending Tide
() I'm planning to reformat the table a little bit to look more like the one on . Do y'all think we should add a column specifying into Zone DLC and Dungeon DLC like the game does? (I find that with the Imperial City DLC the line isn't always clear) The "Instanced Content" column kind of covers it already, so I'm really on the fence and not sure what to do. The Rim of the Sky (talk) 00:06, 30 July 2022 (UTC)

Inconsistent date format[edit]

Currently, the release dates in the DLC table are inconsistent in their format and the most wide-spread format (Month-abbreviation date, year) does not allow meaningful sorting by date.

I propose changing the date representation to follow the ISO 8601 specification ( By that I mean YYYY-MM-DD (i.e. 2016-03-27).

The reason for this proposal instead of simply making the change is that I'm not familiar with how UESP does things and don't know if there's any other standard for formatting dates on this wiki.

Jotoho (talk) 11:21, 23 May 2022 (UTC)

I am always in support of ISO 8601, sounds like a good solution. —⁠Legoless (talk) 13:25, 23 May 2022 (UTC)
Done. Jotoho (talk) 14:19, 23 May 2022 (UTC)

() Release dates - some are "early access" release dates, some are "true" release dates. My proposition would be to change all dates to the official release dates (i.e. Elsweyr was officially released 2019-06-04, but early access release was in May 2019). — Unsigned comment by (talk) at 11:29 on 18 August 2022 (UTC)

I have undone your edit. This page lists release dates for DLCs, not Chapters. Elsweyr came out in 2019 but it was not available as a DLC until 2020. If there are any inconsistencies on the page, they should be changed to the latter date. —⁠Legoless (talk) 12:23, 18 August 2022 (UTC)
Understood. However - talking about something released first as chapter, then "converted" to DLC - I do not see any difference between i.e. Blackwood as chapter or as DLC. It's the same Blackood in both cases :) Therefore I think we should as "release date" next to "chapter DLCs" type the initial release date (thinking of it as of "content release date"). — Unsigned comment by (talk) at 20:39 on 20 October 2022‎
Or both. --Enodoc (talk) 22:05, 21 October 2022 (UTC)

High Isle is 3,500[edit]

Someone didnt add High Isle's crown store price — Unsigned comment by JustAReader (talkcontribs) at 11:33 on 10 February 2024 (UTC)

Thanks, I added it. —Dillonn241 (talk) 01:35, 11 February 2024 (UTC)