Redguard:NPCs

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Many Non-Player Characters, or NPCs, may be found in Redguard. Similar to Battlespire, all of them have voiced dialogue. Most are unique, but there are a few classes of generic NPCs, such as guards and island thugs. It's not possible to attack unarmed people; Cyrus will simply comment, "No, s/he's unarmed."

Conversing with the inhabitants of Stros M'Kai is central to advancing the storyline. Talking to one person may open up new dialogue options with others. Each NPC's article includes their complete dialogue and how to unlock the various topics of discussion. For information about creatures in the game, see this page.

Named NPCs[edit]

Bell Tower
Favis
Cartographer's
Maiko
Catacombs
Prisoner
Draggin Tale
Dreekius
Tobias
Gerrick's Goods
Gerrick
Goblin Caverns
Kithral
Voa
Harbor Tower
Prnell
Jail
Joto
J'ffer's Books
J'ffer
League Hideout
Basil
Vander
Yaeli
Mage's Guild
Falicia
Jaganvir
N'Gasta's Tower
Iszara
N'Gasta
Observatory
Erasmo
Palace
Attrebus
Dram
Richton
Realm of Clavicus Vile
Clavicus Vile
Rollo's House
Rollo
Silversmith's
Krisandra
Smuggler's Den
Urik
Stros M'Kai
Avik
Brennan
Crendal
Kotaro
Lakene
Mariah
Siona
Trithik
Temple of Arkay
A'tor
Nidal
Yokudan Camp
Coyle
Saban
Other
Cyrus
Hakan
S'rathra

Generic NPCs[edit]

Five classes of generic NPCs exist in the game. The pirates walking around town are always friendly, and the thugs found on remote parts of the island are always hostile. Three Forebear thugs frequent the Draggin Tale and can start a brawl with Cyrus. A group of League pirates attack you at the beginning of the game, but the ones at the League hideout are friendly unless provoked.

Guards near civilization will only attack you if your weapon is drawn, you have attacked them, or after the quest Escape the Catacombs. Other guards attack regardless of your actions, such as the ones protecting the Dwarven Ruins.