Online:Reaper's March

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Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants.
Reaper's March
(lore page)
Aldmeri Dominion
Skyshards 16
Aldmeri Dominion
Northeastern Valenwood, northwestern Elsweyr
Western Reaper's March

Reaper's March, at one time known simply as Northern Valenwood, is a region connecting the jungles of Valenwood and the rolling plains of Elsweyr. Home to the cities of Arenthia and Dune as well as some Ayleid ruins, it is a unique mixture of Bosmer and Khajiiti culture. The senche-tiger native to the area is known to the locals to have mystical, almost magical alchemical properties.




Caves, Ruins and Mines[edit]

Battlefields, Cemeteries and Crypts[edit]


Group Bosses[edit]


Mundus Stones[edit]

Points of Interest[edit]

Player Houses[edit]


Connected Realms[edit]


Quest Map[edit]

Reaper's March
Moons Over Grimwatch
Eye on Arenthia
Grim Situation
The Colovian Occupation
Grimmer Still
Stonefire Machinations
A Door Into Moonlight
Hallowed To Arenthia
Hallowed To Grimwatch
The Champions at Rawl'kha
Hallowed to Rawl'kha
To Rawl'kha
To Saifa in Rawl'kha
The First Step
The Path to Moonmont
To Moonmont
Motes in the Moonlight
To Dune
The Fires of Dune
The Moonlit Path
The Den of Lorkhaj


Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
Denotes a quest which is part of the main story chain.
Denotes a story quest which is required for Cadwell's Almanac.
Denotes a story pointer which is part of the main chain.
Denotes a story pointer which is on an alternate path.
Denotes a side quest which is required for Cadwell's Almanac.
Denotes a quest which rewards a Skill Point.

Aldmeri Dominion Story Quests[edit]

Northern Woods
Alternate Story Pointers

Northern Woods Side Quests[edit]

Jodewood Side Quests[edit]

Dawnmead Side Quests[edit]

Dungeon Quests[edit]


Clue Location
East from the solemn eye's shrine. East of Fort Grimwatch Wayshrine (map)
Where temple became tree-house. Greenhill behind the temple on the cliffs (map)
In a smoldering shell. South of Old Town Cavern - Surrounded by Skeevers (map)
Overlooking the site of the fall. Rocks above Hall of Ichor, Arbordawn (map)
Camped on the way to Claw's Strike. Under bridge at West Crescent River Camp (map)
Hidden by a less subtle blade. Thormar ruins top of the rocks (map)
Dune's arcane beacon. Dune, top of the rocks next to the Mages Guild surrounded by Clannfear & Trolls (map)
Mara's devout frets in view. Fort Sphinxmoth behind broken wall (map)
Within earshot of the cheering crowd. Thissrini, from doors turn left on the rocks above Feluni's office (map)
Growling, beastly gladiators prowl. Kuna's Delve, in a barrel upper side, big room top right (map)
Treasure of the bard's tomb. Thibault's Cairn, Catacombs, Middle room surrounded by Skeletals (map)
Awash in tears underground. Weeping Wind Cave bottom room (map)
Outlaws strike skooma deals here. Claw Strike, room to the right, surrounded by Lions (map)
The folly is in passing through quickly. Farfir's Folly Across walkway in a small room (map)
Moon's light reveals its secret. Jode's Light, room to the left of the entrance, surrounded by Giant Bats (map)
Far beneath a foul manor. Group needed, 6 plus attackers at a time. Vile Manse, small room on the opposite side you go in. (map)


A map of Reaper's March


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