Imperial City

Online:Imperial City

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This article is about the place. For the DLC, see Imperial City (DLC).

Imperial City
(view on map) (lore page)
Zone Story Quests 8
Points of Interest 6
Striking Locales 6
Set Stations 3
Group Dungeons 2
World Bosses 11
Skyshards 13
The center of Cyrodiil
Loading Screen
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At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower.
The Imperial City

The Imperial City is the central city and capital of Cyrodiil and the former Empire.

Map of the Imperial City districts

The bridges to the city are all blocked with impenetrable force fields, and attempting to swim across will only result in your quick demise due to the infestation of slaughterfish. Entry is available through the Alliance War menu to all players.

The Imperial City is divided between the Imperial Sewers and the six Imperial Districts. Each Alliance has a small base in the sewers which provides quick access to the districts, but getting back to base from the districts requires traversing the sewers. Gameplay within the sewers is similar to a large Public Dungeon with PvP, while the districts function as Quest Hubs and battlegrounds. Tel Var Stones are earned and used within the City, but can be lost by dying. The Imperial City also contains the entrances to two PvE Group Dungeons, although these are separate from the campaign.


Imperial Districts[edit]

Completing the Objective in each District counts towards Points of Interest for Zone Completion.

Imperial Sewers[edit]

Killing the marked bosses in each section of the Sewers counts towards World Bosses for Zone Completion.

Striking Locales[edit]

Set Stations[edit]

Trophy Vaults[edit]

Group Dungeons[edit]

Unmarked Locations[edit]

Patrolling Horrors[edit]

Partolling Horrors are not marked on the map, but function in the same way as overland World Bosses.


Despite being located in the Imperial City, the Arcane University Battleground does not require the Imperial City DLC. It was originally part of the Morrowind Chapter, but was later made available to all players.


Story Quests[edit]

Scouting Quests[edit]

District Quests[edit]

Dungeon Quests[edit]

Other Quests[edit]



  • At its launch in Update 7, the Imperial City shared its campaign population with the rest of Cyrodiil. It was split off into its own separate campaign group after Update 22.
  • Prior to Update 22, the Imperial City was accessible via three sewer entrances located in Cyrodiil, provided your Alliance met the campaign-specific requirements. At launch, all Alliances across all campaigns had open access to the city; alternative access requirements, in which an Alliance must be in control of a certain number of keeps in order to enter the city, were later added to some campaigns. When Imperial City was transferred into its own campaign, the sewer entrances in Cyrodiil were destroyed.
  • Unlike the rest of Cyrodiil, locations where you have to enter dialogue grant a glowing blue "Sanctuary" active effect. Glowing players from different Alliances can see each other, but can't fight.
  • The city as shown in the Cinematic Trailers more closely resembles the city in Oblivion than the city as it appears in ESO, with one main bridge leading out of the western district instead of three bridges unattached to the city, and a northeastern district filled with buildings and without a central garden.
  • The Imperial City also appeared in Arena, Oblivion, and Oblivion Mobile.
  • The city as seen in ESO is rotated 30° counter-clockwise from its orientation in Oblivion. This appears to be a mistake, as it means that the entrance to the Imperial City Prison does not line up with the actual location of the prison still visible on the Cyrodiil map.
  • Many quests and NPCs were cut from the final release because play testers had a hard time discerning what they should be doing with all of the different quests around them. The cut quests, NPCs, etc are detailed here.