Online:Stonefalls

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ON-icon-location.png
Zone:
Stonefalls
(view on map) (lore page)
ON-icon-alliance-Ebonheart.png
Ebonheart Pact
Zone Story Quests 16
Wayshrines 14
Delves 6
Points of Interest 18
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 2
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Davon's Watch
Notable Treasure
Stonefalls Antiquities
Regions
Daen Seeth, Zabamat, Varanis
Location
Central Morrowind
Loading Screen
Loading screen
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end.
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Stonefalls

Stonefalls is a zone in central Morrowind. This diverse area features landscapes ranging from fungal forests to barren volcanic crags, and is home to the cities of Davon's Watch, Ebonheart and Kragenmoor.

Stonefalls' geography varies from place to place, but it is mostly a hodgepodge of terrain from the surrounding regions. Daen Seeth, the easternmost region, is home to the great volcano, Ash Mountain, which is constantly erupting, and thus the surrounding land is burned and charred, but in the city of Davon's Watch, not far off from Ash Mountain, the land is green and hilly with fungal features, like the neighboring region Bal Foyen.

Varanis, the western region of Stonefalls, is mostly a hilly, barren volcanic landscape. Another great volcano, the Tormented Spire, looms over the city of Kragenmoor in the southwest, but unlike Ash Mountain, it is not constantly churning out molten rock and lava.

In northern Zabamat lies the Ebonheart Pact-controlled Fort Virak, which protects the border with Skyrim from the wild creatures of Stonefalls such as the ferocious alits and kagouti. Also in Zabamat is the Fungal Grotto, the home of the Murkwater goblins and a hidden shrine to Mephala. In central region Zabamat lies the city of Ebonheart, which is home to a large population of Argonians, who are highly distrustful of the Dunmer living in the city.

Places[edit]

Delves[edit]

Points of Interest[edit]

Striking Locales[edit]

Set Stations[edit]

Mundus Stones[edit]

Public Dungeons[edit]

Group Dungeons[edit]

World Bosses[edit]

World Events[edit]

Player Houses[edit]

Wayshrines[edit]

Unmarked Locations[edit]

Event Hubs[edit]

Quests[edit]

Quest Map[edit]

Stonefalls
To Aid Davon's Watch
Assisting Davon's Watch
Legacy of the Ancestors
Delaying the Daggers
City Under Siege
Quiet the Ringing Bell
Mystery of Othrenis
To the Mountain
Wake the Dead
Rending Flames
To Ash Mountain
A Higher Priority
Restoring the Guardians
The Death of Balreth
In With the Tide
The Coral Heart
To Fort Virak
Taking Precautions
Breaking Fort Virak
Evening the Odds
The General's Demise
City at the Spire
Aggressive Negotiations
Saving the Son
To the Tormented Spire
Climbing the Spire
Opening the Portal
Sadal's Final Defeat

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Ebonheart Pact Story Quests[edit]

Daen Seeth
Zabamat
Varanis
Alternate Story Pointers

Daen Seeth Side Quests[edit]

Zabamat Side Quests[edit]

Varanis Side Quests[edit]

Dungeon Quests[edit]

Skyshards[edit]

Clue Location Notes
Watching lions swim to shore. Western Davon's Watch, beside the cliffs. (map)
Near Bal Foyen's gate. On the left as you leave Bal Foyen via the gate, right next to building. (map)
Staging an attack on Arand. NNW of Fort Arand, on the cliff above a small encampment of enemies. (map)
A lady on a cliff, beyond Sulfur Pools. West of Dagger's Point Invasion Camp, at the foot of a statue overlooking the sea. Northwest of Wayshrine (map)
Among mushrooms, high above Lukiul Uxith. Southeast of Lukiul Uxith, on the hillside. (map)
Among pools of fire, above Vivec's Wayshrine. South of Vivec's Antlers Wayshrine, on a tiny island in the lava flows. (map)
South on the Ashen Road, where lava flows. SSE of Magmaflow Overlook, surrounded by lava. (map)
Tucked away, on a grotto's mantel. Above and behind the entrance to Fungal Grotto. (map)
On a hillside behind a plantation. Southwest of Sathram Plantation's map marker, behind the Quarters buildings. (map)
Left to rust beside ancient arms. In Inner Sea Armature. Large room right of entrance (map)
Used to strike flames underground. In Emberflint Mine, in the room full of mushrooms on the right side of the mine, there is a passageway that takes you to the top of the room, skyshard is there. passage on left (map)
Listening to the Spinner's whispers. In Mephala's Nest. Room right of entrance. (map)
Found in soft dirt by daggers. In Softloam Cavern. Bottom lava room (map)
Where a fiery tide rises. In Hightide Hollow. Room with lava, shalks, & spiders on the right. (map)
Discovering a taste for madness. In Sheogorath's Tongue. Room right of entrance. (map)
Drowned in the south by a clever bird. In Crow's Wood. Southwest of the portal after porting. Behind rocks on edge of map (map)

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Silks of the Sun

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Flame Damage abilities.

Light Armor
Shadow of the Red Mountain

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.

Medium Armor
Shalk Exoskeleton

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.

Heavy Armor

Dungeon[edit]

Set Name Bonuses Location(s) Set Type
Spider Cultist Cowl

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Destruction Staff abilities.

Fungal Grotto Light Armor
Viper's Sting

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a Martial melee attack, you deal an additional 928 Poison damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.

Fungal Grotto Medium Armor
Dreugh King Slayer

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

Fungal Grotto Heavy Armor

Crafted[edit]

Set Name Traits Needed Bonuses Crafting Sites
Ashen Grip 3

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal Martial melee damage, you breathe fire to all enemies in front of you for 774 Flame Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.

Night's Silence 3

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 15-657 Critical Chance
5 items: Ignore the Movement Speed penalty of Sneak.

Death's Wind 3

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can occur once every 15 seconds.

Maps[edit]

A map of Stonefalls

Gallery[edit]