Online:Dungeon Sets

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Dungeon Sets are sets that provide players with various bonuses when items of the same set are equipped simultaneously. In general, minibosses will drop either a hand, waist, or feet set piece. Bosses will drop either a chest, shoulder, head or leg set piece, and the final boss of a dungeon will drop weapons or jewelry. Items constituting dungeon sets can only be found from bosses in their respective Group Dungeons, or occasionally chests in veteran mode. All dungeon sets are bind-on-pickup, but tradeable to your group for two hours. For dungeons with more than one version, all versions will drop the same sets. Sometimes, bosses will drop a unique item instead of a random item upon being defeated.

Drop Locations[edit]

Every dungeon drops pieces associated with its sets:

  • Minor bosses will drop one of: Hands, Waist, Feet, or unique item
  • Bosses will drop one of: Chest, Shoulder, Head, Legs, or unique item
  • Final bosses will drop one of: Jewelry, Weapon, Shield, or unique item
  • Miscellaneous enemies have a slight chance to drop jewelry.
  • Chests have a slight chance to drop armor, increased by the Treasure Hunter passive

Items dropped in Veteran Dungeons will always be of Epic quality, and items dropped in Normal Dungeons will always be of Superior quality.

Base Game Dungeons[edit]

Set Name Bonuses Location(s) Set Type
Lamia's Song

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Magicka Recovery
4 items: Adds 12-1096 Maximum Magicka
5 items: When you use an Ultimate ability, you heal you and your allies within 20 meters of you for 0-35 Health per point of the Ultimate's cost.

Arx Corinium Light Armor
Medusa

2 items: Adds 14-1206 Maximum Health
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: Gain Minor Force at all times, increasing your Critical Damage done by 10%.

Arx Corinium Heavy Armor
Undaunted Infiltrator

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 9-833 Weapon Critical
5 items: When you use an ability that costs Magicka, your Light Attacks deal an additional 9-774 damage and Heavy Attacks deal an additional 13-1161 damage for 10 seconds.

Arx Corinium Medium Armor
Jailbreaker

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 1-129 Stamina Recovery
5 items: Gain Minor Expedition at all times, increasing your Movement Speed by 10%.

Banished Cells Medium Armor
Sanctuary

2 items: Adds 14-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 12-1096 Maximum Magicka
5 items: Increases your healing received by 12% for you and up to 11 group members within 10 meters of you.

Banished Cells Light Armor
Tormentor

2 items: Adds 14-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: When you deal damage with a Charge ability, you gain 42-3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.

Banished Cells Heavy Armor
Bone Pirate's Tatters

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 12-1096 Maximum Stamina
5 items: While you have a drink buff active, your Max Stamina is increased by 23-2000 and Stamina Recovery by 1-150.

Blackheart Haven Medium Armor
Knight-Errant's Mail

2 items: Adds 14-1206 Maximum Health
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Weapon Damage
5 items: Adds 2-200 Weapon Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 14-1250 Health.

Blackheart Haven Heavy Armor
Undaunted Unweaver

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 9-833 Spell Critical
5 items: When you use an ability that costs Stamina, your Light Attacks deal an additional 9-774 damage and Heavy Attacks deal an additional 13-1161 damage for 10 seconds.

Blackheart Haven Light Armor
Nikulas' Heavy Armor

2 items: Adds 34-2975 Spell Resistance
3 items: Adds 34-2975 Spell Resistance
4 items: Adds 14-1206 Maximum Health
5 items: When you block a spell projectile, you have a 25% chance to reflect the spell back to the enemy.

Blessed Crucible Heavy Armor
Noble Duelist's Silks

2 items: Adds 1-129 Stamina Recovery
3 items: Adds 1-129 Spell Damage
4 items: Adds 1-129 Spell Damage
5 items: When you dodge an attack, your Light and Heavy Attacks deal an additional 14-1225 damage for 8 seconds.

Blessed Crucible Light Armor
Sword Dancer

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Weapon Damage
5 items: Adds 5-450 Weapon Damage to your Dual Wield abilities.

Blessed Crucible Medium Armor
Burning Spellweave

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Spell Damage
4 items: Adds 9-833 Spell Critical
5 items: When you deal damage with a Flame Damage ability, you have a 15% chance apply the Burning status effect to the enemy and increase your Spell Damage by 6-525 for 8 seconds. This effect can occur once every 12 seconds.

City of Ash Light Armor
Embershield

2 items: Adds 14-1206 Maximum Health
3 items: Adds 14-1206 Maximum Health
4 items: Adds 34-2975 Spell Resistance
5 items: When you deal damage with a fully-charged Heavy Attack, you have a 50% chance increase your Spell Resistance by 40-3440 and deal 12-1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.

City of Ash Heavy Armor
Sunderflame

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Weapon Damage
4 items: Adds 9-833 Weapon Critical
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 9-774 Flame Damage and reduce the enemy's Physical Resistance by 40-3440 for 8 seconds.

City of Ash Medium Armor
Ebon Armory

2 items: Adds 14-1206 Maximum Health
3 items: Adds 14-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Increases your Max Health by 546-1092 for you and up to 11 other group members within 28 meters of you.

Crypt of Hearts Heavy Armor
Leviathan

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 9-833 Weapon Critical
4 items: Adds 9-833 Weapon Critical
5 items: Adds 22-1924 Weapon Critical

Crypt of Hearts Medium Armor
Shroud of the Lich

2 items: Adds 1-129 Magicka Recovery
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Magicka Recovery
5 items: When you cast an ability while under 33% Magicka, your Magicka Recovery is increased by 12-1032 for 20 seconds. This effect can occur once every 1 minute.

Crypt of Hearts Light Armor
Armor of Truth

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Weapon Damage
5 items: When you set an enemy Off Balance, your Weapon Damage is increased by 5-450 for 10 seconds.

Darkshade Caverns Heavy Armor
Netch's Touch

2 items: Adds 9-833 Spell Critical
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: Adds 4-400 Spell Damage to your Shock Damage abilities.

Darkshade Caverns Light Armor
Strength of the Automaton

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Weapon Damage
5 items: Adds 4-400 Weapon Damage to your Physical Damage abilities.

Darkshade Caverns Medium Armor
Draugr Hulk

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 12-1096 Maximum Stamina
5 items: Adds 29-2540 Maximum Stamina

Direfrost Keep Medium Armor
Ice Furnace

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 9-833 Spell Critical
4 items: Adds 1-129 Weapon Damage
5 items: When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 34-997 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

Direfrost Keep Heavy Armor
Magicka Furnace

2 items: Adds 34-2975 Physical Resistance
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: When you take damage from a melee attack while you are under 80% Magicka, restore 93-8000 Magicka. This effect can occur once every 30 seconds.

Direfrost Keep Light Armor
Barkskin

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 34-2975 Physical Resistance
5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 23-2000 Health and restore 11-1000 Stamina. This effect can occur once every 5 seconds.

Elden Hollow Medium Armor
Light Speaker

2 items: Adds 9-833 Spell Critical
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: Adds 5-450 Spell Damage to your Restoration Staff abilities.

Elden Hollow Light Armor
Undaunted Bastion

2 items: Adds 14-1206 Maximum Health
3 items: Adds 34-2975 Physical Resistance
4 items: Adds 34-2975 Spell Resistance
5 items: When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 160-13760 damage for 6 seconds. This effect can occur once every 10 seconds.

Elden Hollow Heavy Armor
Dreugh King Slayer

2 items: Adds 1-129 Weapon Damage
3 items: Adds 1-129 Weapon Damage
4 items: Adds 9-833 Weapon Critical
5 items: Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.

Fungal Grotto Heavy Armor
Spider Cultist Cowl

2 items: Adds 9-833 Spell Critical
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: Adds 5-450 Spell Damage to your Destruction Staff abilities.

Fungal Grotto Light Armor
Viper's Sting

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 9-833 Weapon Critical
5 items: When you deal damage with a melee attack, you deal an additional 70-6400 Poison Damage over 4 seconds. This effect can occur once every 4 seconds.

Fungal Grotto Medium Armor
Durok's Bane

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the attacker for 10 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 1 second.

Selene's Web Heavy Armor
Hircine's Veneer

2 items: Adds 1-129 Stamina Recovery
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Stamina Recovery
5 items: Increases your Stamina Recovery by 12% for you and up to 11 other group members within 28 meters of you.

Selene's Web Medium Armor
Vestments of the Warlock

2 items: Adds 1-129 Magicka Recovery
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Magicka Recovery
5 items: When you cast an ability while under 33% Magicka, you restore 104-9000 Magicka. This effect can occur once every 1 minute.

Selene's Web Light Armor
Knightmare

2 items: Adds 34-2975 Physical Resistance
3 items: Adds 14-1206 Maximum Health
4 items: Adds 1-129 Weapon Damage
5 items: When you deal melee damage, you have a 20% chance to apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 15%.

Spindleclutch Heavy Armor
Prayer Shawl

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Spell Damage
4 items: Adds 1-129 Magicka Recovery
5 items: When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 28-2425 damage for 6 seconds.

Spindleclutch Light Armor
Spelunker

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 1-129 Weapon Damage
5 items: Adds 4-400 Weapon and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore 17-1500 Stamina.

Spindleclutch Medium Armor
Jolting Arms

2 items: Adds 14-1206 Maximum Health
3 items: Adds 34-2975 Spell Resistance
4 items: Adds 34-2975 Spell Resistance
5 items: When you block an attack, you have a 50% chance to charge your arms, causing your next Bash ability to deal an additional 67-5805 Shock Damage and increase your Spell Resistance by 75-6450 for 6 seconds.

Tempest Island Heavy Armor
Overwhelming Surge

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Spell Damage
4 items: Adds 1-129 Spell Damage
5 items: When you activate a Class ability, you have a 15% chance to surround yourself with a torrent that deals 22-1892 Shock Damage to the closest enemy within 12 meters of you every 1 second for 6 seconds.

Tempest Island Light Armor
Storm Master

2 items: Adds 9-833 Weapon Critical
3 items: Adds 9-833 Weapon Critical
4 items: Adds 1-129 Weapon Damage
5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light Attacks deal an additional 15-1333 Shock Damage for 20 seconds.

Tempest Island Medium Armor
Oblivion's Edge

2 items: Adds 9-833 Weapon Critical
3 items: Adds 1-129 Weapon Damage
4 items: Adds 1-129 Stamina Recovery
5 items: Adds 1-129 Weapon Damage
5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 20-1720 Health.

Vaults of Madness Medium Armor
Rattlecage

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Spell Damage
4 items: Adds 1-129 Spell Damage
5 items: Adds 1-100 Spell Damage
5 items: Gain Major Sorcery at all times, increasing your Spell Damage by 20%.

Vaults of Madness Heavy Armor
The Worm's Raiment

2 items: Adds 1-129 Spell Damage
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Magicka Recovery
5 items: Reduces the cost of your Magicka abilities by 4% for you and up to 11 other group members within 28 meters of you.

Vaults of Madness Light Armor
Crusader

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 12-1096 Maximum Stamina
5 items: Increases the duration of the dodge chance bonus of Roll Dodge by 0.3 seconds.

Volenfell Medium Armor
Duneripper's Scales

2 items: Adds 14-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: While you are blocking, your Physical and Spell Resistance is increased by 50-4300.

Volenfell Heavy Armor
Treasure Hunter

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 9-833 Spell Critical
4 items: Adds 9-833 Spell Critical
5 items: Adds 1-100 Spell Damage
5 items: Gain Major Prophecy at all times, increasing your Spell Critical rating by 2191.

Volenfell Light Armor
Combat Physician

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 9-833 Spell Critical
4 items: Adds 9-833 Spell Critical
5 items: When you critically heal a friendly target, you grant them a damage shield that absorbs 95-8195 damage for 6 seconds. This effect can occur once every 6 seconds.

Wayrest Sewers Light Armor
Sergeant's Mail

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Health Recovery
4 items: Adds 1-129 Weapon Damage
5 items: Increases the damage of your fully-charged Heavy Attacks by 19-1634.

Wayrest Sewers Heavy Armor
Toothrow

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 9-833 Weapon Critical
4 items: Adds 9-833 Weapon Critical
5 items: Adds 1-100 Weapon Damage
5 items: Gain Major Savagery at all times, increasing your Weapon Critical rating by 2191.

Wayrest Sewers Medium Armor

DLC DungeonsCrown Store[edit]

Set Name Bonuses Location(s) Set Type
Blooddrinker

2 items: Adds 9-833 Weapon Critical
3 items: Adds 1-129 Weapon Damage
4 items: Adds 9-833 Weapon Critical
5 items: Increases the damage you deal with bleed damage over time effects by 20%.

Bloodroot ForgeHorns of the Reach (Crown Store) Medium Armor
Flame Blossom

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Spell Damage
4 items: Adds 17-1487 Spell Penetration
5 items: When you deal damage, you have a 10% chance to summon a line of flame that moves forward after 1 second, dealing 93-8000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

Bloodroot ForgeHorns of the Reach (Crown Store) Light Armor
Hagraven's Garden

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.

Bloodroot ForgeHorns of the Reach (Crown Store) Heavy Armor
Gossamer

2 items: Adds 1-129 Magicka Recovery
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 12-1096 Maximum Magicka
5 items: When you heal a friendly target, you have a 10% chance to grant them Major Evasion for 6 seconds, increasing their dodge chance by 15%.

Cradle of ShadowsShadows of the Hist (Crown Store) All Weights
Hand of Mephala

2 items: Adds 4% Healing Taken
3 items: Adds 14-1206 Maximum Health
4 items: Adds 34-2975 Physical Resistance
5 items: When you take damage, you have a 10% chance to cast a web around you for 5 seconds, reducing the Movement Speed of enemies within by 50%. After 5 seconds the webs burst into venom, dealing 30-2580 Poison Damage and applying Minor Fracture to any enemy hit for 5 seconds, reducing their Physical Resistance by 1320.

Cradle of ShadowsShadows of the Hist (Crown Store) All Weights
Widowmaker

2 items: Adds 9-833 Weapon Critical
3 items: Adds 9-833 Weapon Critical
4 items: Adds 12-1096 Maximum Stamina
5 items: When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 90-7740 Poison Damage to all enemies within 5 meters.

Cradle of ShadowsShadows of the Hist (Crown Store) All Weights
Draugr's Rest

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Magicka Recovery
4 items: Adds 2% Healing Done
5 items: When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 121-11000 Health over 10 seconds. This effect can occur once every 10 seconds.

Falkreath HoldHorns of the Reach (Crown Store) Light Armor
Ironblood

2 items: Adds 14-1206 Maximum Health
3 items: Adds 34-2975 Physical Resistance
4 items: Adds 34-2975 Spell Resistance
5 items: When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.

Falkreath HoldHorns of the Reach (Crown Store) Heavy Armor
Pillar of Nirn

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 9-833 Weapon Critical
4 items: Adds 1-129 Weapon Damage
5 items: When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 23-2000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 90-8000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

Falkreath HoldHorns of the Reach (Crown Store) Medium Armor
Leeching Plate

2 items: Adds 14-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: When you take damage, you have a 8% chance to summon a cloud of leeching poison under the attacker that deals 14-1204 Poison Damage in a 4 meter radius every 1 second for 5 seconds and heals you for 100% of the damage caused.

Imperial City PrisonImperial City (Crown Store) Heavy Armor
Scathing Mage

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 9-833 Spell Critical
4 items: Adds 9-833 Spell Critical
5 items: When you deal direct Critical Damage, you have a 20% chance to increase your Spell Damage by 6-516 for 6 seconds. This effect can occur once every 6 seconds.

Imperial City PrisonImperial City (Crown Store) Light Armor
Sheer Venom

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Weapon Damage
4 items: Adds 1-129 Weapon Damage
5 items: When you deal damage with an Execute ability you infect the enemy, dealing 98-8428 Poison Damage over 6 seconds. This effect can occur once every 6 seconds.

Imperial City PrisonImperial City (Crown Store) Medium Armor
Amber Plasm

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 9-833 Spell Critical
4 items: Adds 1-129 Spell Damage
5 items: Adds 2-250 Stamina Recovery
5 items: Adds 2-250 Magicka Recovery

Ruins of MazzatunShadows of the Hist (Crown Store) Light Armor
Aspect of Mazzatun

2 items: Adds 14-1206 Maximum Health
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 12-1096 Maximum Magicka
5 items: When you take damage while under 30% Health, you heal for 82-7052 Health and restore 70-6020 Magicka and Stamina. This effect can occur once every 45 seconds.

Ruins of MazzatunShadows of the Hist (Crown Store) Heavy Armor
Heem-Jas' Retribution

2 items: Adds 1-129 Stamina Recovery
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 9-833 Weapon Critical
5 items: When an enemy within 28 meters of you dies, you gain Major Berserk for 3 seconds, increasing your damage done by 25%.

Ruins of MazzatunShadows of the Hist (Crown Store) Medium Armor
Brands of Imperium

2 items: Adds 14-1206 Maximum Health
3 items: Adds 14-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you have a 10% chance to grant you and your allies within 8 meters a damage shield that absorbs 140-12040 damage for 6 seconds. This effect can occur once every 15 seconds.

White-Gold TowerImperial City (Crown Store) Heavy Armor
Essence Thief

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Weapon Damage
5 items: When you deal damage with a Light Attack, you have a 15% chance to draw essence from the enemy. Collecting the essence heals you 50-4300 Health, restores 50-4300 Stamina, and increases your damage done by 12% for 10 seconds.

White-Gold TowerImperial City (Crown Store) Medium Armor
Spell Power Cure

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: When you heal a friendly target that is at 100% Health, you have a 50% chance to increase their Weapon and Spell Damage by 3-258 for 10 seconds.

White-Gold TowerImperial City (Crown Store) Light Armor