Online:Dunmer

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
ON-icon-Dunmer.png
ON-concept-Dunmer.png

The Dunmer, also known as Dark Elves, are the ash-skinned, typically red-eyed elven peoples of Morrowind. "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on. The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their Aldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 300-year-old Dunmer being very, very old. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races.

Dunmer distrust and are treated distrustfully by other races. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Young female Dunmer have a reputation for promiscuity in some circles. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind are known to be considerably less friendly than those who grew up in the Imperial tradition.

For more information, see the main lore article.

In-Game Description[edit]

The racial skills of the Dark Elves reflect their intellect and natural agility, giving them bonuses in stamina, magicka, dual wielding, fire magic, fire resistance, lava resistance, and elemental damage, including frost, flame, and shock damage.

Skill Perks[edit]

Dunmer have an associated skill line that complements their lore-based abilities, with a focus on their balance between magicka and stamina and their adaption to magical fire. Abilities are listed below. Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Icon-notice.png

Skills with this icon may need to be updated following changes in Update 18.

Passive Abilities[edit]

Name Player Level Skill Rank Description
ON-icon-skill-Dunmer-Ashlander.png Ashlander 1 1 free Increases your experience gain with the Dual Wield skill line by 15%. Reduces your damage taken from environmental lava by 50%.
ON-icon-skill-Dunmer-Dynamic.png Dynamic 5 1 Increases your Max Magicka and Max Stamina by 2%.
15 2 Increases your Max Magicka and Max Stamina by 4%.
30 3 Increases your Max Magicka and Max Stamina by 6%.
ON-icon-skill-Dunmer-Resist Flame.png Resist Flame 10 1 Increases your Max Magicka by 1% and Flame Resistance by 693. Gain immunity to the burning status effect.
20 2 Increases your Max Magicka by 2% and Flame Resistance by 1386. Gain immunity to the burning status effect.
40 3 Increases your Max Magicka by 3% and Flame Resistance by 2079. Gain immunity to the burning status effect.
ON-icon-skill-Dunmer-Destructive Ancestry.png Destructive Ancestry 25 1 Increases your Flame Damage by 3%.
35 2 Increases your Flame Damage by 5%. Increases your Frost and Shock Damage by 1%.
50 3 Increases your Flame Damage by 7%. Increases your Frost and Shock Damage by 2%.