This is the main discussion forum used for community-wide discussions about UESP's operations, policies, design, and improvement.
All members of the community are welcome to contribute to this page. Please sign and date your post by typing ~~~~ or clicking the signature icon in the edit toolbar. If you would like to start a new inquiry, please place it at the bottom of the page with a two-tier (==) heading.
Before starting a discussion here, please review the list of other community pages below, as your question or suggestion may be more appropriate on another page.
Other pages for community-wide or general questions include:
Specific requests can be made on these pages:
In addition, past discussions from the Community Portal can be found at:
- Active Discussions
Many discussions of community-wide interest are held on pages other than the community portal. Discussions about specific policies belong on the policy talk pages, for example. The following table lists other discussions that are currently in progress on other talk pages. If you start a discussion on another talk page, please add it to this list. If a discussion listed here has been inactive (i.e., no comments of any type in at least a week), please remove it from the list.
|Location||Date started||Topic||Listed here by|
|Legends talk:Concept Art||23 June 2017||Card Art Terminology||Dwarfmp|
Help recovering a lost 2016 interview with Lawrence Schick
Almost a year ago, in late July, Lawrence Schick participated in a second interview with op-cast.com (after this one). It included a number of small lore details that I had hoped to add to several pages, but I never got around to it. I finally remembered the interview in recent days, but I found out that the site that hosted the podcast is gone and I'm having trouble finding any copy or archive of the interview elsewhere. It also was never transcribed at UESP like the first interview. This is the original URL where the podcast was located: http://www.op-cast.com/eso-rp/special-zos-lore-master-interview-with-lawrence-schick
All I have left are my brief notes on the podcast, which I've posted to pastebin. The obvious problem is that without that podcast at hand, none of my notes can be properly sourced or verified. If anyone can provide a copy of the podcast, I would be very thankful. Croaker (talk) 23:26, 15 June 2017 (UTC)
- Ah, that's a shame. Might be worth trying to contact the creators? —Legoless (talk) 23:39, 15 June 2017 (UTC)
I've seen that a few people have been adding red links to Online:Ancestral Tombs, which means that there is demand for such a page. I'd like to create it, but I'm not sure how to approach it, as the ancestral tombs fall into a few categories:
- The named and accessible tombs that are related to certain quests; some of them have a loading screen, while others don't.
- The named and accessible tombs that are not related to any quest (for example the Llando Ancestral Tomb)
- The 30 named and inaccessible tombs that are relevant for the Ancestral Tombs Hunter achievement.
- The unnamed and inaccessible tombs that are decribed in the article Online:Unnamed Locations in Vvardenfell#Ancestral Tombs.
- Not sure about the last one, but definitely the others, with probably the achievement ones first. --Enodoc (talk) 16:39, 17 June 2017 (UTC)
Card Art implementations
This may not be the ideal location to discuss, but I didn't really know where else to do so. Anyway, I've stumbled upon, and have been uploading, a lot of Legends art, and adding card art to their card articles has been largely done through a gallery, with short descriptions.
I wanted to refine the gallery concept, since getting more art could make these a bit awkward considering layout and descriptions. I tried something different and added pixel size in the description in lieu of a written description such as "cropped version of larger resolution" (see this page for an example). I think this makes it a lot clearer as to what the image actually is, because you can tell from the thumb whether it's cropped or not, and "high(er) resolution" is simply unclear.
However, there has been negative feedback on this concept, so I'd like to discuss this before adding all these images to the articles. Any other ideas or suggestions? ~ Dwarfmp (talk) 00:03, 25 June 2017 (UTC)
- On layout alone it looks horribly overcrowded. I tested it with a NewLine and though the whitespace is almost as bad it is to me more preferable. I also found a 1500px square quality copy of the full image (the 512px) with better focus (you can see the buildings behind the dust to the upper center-right), so there should be a better version of the widescreen one somewhere, or find a copy without the false copyright claim attached to it that was on the one I found. Silence is GoldenBreak the Silence 01:02, 25 June 2017 (UTC)