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Daggerfall Covenant
Zone Story Quests 11
Wayshrines 11
Delves 6
Points of Interest 20
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 3
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Notable Treasure
Bangkorai Antiquities
Mournoth, Ephesus, Fallen Wastes
Eastern High Rock, northern Hammerfell
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This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore.

Bangkorai is a region connecting the northern reaches of Hammerfell with the east of High Rock. It stretches from the heavily forested border with Stormhaven in the north, to the blistering heat of the Alik'r Desert in the south. The Bangkorai Pass in the middle of the region marks the border between the region of Ephesus in High Rock, and the Fallen Wastes in Hammerfell.

The Reachmen have been causing trouble in the north of region, and there are fears of an Imperial invasion from the south. As a result the populace is unsettled, hoping for aid from either King Fahara'jad in Sentinel, or High King Emeric of Wayrest and the Daggerfall Covenant, to repel the troublemakers.

The region of Mournoth in the north is centered around the Bjoulsae River estuary and the port city of Evermore. The climate here is temperate, and the weather switches periodically between sunshine and showers. The witches of Glenmoril Wyrd have camps in the area, and they are becoming increasingly wary of the Dark Witnesses, a Reachman clan who have long desired to see Mournoth returned to the Reach.

Ephesus is the narrow central region of Bangkorai, which shares most of the geographical aspects of its northern neighbor. The region stretches between St Pelin's Graveyard in the west, and the ancient ruin known as Arlimahera's Grip in the east. The Knights of Saint Pelin maintains the Bangkorai Garrison in the center of the region, which guards the pass between Ephesus and the Fallen Wastes. Even when the pass is closed, it is possible to travel between these two regions using the Sunken Road.

Although traditionally part of Hammerfell, the Fallen Wastes are currently ruled from Evermore like the rest of Bangkorai; however, sightings of the Seventh Legion near Hallin's Stand have lead to fears of annexation by the Imperials.



Points of Interest[edit]

Striking Locales[edit]

Set Stations[edit]

Mundus Stones[edit]

Public Dungeons[edit]

Group Dungeons[edit]

World Bosses[edit]

World Events[edit]

Player Houses[edit]


Unmarked Locations[edit]

Connected Worlds[edit]


Quest Map[edit]

Dark Wings
A City in Black
Imperial Infiltration
Leading the Stand
Beyond the Call
Destroying the Dark Witnesses
Searching for the Searchers
Heart of Evil
Report to Evermore
The Parley
Rendezvous at the Pass
Imperial Curiosity
Storming the Garrison
Striking Back
Hallin's Burden
The Lion's Den
A Thirst for Revolution
The Shifting Sands of Fate
Trials and Tribulations
To Walk on Far Shores


Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
Denotes a quest which is part of the main story chain.
Denotes a story quest which is required for Cadwell's Almanac.
Denotes a missable pointer quest which is part of the main chain.
Denotes a missable pointer quest which is on an alternate path.
Denotes a side quest which is required for Cadwell's Almanac.
Denotes a quest which rewards a Skill Point.

Daggerfall Covenant Story Quests[edit]

Fallen Wastes
Alternate Story Pointers

Mournoth Side Quests[edit]

Ephesus Side Quests[edit]

Fallen Wastes Side Quests[edit]

Dungeon Quests[edit]


Clue Location Notes
A scenic view of Evermore's bridge. Outside Evermore on cliffs above the outlaw refuge. (map)
Listening to Silaseli's whispers. Beside the Silaseli Ruins workshop. (map)
Tossed into a coveside tower. In a dilapidated tower west of Jackdaw Cove. (map)
Answer the call to battle. Eastside of Martyr's Crossing outside fence. (map)
Secret shrine by Pelin's Church. Behind Pelin's Church. (map)
Hears hags but sees mobile limbs. On the shore of the northeastern lake at Viridian Woods (map)
Waiting to be inducted to the Hall. East of Onsi's Breath Wayshrine and north of the Hall of Heroes in a niche at the end of the road. (map)
Take a fall from the grotto. South of the Fallen Grotto, above the waterfall at Nilata Falls with Lamia. (map)
Nested in an Imperial camp. Basking Grounds in a cart. (map)
Sent away to stay with the dead. Crypt of the Exiles, large room in corner with ghosts. (map)
Tragic tale of architect and princess. Klathzgar, bottom room. (map)
Found in spite. Torog's Spite, in a barrel in big room left of entrance. (map)
Where a stormy ritual brews. Rubble Butte, bottom room in curve. (map)
Stuck in a troll's maw. In Troll's Toothpick, in a square room with troll, left of the entrance. (map)
Bjoulsae bandits' hidden lair. Viridian Watch, big room straight from entrance. (map)
Meddling Imperials disrupt the wheel. Razak's Wheel, in the oval room with 3 pillars behind a machine. (map)



Set Name Bonuses Armor Weight
Seventh Legion Brute

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Health Recovery
4 items: Adds 15-657 Critical Chance
5 items: When you cast an ability that increases your Physical or Spell Resistance while in combat, you gain 7-341 Weapon and Spell Damage and 7-341 Health Recovery for 15 seconds. This effect can occur every 15 seconds.

Heavy Armor
Spriggan's Thorns

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 80-3460 Offensive Penetration

Medium Armor
Vampire Lord

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.

Light Armor


A map of Bangkorai


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