Online:Arenthia

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ON-mapicon-City.png
City:
Arenthia
(view on map) (lore page)
ON-icon-alliance-Aldmeri.png
Quest Hub
Discoverable Yes
Completion Objective
Occupants
(Removed once city is liberated): Highland Archer, Highland Marauder, Highland Pyromancer, Highland Sentry, Highland Soldier
Temple to the Divines: Dar-m'Athra Infernal, Dar-m'Athra Shade, Stonefire Pyromancer, Stonefire Quickblade
(Quest-specific): General Lavinia, Mane Akkhuz-ri, Nero Rosentius, Robhemad, Slays-No-Dragons
Zone
Northern WoodsReaper's March
Location
Northern Reaper's March
Services
Houses
Other Buildings
Arenthia

Arenthia is a city in northern Reaper's March. The city has been seized by Colovian invaders led by General Lavinia. The majority of the city is only accessible during the two major quests here: you cannot enter the Residential District, Temple District, or Tower District before or after these quests.

The city consists of two well differentiated areas: the Imperial-style citadel, to the south, and the Khajiit-style shantytown, to the north and by the river. At the same time, the citadel has three districts: the Residential District, the Temple District, and the Tower District. Due to the position of Arenthia, the Second Empire constructed Arenthia over an older Bosmer settlement to serve as a center of trade between Colovia, Anequina and Valenwood. Arenthia docks are also very busy and ships loaded with wood sail down the Strid River. Skooma smugglers are present in the city and they operate out of the city's disused Temple to the Divines. Arenthia was deemed to be militarily strategic too, for which reason the citadel was heavily fortified with tall walls and defensive towers, and two big stone bridges were constructed across the Strid to ease troop movements between Cyrodiil, Valenwood and Elsweyr.

Although nominally part of Valenwood, there is a heavy Khajiit presence as it has a Clan Mother, Kazirra, as its leader. After the city is retaken, the Imperials flee the city and the citadel becomes inaccessible, but life in the rest of the town normalizes and Resistance soldiers patrol the streets.

The dro-m'Athra are also conspiring to take the city, but its menace is contained to one dissident for now.

Sakaneth the traveling merchant walks along the road between Arenthia and the Northern Woods Dolmen.

Related Quests[edit]

Shops and Services[edit]

Other Places[edit]

Arenthia Wayshrine

People[edit]

Arenthia Residential District°
Centurion Gavo
Arenthian Steeds & Coursers
Lennar
The Empty Tankard
Arnuulle
Ghornugag
Mahirr Chef
Razila Brewer
Fighters Guild
Glud Two-Axes Armsman
Merani
Muzuli Hall Steward
Inconspicuous House
Banda
Kazirra
Orthoron
Zarziri
Mages Guild
Anyon Magister
Randor Mystic
Rutabeeh Magus
Riverside Traders
Amu
Bezur
Harashur
Lamanu Merchant
Naballi
Nurud
Sunie Pack Merchant
Tashishi
Udanta
Zaina
The Steel Pauldron
Radreth Daintyfoot Leatherworker
Rooglag gro-Uzug Armorer
Tralor Tailor
Two Notched Hilts
Meema-Zaw
Tinti Weaponsmith
Yana Woodworker
Zetisha's Tack and Tackle
Maguzas
Marasadra
Sanas Indoren Stablemaster
Zetisha Merchant
Town Square
Athadda °
Aznabi
Daenilroth
Enarri
Grethveta
Kirai-la
Malazu °
Mirari °
Naiba °
Sinarril
Thaenor
Tohiba
Zadala
°Only accessible during The Colovian Occupation

Maps[edit]

Gallery[edit]

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