Skyrim:The Reach
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Capital | Markarth (map) | |
Jarl's Residence | Understone Keep | |
Military Fort | Fort Sungard | |
Initial Affiliation | Imperial | |
Imperial Government | ||
Jarl | Igmund | |
Steward | Raerek | |
Housecarl | Faleen | |
Stormcloaks Government | ||
Jarl | Thongvor Silver-Blood | |
Steward | Reburrus Quintilius | |
Housecarl | Yngvar the Singer |
The Reach is a hold in western Skyrim, with Markarth as its capital. It is initially affiliated with the Imperial Legion, but can be captured by the Stormcloaks after completing Compelling Tribute and The Battle for Fort Sungard. It can also change sides as part of negotiations during Season Unending.
The terrain is very mountainous, containing the Druadach Mountains. The far eastern edge of the hold from Broken Tower Redoubt in the north to Fort Sungard in the south is more hilly. The mighty Karth River and several smaller tributaries originate here.
The Reach is home to the native Forsworn, who will attack any outsiders on sight.
Flora and Fauna[edit]
The most characteristic flora are the juniper berry bushes which are native to the Reach. Hanging moss, more common to caves, also seems to thrive there. Mora tapinella and sparse populations of mountain flowers are to be found throughout the hold but in the northeast the flowers can be quite common.
Places[edit]
All locations in the Reach with individual map markers are listed. There are a few places without map markers listed for their significance.
Hold Capital[edit]
- Markarth — A major city in the southwest of Skyrim near the border of High Rock, and the capital of the Reach. (map)
- Understone Keep — An ancient Dwarven keep built into the mountainside, used as a palace by the Jarl of Markarth. (map)
- Markarth Stables — A stable located outside Markarth, opposite the entrance. (map)
Farms, Towns, and Settlements including Orc Strongholds and Inns[edit]
- Cliffside Retreat — A small shack south of Dragon Bridge. (map)
- Dushnikh Yal — A prosperous Orc stronghold in the southwest of Skyrim, southeast of Markarth. (map)
- HendraheimCC — A Nordic hall player home in the Reach, north of Bilegulch Mine. (map)
- Karthwasten — A small mining town in the Reach. (map)
- Mor Khazgur — An Orc stronghold in the far northwest of Skyrim, west of Solitude and north of Markarth. (map)
- Old Hroldan Inn — A remote inn in the Reach where Tiber Septim once stayed. (map)
- Salvius Farm — A small farm east of Markarth. (map)
Camps, including Giant Camps and Military Camps[edit]
- Druadach Redoubt — A small Forsworn camp and cave south of Mor Khazgur. (map)
- Karthspire — A large Forsworn camp and cave east of Markarth. (map)
- Karthspire Camp — A large Forsworn camp and cave east of Markarth. (map)
- Reach Imperial Camp — An Imperial camp in the Reach, located south of Bthardamz and west of Karthwasten. (map)
- Reach Stormcloak Camp — A Stormcloak camp in the Reach, located west of Liar's Retreat and northeast of Karthwasten. (map)
Caves[edit]
- Blind Cliff Cave — A medium-sized cave southwest of Karthwasten along the banks of the Karth River containing Forsworn. (map)
- Bruca's Leap Redoubt — A small cave inhabited by Forsworn. (map)
- Darkfall CaveDG — A small cave south of Mor Khazgur containing frostbite spiders and trolls. (map)
- Gloomreach — A medium-sized cave in the Reach containing chaurus and Falmer. (map)
- Liar's Retreat — A small cave and connected underground cellar northwest of Broken Tower Redoubt and northeast of Karthwasten containing bandits and invading Falmer. (map)
- Purewater Run — A small cave south-southeast of Markarth containing slaughterfish. (map)
- Reachcliff Cave — A small cave east-southeast of Markarth containing draugr. (map)
- Reachwater Rock — A small cave east-southeast of Markarth containing draugr. (map)
- Rebel's Cairn — A small cave northwest of Rorikstead. (map)
- Red Eagle Redoubt — A small cave and two exterior camps east of Markarth containing Forsworn. (map)
- Runoff CavernsCC — A large cave west of Lost Valley Redoubt containing mercenaries, Dwarven automatons, atronachs, ice wraiths, spriggans, and animals. (map)
Dragon Lairs[edit]
- Dragontooth Crater — A dragon lair north-northwest of Karthwasten. (map)
Mines[edit]
- Kolskeggr Mine — A small gold mine and settlement east-northeast of Markarth initially containing Forsworn. (map)
- Left Hand Mine — A small iron mine and settlement southeast of Markarth. (map)
- Soljund's Sinkhole — A small moonstone mine and settlement east of Markarth initially containing draugr. (map)
Ruins including Dwarven and Nordic[edit]
- ArkngthamzDG — A small Dwarven ruin southeast of Dushnikh Yal containing Dwarven automatons, Falmer, and chaurus. (map)
- Bthardamz — A large Dwarven ruin west-northwest of Karthwasten containing Afflicted and Dwarven automatons. (map)
- Deepwood Redoubt — A large Nordic ruin west of Dragon Bridge containing Forsworn. (map)
- Dustman's Cairn — A medium-sized Nordic ruin northwest of Whiterun containing Silver Hands, draugr, frostbite spiders, and skeevers. (map)†
- Four Skull Lookout — A small outdoor Nordic ruin south of Karthwasten containing bandits. (map)
- Hag Rock Redoubt — A small Nordic ruin located south of Markarth. (map)
- Hag's End — A small Nordic ruin west of Dragon Bridge containing a hagraven, hags, and witches. (map)
- Lost Valley Redoubt — A massive Nordic ruin inhabited by Forsworn and hagravens. (map)
- Nchuand-Zel — A large Dwarven ruin accessed from inside Understone Keep. (map)
- Ragnvald — A medium-sized Nordic ruin north of Markarth containing draugr and the dragon priest Otar the Mad. (map)
- Reachwind Eyrie — A small Dwarven tower east-southeast of Markarth. (map)
- Valthume — A medium-sized Nordic ruin southeast of Markarth containing draugr, frostbite spiders, skeevers, and the dragon priest Hevnoraak. (map)
Standing Stones and Daedric Shrines[edit]
- The Lover Stone — One of the thirteen Standing Stones scattered across Skyrim. (map)
- Shrine to Peryite — The shrine to the Daedric Prince Peryite. (map)
Towers and Forts[edit]
- Bleakwind Bluff — A small ruined Nordic tower inhabited by hagravens and Forsworn, located northwest of Rorikstead on an outcrop of rock. (map)
- Broken Tower Redoubt — A medium-sized fort east of Karthwasten containing Forsworn. (map)
- Cradle Stone Tower — A small ruined Nordic tower west of Bard's Leap Summit containing a hagraven. (map)
- Dead Crone Rock — A small ruined Nordic tower inhabited by Forsworn, located south-southwest of Markarth, just above Hag Rock Redoubt. (map)
- Fort Sungard — A large fort east-southeast of Markarth initially occupied by Forsworn. (map)
- Harmugstahl — A small fort north of Karthwasten containing the warlock Kornalus and his enchanted frostbite spiders. (map)
- Sundered Towers — A small pair of linked ruined Nordic towers southeast of Karthwasten containing Forsworn and hagravens. (map)
Landmarks, including Bodies of Water, Clearings, Ships and Shipwrecks[edit]
- Bard's Leap Summit — A wooden plank at the very top of Lost Valley Redoubt. (map)
- Deep Folk Crossing — An ancient Dwarven bridge over a weir with structures at either end in the northern part of the Reach. (map)
- Druadach Mountains — A mountain range in western Skyrim serving as a natural barrier to separate Skyrim from High Rock and Hammerfell. (map)
- Karth River — A river flowing from Markarth to Solitude. (map)
- Reachwind Eyrie — A small Dwarven tower east-southeast of Markarth. (map)
- Sky Haven Temple — A large mountaintop fort that served as the major Blades temple and outpost in Skyrim, now long abandoned and in Forsworn territory. (map)
Unmarked Places[edit]
- There are three Dragon Mounds in the Reach.
- West of Bruca's Leap Redoubt.
- West of The Lover Stone.
- South of Karthspire Camp.
- There are three Shrines in the Reach.
- A Shrine of Dibella south of Old Hroldan Inn.
- A Shrine of Mara south of Soljund's Sinkhole.
- A Shrine of Zenithar west of Four Skull Lookout.
The Reach Quests[edit]
Quests that are started in or related to the Reach (except for radiant quests begun in other holds) are listed here:
Main Quest[edit]
- Alduin's Wall: Locate the prophecy within Sky Haven Temple.
- Elder Knowledge: Recover an Elder Scroll to learn an Ancient Secret.
Imperial Legion Civil War Quests[edit]
- Reunification of Skyrim: Reunite Skyrim under the leadership of the Empire. (radiant)
- The Battle for Fort Sungard: Retake Fort Sungard for the Imperials. (radiant)
Stormcloaks Civil War Quests[edit]
- Liberation of Skyrim: Drive the Imperials from Skyrim. (radiant)
- Compelling Tribute: Blackmail a Talos worshipper into helping the Stormcloaks. (radiant)
- The Battle for Fort Sungard: Take this fort in the name of the Stormcloaks. (radiant)
Daedric Quests[edit]
- The Taste of Death: Prepare a feast for the Lady of Decay.
- The Only Cure: Slay an apostate worshipper for the Daedra Lord Peryite.
- The House of Horrors: Help Molag Bal take revenge upon a servant of Boethiah. (radiant)
Dark Brotherhood[edit]
- Mourning Never Comes: Help Muiri get her revenge.
- Recipe for Disaster: Assume the identity of the famous Gourmet in an effort to assassinate the Emperor.
- Kill Ma'randru-jo: Assassinate Ma'randru-jo to complete a Dark Brotherhood contract.
- Locate the Assassin of Old: Find the Dark Brotherhood Assassin.
Thieves Guild[edit]
- Hard Answers: Help translate Gallus's journal.
- No Stone Unturned: Find the 24 gems to restore the Crown of Barenziah.
- Silver Lining: Recover a stolen silver mold for a silversmith.
- The Litany of Larceny: Find items for Delvin Mallory throughout the questline.
Side Quests[edit]
- Evil in Waiting: Seal away an ancient evil.
- Forbidden Legend: Investigate the forgotten Gauldur Legend.
- The Forsworn Conspiracy: Investigate a murder in Markarth to discover a sinister plot surrounding the Forsworn.
- The Heart of Dibella: Find a new Sybil for the Temple of Dibella.
- The Lost Expedition: Recover the journals from the expedition in Nchuand-Zel.
- No One Escapes Cidhna Mine: Escape from Cidhna Mine!
- Rebel's Cairn: Find Red Eagle's sword.
Dawnguard Quests[edit]
- Lost to the AgesDG: Search for the Dwemer's Aetherium Forge.
- Touching the SkyDG: Find and retrieve Auriel's Bow.
Creation Club Quests[edit]
- Balance of PowerCC: Put a stop to two bandit gangs wielding strange otherworldly equipment.
- Crypt of the HeartCC: Investigate rumors of a ghost that haunts the Karth River.
- HendraheimCC: Earn the deed to an ancient Nordic hall.
- If I had a HammerCC: Steal a legendary hammer of the gods.
- My Pet MudcrabCC: Buy a Dwarven Mudcrab.
- Relics of the CrusaderCC: Reclaim the holy relics of Pelinal Whitestrake.
Other[edit]
In addition, many miscellaneous quests are located in the Reach. They are listed here.
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