Trolls are large, ape-like humanoids endowed with three eyes. Their powerful arms and claws deal massive physical damage. Trolls are also very strong defensively, possessing high health levels and a particularly effective ability to quickly and fully regenerate health during combat. Their greatest vulnerability is to fire, which not only damages them, but also impairs their capacity to self-heal. Maintain high health vigorously when fighting them, as two or three blows from a troll can be lethal, and these can be delivered against you in lightning-quick succession. Other tactics are maximizing armor and physical damage defenses, and using combat methods which deal fire damage. If you have more than one fire-enchanted weapon to choose from, lighter, faster weapons may be more effective than heavier, slower ones. If you use hit-and-run or evasive tactics, trolls will almost certainly outlast you, given their ability to self-heal.
Trolls can be encountered both in the wilderness, particularly in the Rift, and in the deep underground of caves and Dwarven ruins. They have even been spotted in ancient barrows. There is one unique troll encountered in the game, Udefrykte, who is encountered in the Dawnstar Sanctuary during the quest The Cure for Madness.
The locations inhabited by frost trolls are farther north and at higher elevations than those of their generic cousins (who are sometimes called "cave trolls"). Frost trolls are significantly more powerful—both offensively and defensively—and are partially resistant to frost damage. They are distinguishable by their white fur.
Armored trolls are used by the Dawnguard in battle. They have more damage resistance than regular trolls due to the armor that they wear over their bodies. If you join the Dawnguard, you can hire an armored troll for 500 gold to act as a follower in battle, although it is only able to follow simple commands such as waiting in a specific location (much like a dog). If you are level 20 or above, an armored frost troll will be provided instead of a regular armored troll.
|Armored Frost TrollDG
Trolls of any kind will always drop one sample of troll fat upon death. In addition, there is also a 10% chance of trolls dropping one the following:
- 1-9 Gold (50%)
- 1 Leveled Gem (25%, up to Flawless Amethyst in quality)
- 1 Leveled Unenchanted Ring (25%, up to Silver Amethyst Ring in quality)
With the installation of the Hearthfire add-on, you can create troll statues on large bases in the trophy room addition of any homestead, should you choose to build it.
- Four Frost Trolls will always be found at Labyrinthian, regardless of your level: the entrance to the south on the flight of steps; in a tower beside the ruined Bromjunaar Sanctuary; on the battlements and stairs near Lost Valkygg; and at the mouth of a collapsed tunnel, up some stairs near the northern entrance.
- Three Frost Trolls are found at Eldersblood Peak, also regardless of level: one on the path up to the peak; one near the table on the second level; and one near the Word Wall. When Dragons appear during Dragon Rising, the two Frost Trolls on the upper level will be dead, leaving the one on the path.
- While the use of fire damage against trolls helps against their fast health regeneration, it doesn't stop it completely. Instead, it slows it way down, and if enough time passes between attacks, their health regeneration will go back to normal, pre-fire damage.
- Lingering Damage Health poisons (either ones you've found or made) are an effective way of dealing with the health regeneration of trolls, making it an effective replacement if you don't have a good source of fire damage.
- Paralysis (either from a poison, spell or enchanting effect) is also a good counter, as trolls have a very long "getting up" animation after the paralysis has worn off.
- For historical information on trolls, see the lore article.