Skyrim:High Hrothgar

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Military Fort:
High Hrothgar
(view on map) (lore page)
# of Zones 1
Clearable No
Respawn Time 10 days
Console Location Code(s)
HighHrothgarEntrance, HighHrothgarEntrance02, HighHrothgarExterior01, HighHrothgarExterior02, HighHrothgarExterior03, HighHrothgar
Whiterun Hold
South of Whiterun
High Hrothgar

High Hrothgar is a small settlement roughly halfway up the Throat of the World, and east of Whiterun. It is a major landmark and home to the reclusive Greybeards who are masters of The Voice.

Traveling to High Hrothgar requires taking the 7,000 steps, beginning in Ivarstead.

On the way up to High Hrothgar there will be at least one frost troll on the path regardless of your level (though you can avoid fighting it), and you will potentially encounter several more cold-themed enemies like snow bears and ice wraiths. As well as enemy encounters, a few travelers will be seen on the way to the top - pilgrims that are exploring and reading the ancient tablets, which contain wise sayings. Reading all of the tablets grants the Voice of the Sky effect for 24 hours, which prevents animals from either attacking or fleeing from you, and they do not have to be read in numerical order.



Related Quests[edit]

Main Quests[edit]

Other Quests[edit]

High Hrothgar[edit]

Once you have completed The Horn of Jurgen Windcaller you can safely take any items from within High Hrothgar. If you later on kill Paarthurnax during the quest Paarthurnax, then taking items here will be counted as stealing.

Potions: Draught of Strength, Frostbite Venom (x2), Potion of Haggling, Potion of Health (x3), Potion of Regeneration (x5).

Ingredients: Bear Claws, Bleeding Crown, Blue Mountain Flower, Chicken's Egg, Deathbell (x4), Dragon's Tongue (x5), Frost Mirriam, Glow Dust, Hanging Moss (x3), Imp Stool, Lavender (x6), Orange Dartwing (x2), Purple Mountain Flower, Red Mountain Flower, Sabre Cat Tooth, Slaughterfish Scales (x2), Snowberries (x3), Tundra Cotton (x3), Void Salts, Wheat.

Books: A Children's Anuad, A Dream of Sovngarde, Aedra and Daedra, Dwemer Inquiries Vol I, Dwemer Inquiries Vol II, Dwemer Inquiries Vol III, Frontier, Conquest, Gods and Worship, Life of Uriel Septim VII (x2), Remanada, Ruins of Kemel-Ze, Song of the Askelde Men, Songs of the Return, Vol 19, Songs of the Return, Vol 2, Songs of the Return, Vol 56 (x2), Songs of the Return, Vol 7, Spirit of Nirn, The Alduin/Akatosh Dichotomy (x2), The Dragon Break, The Dragon War, The Great War, The Hope of the Redoran, The Monomyth, The Oblivion Crisis, The Rise and Fall of the Blades, The Song of Pelinal, v3, The Song of Pelinal, v4, The Song of Pelinal, v5, The Song of Pelinal, v6, The Song of Pelinal, v7, The Wispmother, Yngol and the Sea-Ghosts.

Etched Tablets[edit]

The etchings on each tablet

Emblem I

Before the birth of men, the Dragons ruled all

Their word was the Voice, and they spoke only for
True Needs.

For the Voice could blot out the sky and flood the

Emblem II

Men were born and spread over the face of

The Dragons presided over the crawling masses

Men were weak then, and had no Voice

Emblem III

The fledgling spirits of Men were strong in Old

Unafraid to war with Dragons and their Voices

But the Dragons only shouted them down and
broke their hearts

Emblem IV

Kyne called on Paarthurnax, who pitied Man

Together they taught Men to use the Voice

Then Dragon War raged, Dragon against Tongue

Emblem V

Man prevailed, shouting Alduin out of the world

Proving for all that their Voice too was strong

Although their sacrifices were many-fold

Emblem VI

With roaring Tongues, the Sky-Children conquer

Founding the First Empire with Sword and Voice

Whilst the Dragons withdrew from this World

Emblem VII

The Tongues at Red Mountain went away humbled

Jurgen Windcaller began His Seven Year

To understand how Strong Voices could fail

Emblem VIII

Jurgen Windcaller chose silence and returned

The 17 disputants could not shout Him down

Jurgen the Calm built His home on the Throat of
the World

Emblem IX

For years all silent, the Greybeards spoke one name

Tiber Septim, stripling then, was summoned to Hrothgar

They blessed and named him Dohvakiin [sic]

Emblem X

The Voice is worship

Follow the Inner path

Speak only in True Need


  • At the center of a pair of stairwells that lead up to the building itself, there is a blue chest, three large sacks, and a sack around it which are set as non-respawning containers, and can thus be used for safe storage.
  • It seems that early in Skyrim's development, you would have been able to enter High Hrothgar freely before Dragon Rising was completed as Arngeir has unique dialogue should he be spoken to before that quest is finished.
    • It is still possible to enter High Hrothgar early by entering through the back doors, by climbing the mountain around it (using a horse).
  • There are only around 700-800 steps on the path up to High Hrothgar.


  • The compass directions inside High Hrothgar are turned 90 degrees counter clockwise compared to outside.
  • The gate near the mountainous edge of the back courtyard of High Hrothgar has very odd collision issues. While it is opening, certain parts of its left door will lose its hitbox and go right through you. This will also cause its hitbox to distort and move to the south a short distance, which will persist even when the gate is closed. ?
    • It isn't possible to interact with the gate from the distorted hitbox, as you can only close it from where the model is.
    • These collision bugs don't occur with the right side of the gate.