The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Morthal, in Hjaalmarch
(view on map) (lore page)
MorthalExterior01, MorthalExterior02, MorthalExterior03, MorthalExterior04, MorthalExterior05, MorthalExterior06
Shops and Services

Morthal, supposedly named after the great Nord hero Morihaus, is the capital of Hjaalmarch. It is a fairly small, humble town of little economic or strategic importance besides its small lumber mill. Only the mill, an apothecary, and an inn support its weak economy. Hjaalmarch is one of the poorest of the nine Holds.

Sitting on the southern edge of the Drajkmyr marsh, dry ground can be hard to come by in Morthal. It is often shrouded in a thick fog. Ominous twisted trees grow from the surrounding marsh, giving it a foreboding appearance to approaching travelers. The torches of the town glowing in the fog often give the impression of wisps at a distance. Many choose to steer clear of the place altogether.

The swampy lands immediately surrounding Morthal are rich in deathbells, swamp fungal pods, and giant lichen. Leveled creatures (trolls and a rare occurrence of chaurus in open space) spawn there during nighttime.

Jarl Idgrod Ravencrone is somewhat reclusive; this and her mysticism has fed into a general perception that she is a do-nothing ruler. The Hold is still part of the Empire, but the Jarl cares little for the conflict, claiming to sense bigger things afoot in the world. She only supports the Empire as far as she deems their aims to accord with the good of Hjaalmarch. A number of the people in the town are concerned about the prospect of war. War brings outsiders, and outsiders are not a welcome sight in Morthal. Most would rather the conflict were kept outside their home, leaving them free to continue to live their lives in blissful isolation.

For more information about Morthal, see the lore article.

Morthal People[edit]

Alva's House
Falion's House
Falion Spells Trainer (Master)Conjuration (Master)
Benor Follower
Morthal Guard
Highmoon Hall
Jarl Idgrod Ravencrone
Idgrod the Younger
Legate Taurinus Duilis
Valdimar HF [b]
Jorgen and Lami's House
Lami Apothecary Trainer (Common)Alchemy (Common)[a]
Moorside Inn
Jonna Innkeeper Food and Drink
Thonnir's House
^aLives here but operates the Thaumaturgist's Hut.
^bOnly after completing Thane of Hjaalmarch.

Related Quests[edit]

Quests Starting Here[edit]

Side Quests[edit]

Miscellaneous Quests[edit]

Quest Giver Giver Location Quest Objective(s) Requirement
Aslfur Highmoon Hall Build Your Own HomeHF: Construct a house for yourself. (HF)
  • Speak to the Steward of Morthal about the land for sale
  • Visit your new property in Hjaalmarch hold
  • Use the Drafting Table to begin building your house
  • Use the Carpenter's Workbench to build the foundation of your house
Laid to Rest
Falion Falion's House Falion's Secret: Investigate Falion's curious activities.
Gorm Moorside Inn For the Good of Morthal: Deliver a letter to Captain Aldis in Solitude.
  • Deliver Gorm's letter to Captain Aldis
Idgrod Ravencrone Highmoon Hall Thane of Hjaalmarch: Gain the title of Thane of Hjaalmarch. (radiant)
  • Return to Idgrod
Laid to Rest
Idgrod the Younger Highmoon Hall Delivery: Deliver an item to an associate. (radiant)
  • Deliver Idgrod's Note to Danica
Lami Jorgen and Lami's House Rare Gifts: Do a favor by finding a rare item. (radiant)
  • Bring one Song of the Alchemists to Lami
Sorli the Builder Highmoon Hall Thane of Hjaalmarch: Gain the title of Thane of Hjaalmarch. (radiant)
  • Return to Sorli
The Battle for Fort Snowhawk or Season Unending

Other Quests[edit]


Dark Brotherhood[edit]