Falmer, once known as Snow Elves, were thought to have been hunted to extinction by the Nords. They now live deep underground and have devolved into disfigured, violent remnants of their former selves, and their senses have adapted to a life in the dark. Their primitive weapons and armor are made from Chaurus chitin, and they often live near Chaurus, apparently keeping some of them as livestock. Despite their elvish heritage, the Falmer are considered to be creatures, not NPCs (and therefore they do not have black souls). They tend to prefer poisoning their weapons with toxins developed from both Chaurus and Frostbite Spider venom. They often make their lairs in close proximity to Dwemer technology, apparently unwilling to wander far from where their ancestors took shelter from the Nords. In dungeons, Falmer often emerge from hive traps to ambush you. Falmer are blind and hunt by sound. Although their hearing is very sensitive, their lack of sight can be used against them if you can move silently or attack from a distance.
The Dawnguard add-on adds further depth to the history of the Falmer. Knight-Paladin Gelebor, one of two known surviving Snow Elves, recounts how the Snow Elves sought protection from their Nord enemies long ago. The Dwemer agreed to shelter them, but at a high cost: the Snow Elves were forced to eat a toxic fungus, which rendered them completely blind. This was an extremely unsavory choice in the eyes of many of the Snow Elves, but those who rebelled were either killed, converted, or ended up disappearing completely. In time, the Falmer became slaves to their Dwemer protectors. In light of their sad fate, Gelebor refers to the monstrous Falmer in contemporary Skyrim as "the Betrayed". He also claims that the toxin the Dwemer used to blind them is not responsible for the sorry state of contemporary Falmer, and hints that the rest of the transformation can be explained by thousands of years of evolution.
Falmer utilize a variety of fighting styles, including melee, ranged, and magic attacks. The specific variety you will meet is level-dependent, and you will continue to meet low-level versions even at high levels. Boss-level Falmer, however, will always be at the highest possible level. The Dawnguard add-on adds the Falmer Warmonger, which is one of the few creatures to have a grand soul.
All Falmer are blind (80 pts) and have a Fortify Sneak ability (30 pts). Most Falmer you will encounter are male; in fact, the Falmer listed in the tables below are all male in the base game. If Dawnguard is installed, however, the Falmer shaman will all be female and wear a special female Falmer outfit (their gender is still marked as male in the game data, however; only the Falmer Warmonger shaman is actually marked as being female).
Any Falmer that uses martial attacks (all types except shaman) also has a leveled "Falmer Poison" perk, which allows them to apply a leveled poison to their weapons. This poison is actually a spell that lasts for 3-4 seconds and causes a set amount of damage to health on hit (rather than damage per second over time).
Falmer are typically accompanied by a few monsters, which will vary depending upon your level. The monsters will be the same level as the minimum PC level listed in the table below (so at levels 6-11, the Frostbite Spider companion will be level 6, and so on).
|1||Frostbite Spider or Skeever|
|14||Giant Frostbite Spider|
With the installation of the Hearthfire add-on, you have the ability to create Falmer statues in the trophy room addition of any homestead, should you choose to build it. The Falmer trophy can be built on either a large or a small base, but the materials needed are the same for both:
|Large Base Falmer||Small Base Falmer|
- Discerning the Transmundane: Uncover the secrets of the mysterious Dwemer lockbox.
- Extracting an Argonian: Rescue Derkeethus from his Falmer captors.
- Touching the SkyDG: Find and retrieve Auriel's Bow.
- In some ruins, such as Nchuand-Zel, you might see small, two-foot-tall versions of Falmer.
- For historical information about the Falmer, see the lore article.
- Aevar Stone-Singer — Traditional Skaal myth about a young Skaal's journey to recover the Gifts of the All-Maker
- The Betrayed by Engwe Emeloth — Translated from Falmer Text by Calcelmo of MarkarthDG
- Diary of Faire Agarwen by Faire Agarwen — Translated from Falmer Text by Calcelmo of MarkarthDG
- Fall of the Snow Prince by Lokheim — An account of the Battle of the Moesring as transcribed by Lokheim, chronicler to the chieftain Ingjaldr White-Eye
- The Falmer: A Study by Ursa Uthrax — A study on Falmer, recounting their war with the Dwemer
- Ghosts in the Storm by Adonato Leotelli — Author's tale of his encounter with the Falmer
- Journal of Mirtil Angoth by Mirtil Angoth — Translated from Falmer text by Calcelmo of MarkarthDG
- Touching the Sky by Parmion Saldor — Translated from Falmer Text by Calcelmo of MarkarthDG
- The Wispmother by Mathias Etienne — Summation of legends regarding the Wispmothers