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Orcs, also called Orsimer or "Pariah Folk" in ancient times, are sophisticated, brutish elves of the Wrothgarian Mountains, Dragontail Mountains, Valenwood, and Orsinium (literally translated as "Orc-Town"). They are noted for their unshakable courage in war and their unflinching endurance of hardships. Orcs have elven blood, but are usually considered to be both beastfolk and goblin-ken. In the past, Orcs were widely feared and hated by the other nations and races of Tamriel. However, they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orc armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage. Orcs have a lifespan similar to that of humans. Most Imperial citizens regard Orc society as rough and cruel. The Orcs of the Iliac Bay region have developed their own language, known as Orcish, and have often had their own kingdom, Orsinium.
For more information, see the main lore article.
The people of the Wrothgarian and Dragontail Mountains, Orcish smiths are prized for their craftsmanship. Orc troops in Heavy Armor are among the finest in the Empire, and are fearsome when using their Berserker Rage.
- Berserker Rage greater power (FormID
000aa026): You take half damage and do double damage for 60 seconds, once per day
- Both the increased damage delivered and reduced damage taken stack multiplicatively with other effects.
- Berserker Rage has no effect on spells. You will not do more damage with magic nor take less damage from magic while under its effects.
- StalwartCC (FormID
FE000873): Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.
- Height: 1.045
Bonuses to both one-handed and two-handed weapons allows players to choose their weapon styles early-on, and they receive an early benefit to augmenting their weaponry with bonuses to both Smithing and Enchanting. These combined with a strong bonus to Heavy Armor give Orcs the opportunity to become very fearsome warriors. However, to balance their potency in physical combat, they have no benefits for magic or stealth character builds.
Their Berserker Rage power is extremely useful at all levels, potentially making the difference between life and death at earlier levels against stronger opponents. Because it has no effect on magic, try to save it for combat against tough melee or archery opponents for best results.
Orc players are automatically Blood-Kin to the Orcs of Skyrim, providing them with full access to all Orc Strongholds.
|"I'll show you a real fight!"|
|"No one bests an Orc!"|
|"I'll shatter your bones like glass!"|
|"I'll have your head for a trophy!"|
|"For blood! For glory!"|
|"Pray to your gods for mercy!"|
|"Pray to Stendarr while you can!"|
|Fighting elves||"Die little elf!"|
|When being taunted||"Die, you Orc filth!"|
- +10 Heavy Armor
- +5 Block, Enchanting, One-handed, Smithing, Two-handed
- Orcs are the only race in Skyrim that do not have any passive racial abilities.