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SR-icon-spell-Heal.png Healing
School Restoration Difficulty Novice
Type Defensive Casting Concentration
Delivery Self Equip Either Hand
Spell ID 00012fcc Editor ID Healing
Base Cost 12/sec Charge Time 0
Magnitude 10 Area 0
Tome ID 0009e2af Tome Value 50
Appears in random loot at level 1+
Purchase from
  • All players start with this spell.
Heals the caster 10 points per second.

Healing is a novice level Restoration spell, which will slowly restore the health of the caster.



  • Regeneration, increases health (and stamina with the Respite perk) restoration to 15/sec.


  • Combined with the Equilibrium spell from Alteration, this can be an easy (if slow) way to train the Restoration skill.
  • Comparing this to Fast Healing and Close Wounds, Healing is generally the second most efficient of the three. It is the most efficient until you have 70 magicka, when it is passed by Close Wounds, and it is the second most efficient until you have 330 magicka, when it is passed by Fast Healing. Fast Healing and Close Wounds are obviously preferable in an emergency though, since they work instantly.
  • Because all players start with this spell, the tome is only useful as decoration or as an item to sell to merchants.