Skyrim:Circle of Protection

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SR-icon-spell-Turn Undead.png Circle of Protection
SR-icon-book-SpellTomeRestoration.png
School Restoration Difficulty Expert
Type Defensive Casting Fire and Forget
Delivery Self Equip Either Hand
Spell ID 0005312d Editor ID CircleOfProtection
Base Cost 171 Charge Time 0.5
Duration 30 secs Range 0
Magnitude 20 Area (?)
Tome ID 000a2728 Tome Value 650
Appears in random loot at level 35+
Purchase from (Restoration lvl 65+)
Undead up to level 20 entering the circle will flee.

Circle of Protection is an expert level Restoration spell, which will cause any undead up to level 20 who enter the circle to flee from combat for 30 seconds.

Effects[edit]

Perks[edit]

  • Necromage, increases duration to 45 seconds and affects undead up to level 25.
  • Restoration Dual Casting, affects undead 220% levels higher. These perks stack; thus the levels of undead that will be affected are:
Level
default 20
Necromage 25
Dual-Cast 44
Necromage +
Dual-Cast
55

Notes[edit]

  • The fear duration is independent from the circle's duration, i.e.: If an undead creature enters the circle after 29 seconds, it will still flee for a full 30 seconds, even though the circle itself has expired.
  • The circle does not move with the caster, but stays where it is when cast for 30 seconds. There is no requirement that the caster remain within the circle to keep it going.
  • You can only have at one Circle of Protection active at a time. Casting a second will dispel the first. However, you can cast it along with a Guardian Circle, and have both running at once.
  • You can restore your magicka by staying inside the circle if you have the Spell Absorption ability. Does not work on Xbox 360. (Tested)