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Alchemy description: Causes <mag> points of poison damage.
Damage Health reduces the value of the target's Health. There are two additional variants of this effect, documented on their own effect pages: Ravage Health and Lingering Damage Health. All three of these effects are only available from poisons.
Sixteen alchemy ingredients have the Damage Health effect. However, several of the ingredients have non-standard magnitudes and/or durations, meaning that Damage Health poisons can vary widely in effectiveness and gold value. The properties of a Damage Health poison are determined by the single highest-priority ingredient used when making the poison. The properties of the second ingredient have no effect on the poison.
The "Base Mag" and "Base Dur" columns provide the raw game data values that are used in the equations provided at Alchemy Effects. "Mag Mult" summarizes how many times larger the poison's magnitude will be when controlled by that ingredient; "Gold Mult" summarizes how many times larger the poison's gold value will be, relative to the minimum possible value for a Damage Health potion.
|Ingredient||Priority||Base Mag||Base Dur||Mag Mult||Gold Mult||Effect Order|
|Emperor Parasol MossDB||4||3||0†||1.5||19.7||1st|
|Red Mountain Flower||2||1||1||1||4th|
† The Base Duration for these ingredients, as specified in the game data, is 0 seconds. For calculating the gold multiplier, however, use a duration of 10.
‡ Only one sample of Jarrin Root can be obtained in normal gameplay, meaning that it cannot be used to routinely make over-powered poisons.