Skyrim:Shock Damage

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SR-icon-spell-Shock.png Shock Damage
School Destruction
Type Offensive
Enchanting
ID 0004605c
Base Cost 14
Items Weapons
Availability
(Click on any item for details)
Weapons

Enchanting description: Target takes <mag> points of shock damage, and half as much Magicka damage.

Shock Damage is one of the three elemental types of damage available from the School of Destruction, the other two being Frost and Fire Damage. Shock Damage produces a bolt of lightning that can, in higher level spells, arc from the original target to other opponents. In addition to damaging health, Shock Damage also drains the target's magicka—usually 50% of the Health damage dealt. The main advantage of shock damage over the other elements is that Storm Atronachs aside, there are very few foes that have resistance let alone immunity to it. At the same time however, there are very few enemies that have explicit weakness to it. This makes it an ideal jack-of-all-trades element to specialize in. Also, unlike Fire and Frost spells, Shock spells have little to no travel time as it does not create a projectile, as they jump instantly from the caster to the target. This means you will not need to "lead" the target. Finally, this is the only element with a master spell that can be used at long range.

Enchanting[edit]

The following items use this effect. You can learn how to enchant custom items with Shock Damage if you find one of the following items and disenchant it:

  • All weapons of Sparks, of Arcing, of Shocks, of Thunderbolts, of Lightning and of Storms
  • Stormfang DB

Artifacts and unique items that use the effect but cannot be disenchanted include:

Weapons that inflict shock damage but use a different variant of the effect include:

Artifacts that increase the Shock Damage effect on spells, weapons and shouts include:

Spells[edit]

The following spells use the Shock Damage group of effects. Following each spell is the specific variant of the effect that it uses:

Notes[edit]

  • Shock damage applied to weapons (bows, swords, etc.) behaves differently than most spells that deal shock damage: instead of instant damage, it is applied as a lingering damage over time (usually a few seconds) like fire damage behaves.

Related Effects[edit]