Skyrim:Light Damage

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SR-icon-spell-Magic Hat.png Light Damage
School Destruction
Type Offensive
ID 0003b0b1
Base Cost 5
Items Weapons
(Click on any item for details)

Enchanting description: While the moons are out, burns the target for <mag> points.

Light Damage is the name of the effect used by the Silent Moons Enchant enchantment. Light Damage is similar to Fire Damage in that it deals tapering damage for 2 seconds after the main effect ends (usually ~13% of the base damage). But unlike Fire Damage where the main effect is applied instantly, Light Damage is applied over 1 second. Light Damage enchantments can also contain over twice as many charges as Fire Damage enchantments. The downside is that the effect will only work "while the moons are out," or between the hours of 9pm and 5am (see Bugs).


The following items (all found in Silent Moons Camp) use this effect. You can learn how to enchant custom items with Silent Moons Enchant if you find one of the following items and disenchant it:


  • The book Notes On The Lunar Forge incorrectly suggests that the Lunar Weapons transfer health to the user, as Absorb Health would.
  • Using Silent Moons Enchant during the day will still drain the weapon's charge, even if no effect is produced.
  • Silent Moons Enchant is strengthened by the Fire Enchanter perk.
  • Light Damage is strengthened by the Augmented Flames perk and AhzidalDB mask.
  • Light Damage may be considered to represent moonlight, with its counterpart being Sun Damage.


  • Weapons enchanted with Silent Moons Enchant at an enchanting table will work at any time of day.
  • Light Damage affects the target's WeaponSpeedMult actor value, rather than their health. For most NPCs, this will have no noticeable effect, as a negative WeaponSpeedMult is just treated as normal speed. However, certain enemies such as Forsworn who have the Dual Flurry or Quick Shot perks will no longer benefit from these perks if affected by Light Damage.

Related Effects[edit]