Skyrim:Liberation of Skyrim

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Details
Walkthrough: written by Nephele, not checked
Reward: written by multiple users, not checked
 
SR-qico-Stormcloaks.png
Drive the Imperials from Skyrim.
Quest Giver: Ulfric Stormcloak
Location(s): None
Prerequisite Quest: Battle for Whiterun
Concurrent Quest: Rescue from Fort Neugrad, Compelling Tribute, The Battle for Fort Sungard, A False Front, The Battle for Fort Snowhawk, The Battle for Fort Hraggstad, Battle for Solitude, Battle for Fort Dunstad, The Battle for Fort Greenwall, The Battle for Fort Kastav
Reward: Leveled weapons, leveled gold, leveled armor, a full suit of Stormcloak Officer Armor, the ability to buy a house in Windhelm, the ability to become Thane of Windhelm.
ID: CWObj
 
"We'll drive out the Empire from this land that we own. With our blood and our steel we will take back our home."

Quick Walkthrough[edit]

Liberate each of Skyrim's Holds (depending upon your choices during Season Unending):

  1. Liberate Falkreath.
  2. Liberate The Reach.
  3. Liberate Hjaalmarch.
  4. Liberate The Pale.
  5. Liberate Winterhold.
  6. Liberate The Rift.
  7. Liberate Haafingar.

Detailed Walkthrough[edit]

Quest Options[edit]

This quest governs the overall progress of the Civil War for the Stormcloaks. It is completed by doing a series of other quests that are assigned to you as the Liberation of Skyrim progresses.

The overall goal of the quest is to conquer each hold of Skyrim, one at a time, by taking control of the military fort for each hold. The holds to be conquered are altered by negotiations during Season Unending, and therefore there are many possible ways to complete this quest.

  • Without doing Season Unending, only the Imperial-controlled holds in the following table need to be conquered.
  • The Stormcloak-controlled holds only need to be conquered if given to the Imperials during Season Unending.
  • The Imperial-controlled holds will not need to be conquered if taken from the Imperials during Season Unending.
  • Also, if you do Season Unending, then this quest will be put on hold until you have completed the main quest. After you defeat Alduin, then you will be able to continue with this quest.
Hold Initial Allegiance Stormcloak Camp Quests
Eastmarch Stormcloaks None Always Stormcloak-controlled (if you have joined the Stormcloaks)
Whiterun Hold Neutral Whiterun Stormcloak Camp Always becomes Stormcloak-controlled during the previous quest, Battle for Whiterun
Falkreath Hold Imperial[1] Falkreath Stormcloak Camp
The Reach Imperial [1] Reach Stormcloak Camp
Hjaalmarch Imperial [1] Hjaalmarch Stormcloak Camp
The Pale Stormcloaks [1] Pale Stormcloak Camp
Winterhold Stormcloaks [1] Winterhold Stormcloak Camp
The Rift Stormcloaks [1] Rift Stormcloak Camp
Haafingar Imperial Haafingar Stormcloak Camp Haafingar is always the final hold that needs to be conquered.
^1These holds can change sides during Season Unending.

One final complication is that when you complete the quest Dragonslayer during the Main Quest, any hold (other than Haafingar) that you have previously been tasked with liberating is immediately transferred to Stormcloak control. All remaining quests for that hold are skipped, and you need to return to Windhelm to receive the next assignment from Ulfric.

General Information[edit]

In order to receive the next hold that needs to be liberated, you always start by talking to Ulfric at the Palace of the Kings in Windhelm. Ulfric will acknowledge any progress you have made so far, including possibly giving you a new title and/or reward. He will then tell you which hold needs to be conquered next, along with some explanation for why that hold is the next priority.

The next step is to travel to the Stormcloak Camp located in the targeted hold. The location of the camp has been added to your map, but normally it is an undiscovered location, meaning that you cannot fast travel to the camp. Once in the camp, you need to find Galmar Stone-Fist, who is found in the main tent of the camp, poring over an updated map of the war's progress. Selecting the topic "Reporting in" causes Galmar to assign you a specific quest that needs to be completed.

In almost all cases, one required quest is "The Battle for <Alias=Fort>". The underlying quest for this battle is always the same, but is simply radiantly assigned to the military fort protecting the appropriate hold. In each case, you need to travel to the fort and help kill all Imperial soldiers present in the fort; your screen will update regularly with the fraction of soldiers who still need to be killed.

Falkreath[edit]

Falkreath Hold does not need to be liberated if it was given to the Stormcloaks during Season Unending

Your first assignment in the Liberation of Skyrim is normally to liberate Falkreath Hold. In addition to telling you have free rein to kill Imperials as you see fit, Ulfric tells you to report to Galmar Stone-Fist at the hidden Stormcloak camp.

The only quest that needs to be completed in Falkreath Hold is Rescue from Fort Neugrad.

The Reach[edit]

The Reach does not need to be liberated if it was given to the Stormcloaks during Season Unending

After you complete Rescue from Fort Neugrad, your journal will tell you to return to Ulfric, so head back to Windhelm and enter the Palace of the Kings. Talk to Ulfric and he will congratulate you, and give you the title "Bone Breaker" and a leveled weapon as well as the permission to buy a house in Windhelm. He will then tell you to head to the Stormcloaks camp in the reach. Go to the camp, and enter the large tent and report in to Galmar, he says that the steward in Markarth is secretly a Talos worshipper and you might be able to find some proof and then "convince" him to help the Stormcloaks. This starts the Compelling Tribute quest.

After completing Compelling Tribute, head back to Galmar, who will thank you and give you some leveled gold. Then report in to him and he will tell you that you are going to Fort Sungard, to take over it, he will tell you to go and meet the men preparing for the attack. This will start the next quest The Battle for Fort Sungard.

Hjaalmarch[edit]

Hjaalmarch does not need to be liberated if it was given to the Stormcloaks during Season Unending

After completing The Battle for Fort Sungard, return to Ulfric in Windhelm and speak to him. Ulfric thanks you for liberating the reach, and then gives you your new title of "Snow-Hammer" (unless you completed Season Unending) and a leveled shield. He then tells you to go to the Hjaalmarch Stormcloak Camp. Head to the camp and report in to Galmar as usual, he will tell you that you have to deliver some false orders to the imperial legate in Morthal, but first you will have to get some orders to be forged. He says the inns at Rorikstead and Dragon Bridge are frequent stops for imperial couriers. This starts the next quest A False Front.

After Completing A False Front, return to Galmar at the Hjaalmarch camp and report in. He will congratulate you give you some leveled gold, he will then tell you to meet the men preparing to attack Fort Snowhawk and to take it over, this will start the quest The Battle for Fort Snowhawk.

The Pale[edit]

The Pale only needs to be liberated if it was given to the Imperials during Season Unending

Ulfric will Give you the title "Snow-Hammer" and a leveled shield. He will tell you to go to the Pale Stormcloak Camp to help reclaim The Pale, and he will tell you not to forget it's your fault the Imperials have control of The Pale. Head to the camp and speak to Galmar. Galmar will tell you to meet the Stormcloaks preparing for a attack on Fort Dunstad. This starts The Battle for Fort Dunstad.

The Rift[edit]

The Rift only needs to be liberated if it was given to the Imperials during Season Unending

Go to Windhelm and speak to Ulfric, he will tell you to go to their Camp in The Rift and tells you that he holds you responsible for the situation. Head to the camp and speak to Galmar. He will tell you to meet the Stormcloaks preparing to attack Fort Greenwall. This starts The Battle for Fort Greenwall.

Winterhold[edit]

Winterhold only needs to be liberated if it was given to the Imperials during Season Unending

Go to Windhelm and speak to Ulfric, he will tell you that while it may not have seemed that bad to give it up, he now has to waste troops on getting it back. He then sends you to the Winterhold Stormcloak Camp. Head to the camp and speak with Galmar. He will tell you to meet the Stormcloaks preparing to attack Fort Kastav. This starts The Battle for Fort Kastav.

Haafingar[edit]

After completing the previous quests, return to the Palace of Kings in Windhelm and report your success to Ulfric. He will congratulate you and declare you "Stormblade". He will give you a leveled Cuirass and a full suit of Stormcloak officer armor. He will then tell you that the Stormcloaks will take Solitude soon, and that you should report to the Haafingar Stormcloak Camp for further orders.

Once you arrive, find Galmar as usual and report in, he will tell you to meet the soldiers preparing to attack Fort Hraggstad and to take the fort, this will start the quest The Battle for Fort Hraggstad.

After completing The Battle for Fort Hraggstad, return to Galmar at the camp for further orders, he will simply tell you that the Stormcloaks are taking the capital, and tell you to meet the brothers staging for the final attack. The Battle for Solitude will initiate.

After the Battle for Solitude, Ulfric will give you a leveled sword (even if you didn't kill General Tullius) and then ask you to stand at his side while he gives a speech to the men. Whether or not you accept, he will ask you to at least walk out with him. If you decide not to participate in the speech, Ulfric will go directly to thanking the soldiers.

In the speech Ulfric will mention you, then go on to thanking the soldiers for all that they have done. He will then declare that he cannot accept the title of high king, until the moot declares him such. A soldier will then yell, "What about Jarl Elisif?" Ulfric will then ask her if she will forsake the Empire and swear loyalty to him. Elisif agrees, and Ulfric announces that she will remain Jarl of Solitude. After the speech Ulfric will turn to Galmar and ask how he did, and after some talking Ulfric will thank you and leave with Galmar.

Notes[edit]

  • This quest and Reunification of Skyrim are different radiant versions of the same quest. However, Liberation of Skyrim has more options because you may have been on either the Imperial or Stormcloak side during Season Unending.

Bugs[edit]

  • Sometimes you cannot say "Reporting in." to Galmar at the Stormcloak camps and therefore cannot advance the quest.
    • Simply reload a previous save. If that doesn't work, attack him until he collapses, then sheathe your weapons. This may work, although you will get a bounty.
      • After attacking Galmar Stone-Fist, he may start attacking you on sight and cannot be spoken to.
    • Move to another location, rest/wait until the camp respawns (10 days) and return. See Skyrim:Respawning.
    • On PC Entering this code into the console fixes this glitch and causes the dialogue option to immediately appear: movetoqt CWObj
    • On PC Open the console and write setstage CWMission04 10 to begin the Falkreath quest.
    • Starting Season Unending may make this issue unsolvable.
  • Sometimes when trying to report to Ulfric Stormcloak, you are unable to talk to him and can't advance further in the quest.
    • If this occurs immediately following the Battle for Whiterun, try the bug fixes there first, as they will typically fix this quest along with other issues.
    • Move to another location, rest/wait until the Palace of the kings respawns (10 days) and return. See Skyrim:Respawning.
    • On PC Use the console to select Ulfric (or use prid 1b131), then disable and enable him.
    • On PC Use the console command SetKeywordDataForLocation 16772 CWOwner 2.
    • On PC Failing all of the above, you can use the console command setstage CW 4 to skip the dialogue and move on to the next stage of the quest.
  • After the quest has been completed and Ulfric has given his final speech, Elisif may not be available in the Blue Palace. If you have a quest that has her as its target, the target will appear on the world map in Whiterun hold, but pathfinding will indicate that she is in Solitude. This blocks several quests from working properly. ?
  • The "Liberate Haafinger" and "Report to Ulfric Stormcloak" objectives will not be marked as completed in the quest log once the quest is complete.
  • Ulfric was intended to be unwilling to start the attack on Solitude if the Emperor is visiting Skyrim. "We're ready to march on Solitude, but the Emperor's visiting! The goddamned Emperor! And, as much as I'd like to kill the man myself, we can't risk an all out war with the Empire. We'll bide our time for now..." However, this will not function because it reacts to Bound Until Death rather than To Kill an Empire. This won't cause a conflict, as Galmar's failsafe works properly with the correct reference. ?

Quest Stages[edit]

Only stages and objectives relevant to the Liberation of Skyrim (rather than Reunification of Skyrim) are included in the table.

<Alias=QuestNameLocation> (CWObj)
Stage Finishes Quest Journal Entry
1 I will help Ulfric Stormcloak liberate Skyrim from Imperial control.
(Displayed as needed)
Objective 1002: Report to Ulfric Stormcloak
(Displayed as each hold becomes the new target)
Objective 102: Liberate Haafingar
Objective 202: Liberate the Reach
Objective 302: Liberate Hjaalmarch
Objective 402: Liberate Whiterun Hold
Objective 502: Liberate Falkreath Hold
Objective 602: Liberate the Pale
Objective 702: Liberate Winterhold Hold
Objective 902: Liberate the Rift
255 Finishes quest☑ We have won the war by taking Solitude and killing General Tullius, and have liberated Skyrim from Imperial control.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage CWObj stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest CWObj.