Skyrim:Battle for Solitude

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This page is currently being rewritten as part of the Skyrim Quest Redesign Project.
The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Detail
Walkthrough: written by Eddie the head, not checked
Reward: written by Eddie the head, not checked
 
SR-qico-Stormcloaks.png
Conquer the Imperial capital and free Skyrim from the Empire!
Quest Giver: Galmar Stone-Fist
Location(s): Solitude
Prerequisite Quest: The Battle for Fort Hraggstad
Concurrent Quest: Liberation of Skyrim
Reward: Leveled Sword and Shrine of Talos in Solitude restored
ID: CWSiegeObj
 
The Stormcloaks mount their final offensive.

Quick Walkthrough[edit]

  1. Get your orders from Galmar Stone-Fist.
  2. Go to Solitude and listen to Ulfric Stormcloak's speech.
  3. Fight your way to Castle Dour.
  4. Make General Tullius surrender.

Detailed Walkthrough[edit]

Assaulting the city[edit]

After taking Fort Hraggstad and returning to Galmar Stone-Fist, you will be told to meet Ulfric Stormcloak and help take Solitude. Make your way to the gates to Solitude to hear Ulfric's speech. After the speech, everyone will run into Solitude. Follow them in and fight your way to Castle Dour. If facing problems coping with the Imperial soldiers, it would be a good idea to stick with Ulfric. There will be several wooden barricades littering the city—three hits or less from a weapon or Destruction spell will break them. The gate to the courtyard will be closed, so you will have to go around the city to get to Castle Dour.

Negotiation at its finest[edit]

Once you've had enough fighting, enter Castle Dour. Galmar and Ulfric will appear inside with you. You will be put in a cutscene mode for a few seconds while Ulfric tells Galmar to secure the door. Head through the doorway with Galmar and Ulfric to confront General Tullius and Legate Rikke. A lengthy dialogue commences, and despite Ulfric's pleas that she surrender, Rikke insists on standing her ground and engages in combat. Kill Rikke and beat Tullius into submission.

Once Rikke is dead and Tullius is on the floor, the fighting will stop, and a short conversation will occur. After some talking, Galmar and Ulfric will offer to give you the honor of finishing Tullius. Choose whether to accept their offer or decline and allow Ulfric to kill the General. If you choose to kill Tullius then Ulfric will give you a leveled sword with which to do the deed. If you decline then he will reward you with a leveled sword after he kills Tullius. This will complete the quest and begin the final stage of the Liberation of Skyrim.

Achievements[edit]

One achievement is unlocked at the end of this quest:

Notes[edit]

  • This quest, Battle for Whiterun (Stormcloaks), Battle for Whiterun (Imperial), and Battle for Windhelm are all different radiant versions of the same quest.
  • The map marker for Solitude will disappear during the quest, so you will have to fast-travel to Katla's Farm or some other nearby destination and walk from there to the gates of Solitude.
  • To minimize game lag, bodies disappear soon after they have been killed.
  • If you're currently doing the Dark Brotherhood quest Bound Until Death, the Battle for Solitude will be delayed until that quest is complete. Ulfric will stay in his palace, and if spoken to, will tell you, "We're ready to march on Solitude, but the Emperor's cousin is getting married! If royal blood was spilt, all of Cyrodiil would be up in arms. We can't afford an all out war with the Empire. So we'll bide our time for now."
  • If you're currently doing Dark Brotherhood quests to assassinate the Emperor like To Kill an Empire, the Battle for Solitude will be delayed. After The Battle for Fort Hraggstad, quest mark still remains on Galmar Stone-Fist and he says "We're ready to launch our attack on Solitude. But the Emperor's visiting! We can't risk attacking now. So we'll bide our time."
  • If you complete this quest before finishing the main quest, you can encounter Legate Rikke in the mists of Sovngarde.
  • Finishing the quest will clear any bounty currently held by the player in the Haafingar Hold.
  • After you finish the quest, the Shrine of Talos at the Temple of the Divines will be restored.
  • Contrary to post-quest dialogue indicating that you can raid Imperial Camps to further help the Stormcloaks, the commanders of these camps will still be marked as essential after the quest.
  • Completing this quest will harm the relationship you have with outspoken Imperial supporters across Skyrim, giving you quite a number of hostile greetings. NPC functionality like trading or quest stages will not be affected though.

Bugs[edit]

  • After entering Castle Dour, you may get stuck in cutscene mode permanently without Ulfric or Galmar joining you. You can get arrested inside the East Empire Company Warehouse and then serve your time in jail. You can then access Castle Dour and Solitude. ?
  • When you're about to enter Solitude, you may get locked out of the city and say it requires a key to open the door, leaving you unable to finish the quest.
    • On PC Open the console, click on the door, and type unlock. The door will be unlocked and you can continue with the quest.
  • The final confrontation with Legate Rikke and General Tullius is particularly buggy. Reports indicate a number of different things going wrong once you enter Castle Dour with Galmar and Ulfric, including:
    • Rikke and Tullius may leave combat mode. It is possible to carry on a conversation with General Tullius about how the war is going while Ulfric is standing right next to him with his axe drawn. It becomes impossible to end the quest.
    • Rikke may become invincible; attacking her until she has zero health will force her to the ground, but she will simply stand up moments later and recover full health. She is not always hostile upon standing up; it may be possible to hold a normal conversation without quest-specific dialogue.
      • On PC Opening the console and entering setstage CWFinale 330 while Rikke, Ulfric, and Galmar are talking will progress to the next stage of the quest. Rikke and Tullius may still become hostile and need to be subdued after speaking however their deaths will no longer be required.
    • General Tullius may also become invincible, as the scripted conversation that results in his death may not be triggered by beating him to the ground. Although the "Talk to General Tullius" dialogue option may still appear, the option cannot be activated, and the quest cannot be completed as a result.
      • Striking Tullius with the Unrelenting Force shout may fix this.
      • One solution is to go complete the quest The Fallen and then complete 'The Battle for Solitude'.
      • Or simply reload a save from before this fight and re-do the fight.
    • Tullius may be paralyzed accidentally when fighting is first initiated. He will fall to the ground as if dead, but proceed to talk and blink until Rikke is killed and Ulfric gives you the honor of killing him. Though he appears dead and cannot move, the slightest damage will kill him, allowing the quest to continue.
    • Additionally, you may find yourself permanently locked in the room with Rikke, Tullius, Galmar, and Ulfric, unable to leave as the only exit door requires a key that you don't have (and can't get anywhere within the room). The only option is reload an earlier save. ?
  • If you have a bounty in Haafingar and are caught by a guard prior to arrival at Solitude, you can submit to paying a fine and find yourself just outside Castle Dour, effectively skipping the entire battle.
  • When you enter Solitude the city may be in its normal state with citizens and city guards wandering around instead of Imperial soldiers. This will cause guards to attack Ulfric, Galmar, and you if you attack guards in Castle Dour along with the essential Legate. The quest can still be finished if you attack Ulfric. However, there will be no speech or cutscenes, and it is recommended that you leave the city soon after. Your bounty will not be reset until you fast travel somewhere else and then back to Solitude. ?
  • If you enter Solitude for the first time for this quest, you will find Jaree-Ra casually standing around while the battle rages around him, waiting for you to speak to him so that he can start his related quest. He is essential at this point, so he cannot be killed, but speaking to him will prevent you from defending yourself until you exit conversation with him. ?
  • If you have never visited Solitude prior to the battle, it can break this quest.
  • If you have completed the quest Destroy the Dark Brotherhood!, then once you have liberated Haafingar, Ulfric will respond, "We're ready to march on Solitude, but the Emperor's cousin is getting married." and the questline will not advance. ?
  • After killing General Tulius and Ulfric's second speech, Solitude may stay in war mode.
    • An easy solution is to fast travel to Windhelm and talk to Ulfric in the Palace of the Kings, where he will offer you to be Thane of Eastmarch. This should reset Solitude back to normal, with Stormcloak soldiers instead of Haafingar guards.
  • After the battle, the covering over the well in the market topples over. This can block multiple characters' pathing.

Quest Stages[edit]

Only the quest stages and objectives that are possibly relevant to this radiant version of the quest are shown.

Battle for Solitude (CWSiegeObj)
Stage Finishes Quest Journal Entry
1 I am to join Ulfric Stormcloak in the final attack on Solitude, putting an end to the Imperial Legion in Skyrim, once and for all.
8999 Fails quest☒
9000 Finishes quest☑ We have captured Solitude, killed General Tullius, and destroyed the final bastion of Imperial influence in Skyrim.
Unknown
Objective 1000: Get your Orders from Ulfric Stormcloak
Objective 4002: Force General Tullius to surrender
Objective 4102: Execute General Tullius
[verification needed — Are these the only three?]
  • The following empty quest stages were omitted from the table: 9999.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage CWSiegeObj stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest CWSiegeObj.