Lore:Firsthold

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Firsthold
Type Settlement
Continent Tamriel
Province Summerset Isles
Region Auridon
Subregions Vafe
Appears in Arena, ESO
Firsthold, circa 2E 582

Firsthold (alternatively spelled First Hold) is the oldest, and still one of the two most prominent, cities on Auridon, the second largest island of the Summerset Isles. It is located on the northern end of Auridon, in the region Vafe, northeast of Greenwater Cove and northwest of Dawnbreak.[1]

Layout & Geography[edit]

Firsthold sits behind a vast wall of immense and craggy cliffs along the northern coasts of Auridon, impassible from below except for a single, well-guarded hollow large enough for a ship to enter into the lagoon where the port town was built. It is said that the attrition of ocean waves if likely to topple this settlement before any marauder.[2] Firsthold's cliffs are known among the sailors to be specially dangerous and many ships have dashed upon the rocks.[3] The city is a walled settlement. The walls are erected in marble well above the houses and have two gateways on their southwestern and southeastern ends. The docks and the royal citadel are located to the north.[4]

Firsthold docks are described as "pristine" by travelers. Echoing the High Elves' physical forms, Firsthold architecture is elongated and finely chiseled. Such structural flamboyance always seems to draw travelers' eyes up to the skies. From the tallest spire to the lowliest palisade is made with the same care as a grand ceremonial altar.[2] These gleaming spires come into view when in sight of Firsthold, dominating its skyline.[5] High cliff palaces of the ancient capitol, and the Abecean Sea, can be seen from the royal palace balcony.[5] Most of the buildings in the city are made with imported stone from the Summerset Isle, specifically from the quarries around Alinor. Both physical and magical architecture must follow certain strict standards, based upon Altmeri tradition.[6] The river Diceto passes through the royal parks of the city,[7] where there are also hedge mazes.[8]

History[edit]

Merethic and First Eras[edit]

Firsthold was the first settlement established by the Aldmer upon their arrival on the shores of the Summerset Isles. High Lord Torinaan is credited as the founder of Firsthold,[9] and is said to have been the first Aldmer to set foot on the Summerset Isles at a site called Nine-Prow Landing, north of Firsthold.[10][11] There, he named the island Auridon, begilded by the golden dawn, claiming it as his own Kinlordship, the first to be founded, and establishing Firsthold, not only it was the first city in the Summerset Isles, but also it was the capital of his realm. When the Aldmer settlers were threatened by beasts known as the Gheatus, Ilyadi, and Welwa, Torinaan used the spells of his ancestors to slay them and render the land safe.[12] A complex of ruins bearing Torinaan's name, standing just southeast of Firsthold, is dedicated to worship of the Divines and is a traditional ritual site for Altmeri rulers.[13]

Topal the Pilot, the earliest known Aldmeri explorer of Tamriel, sailed the seas on his ship, The Niben, around Tamriel, from his homeport in Firsthold.[14] From Auridon, the Aldmer colonized the rest of the Summerset Isles and, then, most of Tamriel by the end of the Middle Merethic Era. The first colonies were distributed at wide intervals on islands. Later inland settlements were founded primarily in fertile lowlands in southwest and central Tamriel. Wherever the beastfolk encountered the Elves, the sophisticated, literate, technologically advanced Aldmeri cultures displaced the primitive beastfolk into the jungles, marshes, mountains, and wastelands.[15]

Summerset Orrery, built in Firsthold

The Great Orrery at Firsthold, whose spheres are made up of genuine celestial mineral gathered by travelers during the Merethic Era, is the only legacy of the Sun Birds of Alinor. Their expeditions to Aetherius are among the most famous attempts in history, although they were eventually dissolved due to the untenable expenditures required to reach magic by magicka.[16]

House Rilis inherited the title of High Kinlord of Firsthold from Torinaan. They were known as Auridon's greatest warriors. This prestige is due to the porwer of the Rilis Helm. It imbues the wearer with the strength of a mighty warrior.[17] The Helm is both the powersource and the curse of the House Rilis since the stablishment of the dynasty by High Kinlord Rilis I. Only legitimate children from House Rilis can wear the Helm.[18] The origins of the Helm are unknown, but its curse consist in becoming a mindless werewolf,[19] a gift which can only be bestowed by the Daedric Prince Hircine.[20] High Kinlord Rilis II's uncle hid the helm from him for years and he ripped his uncle's throat out on his birthday.[21] High Kinlord Rilis III wore the helm at the Battle of Ten Maws and slew his son with his bare hands.[22] High Kinlord Rilis IV's mother wore the helm after High Kinlord Rilis III died and they never found her body.[23] High Kinlord Rilis V convinced his brother to wear the helm and then, lead the mob who killed him.[24] Many more in the Rilis family have fallen to madness. It striked them at different points in their lives, but it seems inevitable.The Daedra sometimes played a part, as they did with Rilis XII, but their blood and their relationship to their Helm are also blamed.[25]

The Banished Cells

Second Era[edit]

High Kinlord Rilis XII, scion of pure Rilis blood and direct male descendant to Rilis I,[26] ruled over Firsthold during the first half of the Second Era, outliving the fall of the Second Empire.[27] Soon he was known to be specially cruel.[28] The High Kinlord and his Court Jester, Falarel, known for his sadistic 'jokes',[29][30] and often involved themselves in parties where the main entertaining was torture on some of his subjects, often eviscerating them alive and then, trapping their souls or turning them into undead.[31][28] Nobles visiting the Court of Rilis XII described it as "abominably distasteful" and "prurient nonsense".[32] Even when Daedra worship have been always strictly forbidden in Firsthold,[33] Rilis XII practiced it almost freely and in public.[34] Around 2E 435, High Kinlord Rilis XII had the Orrery dismantled and put in the vaults beneath Firsthold Palace when the Orrery's caretakers refused to use it to predict his future. It remained there at least until 2E 582.[UOL 1] High Kinlord Rilis XII ruled like a despot, and was a known murderer, who committed horrible acts in the depths of his palace. He also had access to mind-control magic. He left two sons, Sorondil and Rilis, his bastard to a noble mistress and his heir. For his crimes, he was executed and became trapped in the Banished Cells beneath the castle and his only legitimate son was crowned High Kinlord Rilis XIII; to the contrary of his father, he was quite a good mer.[34] Upon death, his son sealed his spirit fearing his father's magic was so powerful that death would not stop him.[25]

Vanus Galerion

Vanus Galerion, once a member of the Psijic of Artaeum, and student of the famed Iachesis founded the Mages Guild in Firsthold in 2E 230. The organization was chartered by the infamous High Kinlord Rilis XII, and later confirmed by the Guilds Act of Potentate Versidue-Shaie.[27] The "Charter Conclave" brought together Rilis, Iachesis, Galerion, and other notables from across the Isles and the Psijic Order to Firsthold to discuss the foundation of the Mages Guild. By common agreement, no records were kept of that meeting. At the time of the Conclave, the High Kinlord was known to traffick with dark powers and made pacts with Daedra, much to the initial distrust of the Mages Guild among society.[35] Almost immediately after the guild was formed it had to hire guards, and the knightly Order of the Lamp was formed the following year.[36] Galerion's idea was to bring together the usually solitary individuals who studied magic and to bring its experimentation to populated settlements, funding the necessary material to anyone, regardless of origin and condition. Firsthold soon attracted scholars and mages from across Tamriel, becoming a centre of study and knowledge, comparable or even surpassing Crystal Tower's position. By initially remaining neutral in political affairs, the power of the Mages Guild only grew, but by the Sixth Century of the Second Era, in words of its own founder, "the Guild has become nothing more than an intricate morass of political infighting."[37] Like a tree from an acorn, the Mages Guild grew branches all over the Summerset Isles and gradually the mainland of Tamriel. There are numerous records of superstitious or sensibly fearful rulers forbidding the Guild in their domains, but eventually all recognized the wisdom of allowing the Guild free rein. There have been only a few rare incidents of the Mages Guild actually becoming involved in local political struggles.[36] During the Fourth Century of the Second Era, the Arcane University was founded by the Empire as headquarters of the Mages Guild, displacing Firsthold as the centre of arcane knowledge in Tamriel,[38][39] and by the Sixth Century, Firsthold's relevance was even outranked by the more dynamous Skywatch Guildhall, lead by Telenger the Artificer;[40] although never lost the prestige of being the founding place of such a grand organization.[41][35]

Castle Rilis

Until the reign of Rilis XIII, Castle Rilis was from where High Kinlords from House Rilis ruled over Firsthold. The vaults under its walls were where most of High Kinlords of Firsthold and their relatives and servants were buried; since Rilis XIII succeeded his father to the throne, that became its only function.[42] Castle Rilis is one of the oldest Elven structures in all the Summerset Isles. The vaults beneath the castle are even older still[43] and keep the immortal phantom of High Kinlord XII trapped inside some special chambers called the Banished Cells. Four Keepers were bound with the duty to guard the prison. Each Keeper was once a champion of Auridon, with titles, friends, and family; all abandoned upon becoming a Keeper.[25]

High Kinlord Rilis XIII

When word came from Port Velyn on the continent that Princess Ayrenn was on her way to Auridon by swan ship, the Court of Alinor took itself to Firsthold to greet her, along with the entire city and many Altmer notables, arriving just in time to welcome her unexpected return.[2][44] The city was the first in the Summerset Isles to be visited by her future ruler. Princess Ayrenn announced that she was prepared, as the eldest heir, to assume the Throne of Alinor and she was crowned Queen Ayrenn on the 7th of Frost Fall in the year 580.[45] After Ayrenn assumed the throne of Alinor, and having traveled Tamriel extensively before returning to the Summerset Isles, she was aware of the dire threats menacing the world and saw it as the proper duty of the Elves to put things right. At the same time, the Bosmer and Khajiit were facing troubles of their own and in need of allies. Consequently, the Summerset Isles, Valenwood, and Elsweyr signed the Elden Accord and joined together to form the Dominion, which by the end of 2E 580 had entered the Three Banners War.[45][46] High Kinlord Rilis XIII was one of the most enthusiast, if not the most, supporters among the Altmeri high nobility to the formation of the Dominion,[47][48] in contrast with the others major Kinlords and Kinladies, who distrust of their new allies.[49][50][51] Dominion propaganda prospered in Firsthold, most certainly with Rilis XIII support, and its citizens were invited to take The Spirit of the Dominion and share pain and blood with their Bosmer cousins and Khajiit allies to "quiet the unruly hordes of the Ebonheart Pact and Daggerfall Covenant, and usher in a shining age of reason, culture, and peace."[52]

Vafe Dolmen

After the Soulburst of 2E 578 (or 2E 579), which sundered the veil between Nirn and Oblivion, and disrupted the connection between the souls of the denizens of Nirn and their mortal hosts, come the Planemeld, a massive Daedric invasion of Tamriel by the Daedric Prince Molag Bal in the year 2E 582.[53] Just outside the city of Firsthold he used one of his Dark Anchors, huge Daedric interplanar machines, in an attempt to drag Nirn out of Mundus and into his own realm of Coldharbour. The so-called Vafe Dolmen was destroyed multiple times by the Auridon Chapter of the Fighters Guild, not without local complains about outlander interference in Summerset affairs.[54] The Planemeld was ultimately prevented by the forces of Meridia, the Soulless One and the Eight Divines.[55]

An Oblivion Gate to the Deadlands opened by High Kinlady Estre in 2E 582

High Kinlord Rilis XIII was regarded a great leader among their subjects, famed of being tolerant and of listening to his people. However, as all leaders, he had his share of enemies. He greatly respected and revered Queen Ayrenn and he was extremely close to duty and believed in the order of things, so while he was a supporter of the Dominion and knew High Kinlady Estre opposed their Queen, he was reluctant to take an official stance on the views of the High Kinlady, wishing to remain neutral. High Kinlord Rilis strived to maintain peace in Auridon and the last thing he wanted was to be in the middle of a war between Estre and Ayrenn,[56] even trying to mediate between both parties.[57] However, things changed afyer High Kinlady Estre was exposed as the leader of the Veiled Heritance, and branded a traitor to Queen Ayrenn, forcing her to flee Skywatch. After her escape, Estre, the Veiled Queen, made a bargain with Mehrunes Dagon promising her very soul in exchange for the support of his daedra to replace the now largely subdued Veiled Heritance. She reached her ultimate target: the city of Firsthold. There, she was let into the city by High Kinlord Rilis XIII, who then remained oblivious to her true nature. After the Soulburst, and with the Dragonfires unlit, Lord Mehrunes Dagon could attack the city with the aid of the Veiled Heritance. In a final act of defiance, Estre opened Oblivion Gates to the Refuge of the Dread, a realm of the Deadlands within the city.[58] Daedric wards were used to create a barrier surrounding Firsthold Castle, trapping High Kinlord Rilis XIII within. With the aid of the local Mages Guild and Fighters Guild, Dominion forces, mostly First Auridon Marines and Eyes of the Queen, were able to destroy the Daedric wards,[59] allowing them to enter the Deadlands and destroy the Sigil Stones which maintained the portals. Estre was killed in a final confrontation by an agent of the Eyes of the Queen,[60] Facing death, Estre turned to Mannimarco,[61] and her soul was claimed by Molag Bal after her death and came to reside in Coldharbour.[62] With the portals sealed, the remaining Daedra were finished off and Rilis XIII was saved.[60] During the attack, Queen Ayrenn's retinue had to held der down to keep her from entering the fray.[63]

The Binding of Rilis XIII

Around the same time after the Soulburst, High Kinlord Rilis XII was fred from his magical prison and overrun The Banished Cells with Daedra, trapping three of the four Keepers. They feared if Rilis reached the surface, Tamriel would be in grave danger. Members from the Undaunted killed the Daedra and helped the Keeper to bound Rilis XII once again.[64] Not long after, the same three Keepers once trapped became enthralled by Rilis, after corrupting them with Daedra bargains, and came to serve him. Once again, a group of Undaunted entered the Banished Cells and defeated the corrupted Keepers and Rilis XII. Once dead the four keepers, they bound their spirits to the very prison of the High Kinlord.[65]

After the Daedric invasions of both Mehrunes Dagon and Molag Bal, and the subsequent destruction of most of Firsthold in 2E 582,[66][67] Skywatch turned to be the most important city and capital of Auridon until House Rilis rebuild their city and court, even without a regnant High Kinlord or Kinlady after Estre's death.[42] Before the disaster, the city was thought to be impregnable.[68] Firsthold suffered heavy losses of homes,[69] shops,[70] citizens, soldiers[71] and members of the Fighters[72][73][74] Guild during the attack. Some of the citizens protected themselves and their homes pretty well without help from the invading Daedra, though.[75] There were also many injured among the defenders of the city.[76] Many reference works from the Firsthold Great Library were lost to the strife, including those concerning the details of Glass-forging.[77] Even so, and despite the low morale, both Guilds rebuilt in the time after,[78][79] and returned to their daily routines.[80] From the rests of the Daedric portals and pylons, the Mages Guild's researchers opened new lines of Daedra research, to stop a massive Daedric invasion from happening again.[81][82] High Kinlord Rilis XIII was thought by their subjects to be the one capable to bring Firsthold back to her former glory.[33] While Skywatch became the provisional capital of Auridon, Rilis chose to stay in Firsthold due to the close proximity of his ancestral family home, Castle Rilis.[42]

Third and Fourth Eras[edit]

By the time of the Imperial Simulacrum, Firsthold was still a big city ruled by High Kinlord Kalalian.[83]

High Kinlady Morgiah, the "Black Queen"

During the final years of the Third Era, Firsthold was under the rule of High Kinlord Reman Karoodil and his Dunmer consort, Morgiah of House Ra'athim, nicknamed, the "Black Queen".[5] Their engagement was said to be achieved by Mannimarco's intervention, when Reman was still a prince. He taught Morgiah how to speak to the deceased brother of his future husband, earning the trust of the then High Kinlord of Firsthold, father to Reman.[84] Gialene, daughter of the High Kinlord of Skywatch and member of the court of Firsthold tried to replace the "Black Queen" as couple of Reman by means of a peasant rebellion, with part of the city nobles and priesthood's complicity, based upon the fact that Morgiah was a Dunmer, and thus unfit to her role in Firsthold court. However, Morgiah achieved to put down the open rebellion with unconventional tactics of battle. Thereafter, the traitors were executed, and Gialene was sent back with escort to her father's court of Skywatch.[5] The couple had two children by the end of the Third Era, Goranthir and Rinnala, who were both Dunmer in appearance despite being half-Altmer. Regardless of appearances, however, the children were considered rightful heirs to the throne. This acceptance of new cultures and races onto its shores, some occupying positions that would have been forbidden just a century ago was the bright side of a nascent revolution in the Summerset Isles, a revolution led by Firsthold, but bitterly overshadowed a decades later, although not unexpectedly due to the darker radical movements among Altmeri youth in the years between the Third and Fourth Eras.[85]

The Oblivion Crisis that ended the Third Era and weakened the Empire provided the opportunity for the Third Aldmeri Dominion to form. The Thalmor, reconverted into a political faction that espoused Elven superiority, painted themselves as the saviors of the Summerset Isles during the Crisis. In 4E 22, the Thalmor solidified their position and seized total control of the Summerset Isles, including Auridon, renaming them as Alinor, after the former royal capital.[86] Although Vulkhel Guard has always been the most cosmopolitan port in the Isles since the early First Era, by the Fourth Era,[87] it appears that Firsthold had replaced Vulkhel Guard in its role as main trading port with the mainland.[88] Little is known about Firsthold during the Fourth Era, beyond its status as paramount trading port.[86]

Government[edit]

Firsthold has been an integral part of the realm of the Summerset Isles since its foundation. It is one of the two High Kinlordships of the island of Auridon, ruling over the northern part of the region.[42][48] Since the Middle Merethic Era, Firsthold has been ruled by House Rilis,[18] whose members are heirs to the leader of the Aldmeri and founder of the more ancient Kinlordship of Auridon, Torinaan. This first Kinlordship was the political structure from which the others stemmed, both in Auridon and in Summerset, predating the ascent of the Kings and Queens of House Arana from Alinor.[12] Rilis High Kinlords have always hosted a large and vibrant court in their palace and city, receiving nobles from across all of Tamriel in their famous masquerades;[89][8] and patronaging both artists[90][91] and scholars.[27] Furthermore, House Rilis has also been regarded as one of the most prestigious and well-connected among Altmer noble families, and even working under their service is well-considered in the highest circles of the Summerset Isles.[92]

The Rilis Guard is an ancient military force tasked to protect the High Kinlords of Firsthold, who ceremonially used to carry a copper buckler, engraved with Rilis' arms.[93]

Like other major cities in the Summerset Isles, city administration is probably left to a Canonreeve, appointed directly by the regnant High Kinlord.[94][95]

Culture[edit]

Firsthold is the centre of shipbuilding industry in the Summerset Isles. The iconic Altmeri Swan Ships are built in the wharves of Firsthold.[96] These heavy ships impulsed by extensive sails,[2] have formed the bulk of the prestigious Summerset and Dominion Armadas since, at least, the Second Era,[97] replacing the Altmeri Cutters, a type of light ship which participated in the All-Flags Navy during the Late First Era.[98] However, they are not only used as warships, and most of the passenger travel and trade from and to the mainland is done with Swan Ships.[2]

Firsthold's constant flow of trade both by sea[99] and land[100] has also been proven profitable to outlander merchants, mostly Khajiit,[99] who import goods from the mainland, mostly alcoholic beverages.[101][68] However, the strongest ties of trade are with Valenwood (and the rest of the mainland), specially with the many Altmeri colonies stablished on its coasts. This is done mainly by local Altmer merchants.[102] By the Fourth Era, it appears that Firsthold had replaced Vulkhel Guard in its role as main trading port of the Summerset Isles with the mainland.[88]

Glass forging was first developed in Firsthold and since the First Era, this settlement has been the best source of the exotic and ornate, but strong, Altmeri Glass armors and weapons.[77] Altmeri armorers are able to forge light and flexible bands of metal studded with glass. The resulting protection is interwoven at great expense but is preferable to steel due to its enhanced strength and ability to distribute and absorb impact damage. Mainlanders have been unable to replicate its durability and flexibility. Raw glass is harvested from volcanic sites in the Summerset Isles and has a partly translucent greenish tinge to it and is lighter and more flexible than even ebony.[2] Concerning steel armors, weapons and tools, however, Mathiisen (and to a lesser extent, Greenwater) have always provided most of these goods to Firsthold.[103][104]

Marble sculptors and brass and tin clockwork artisans from Firsthold were among the most appreciated in Tamriel.[90][91][105][106]

Firsthold Altmer citizens are known to be uncanny, acid of tongue, and disdainful of countenance.[2] They should not be taken lightly by outsiders, while their disposition appears serious, their meanings run deep in every word, and a seemingly innocent remark may hold the greatest of insults. They are also accused of not understanding sarcasm.[99] Living in the city is known to be specially expensive, even by Altmer standards.[107] Although Firsthold Altmer are among the most tolerant with other races, from commoner to nobles, most of them still despise those who stand outside the establishment.[108][5][85]

The terraced gardens of Firsthold

The terraced gardens below the Firsthold palace are one of the best examples of Altmeri gardening.[2] Altmer have strict botanical standards, they demand obedience from the trees. If they can't magically force them into shape, often in strange ways, they'll cut them. It is rumored Altmer gardeners will have trees uprooted, even after years of work, if just one flower blooms without exactly the right number of petals, or if one fruit does not have the proper number of seeds.[109][110]

The many temples of Firsthold are devoted to Auri-El and are famed to be some of the most beautiful of all of Tamriel.[111] By Altmeri tradition, Castle Rilis vaults are out of bounds. Those who trespass may face death or exile from the Summerset Isles.[2] Castle Rilis is where most of High Kinlords of Firsthold and their relatives and servants are buried.[42]

Fruit and Cheese Plate is a popular dish in Firsthold, mostly made with Jazbay Grapes.[112]

Before the dissolution of the Mages Guild following the Oblivion Crisis, Firsthold had a large Guildhall, comparable to those in Vulkhel Guard and Skywatch,[113] holding the prestigious position of been the first to be founded in all of Tamriel, however, after the founding of the Arcane University,[38][39] and the rise of the more dynamous Skywatch Guildhall, lead by Telenger the Artificer, the Firsthold Guildhall lost most of its power;[40] although never lost the prestige of being the founding place of such a grand organization.[41][35] It is unknown what happened to all of their activities after the Guild's dissolution in the Fourth Era.[114]

The Fighters Guild had an important presence in the town by the mid-Second Era too, however it is unknown if the organization survived after the formation of the Third Aldmeri Dominion.[115]

Notable People[edit]

  • Topal the Pilot, the earliest known Aldmeri explorer of Tamriel, hailed from Firsthold.[14]
  • The famed scholar Olpion of Firsthold, who heavily worked on Daedra summoning in the Crystal Tower, was born in Firsthold.[116]
  • The noted scholar Ahrtabazus published "The Faerie Chain" in Firsthold in 2E 456.[117]
  • Aurelenya of Firsthold, a famed Altmer sculptor of the Second Era worked in Firsthold during the Interregnum.[90][91]
  • High Councilor and later Potentate Ocato of the Third Empire was born in Firsthold.[118]

Notes[edit]

  • Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, First Hold's gladiatorial team would have been called "the Reapers".[UOL 2]

References[edit]

  1. ^ The Improved Emperor's Guide to Tamriel: The Summerset Isles: AuridonFlaccus Terentius, 2E 581
  2. ^ a b c d e f g h i The Improved Emperor's Guide to Tamriel: The Summerset Isles: AuridonFlaccus Terentius, 2E 581
  3. ^ Pirate's dialogue in Oblivion
  4. ^ Firsthold's architecture and layout in ESO
  5. ^ a b c d e The Firsthold RevoltMaveus Cie
  6. ^ Notes found on building plans of Neleminduure, High Elven ArchitectNeleminduure
  7. ^ Words and Philosophy
  8. ^ a b King Edward
  9. ^ First Hold's description in Arena
  10. ^ Auridon Explored, Chapter XIIFenlil the Wayfarer
  11. ^ Enigma of the RunestonesTelenger the Artificer
  12. ^ a b The Lay of Firsthold
  13. ^ Rothondothrin's JournalRothondothrin
  14. ^ a b Father Of The NibenFlorin Jaliil
  15. ^ Before the Ages of ManAicantar of Shimerene
  16. ^ Pocket Guide to the Empire, 3rd Edition: Arena Supermundus: The Tapestry of HeavenImperial Geographical Society, 3E 432
  17. ^ Sorondil's dialogue in ESO
  18. ^ a b High Kinlord Rilis I's dialogue in ESO
  19. ^ Rightful Inheritance quest in ESO
  20. ^ Living with Lycanthropy
  21. ^ High Kinlord Rilis II's dialogue in ESO
  22. ^ High Kinlord Rilis III's dialogue in ESO
  23. ^ High Kinlord Rilis IV's dialogue in ESO
  24. ^ High Kinlord Rilis V's dialogue in ESO
  25. ^ a b c Keeper Cirion's dialogue in ESO
  26. ^ High Kinlord Rilis XII's dialogue in ESO
  27. ^ a b c Mages Guild Charter
  28. ^ a b Lisondor's dialogue in ESO
  29. ^ Grim Jest in ESO
  30. ^ Another Grim Jest in ESO
  31. ^ To My Reviewer in ESO
  32. ^ To Colundore in ESO
  33. ^ a b Egilrineth's dialogue in ESO
  34. ^ a b Lady Elanwe's dialogue in ESO
  35. ^ a b c Kinlord Rilis and the Mages GuildHigh Incunabulist Valaste of the Mages Guild
  36. ^ a b Origin of the Mages GuildThe Archmage Salarth
  37. ^ The Improved Emperor's Guide to Tamriel: SkyrimFlaccus Terentius, 2E 581
  38. ^ a b Hannibal Traven's dialogue in Oblivion
  39. ^ a b Fighters Guild Charter
  40. ^ a b Letter to Telenger in ESO
  41. ^ a b The Wolf QueenWaughin Jarth
  42. ^ a b c d e Rothondothrin's dialogue in ESO
  43. ^ Castle Rilis's description in ESO
  44. ^ "Unforeseen Queen" Homecoming Banner's description in ESO
  45. ^ a b Ayrenn: The Unforeseen QueenHeadmaster Tanion of the College of Aldmeri Propriety
  46. ^ Welcome to New Aldmeri IrregularsAicantar of Shimmerene, Sapiarch of Indoctrination
  47. ^ Elendarie's dialogue in ESO
  48. ^ a b High Kinlord Rilis XIII's dialogue in ESO
  49. ^ Why Don the Veil?
  50. ^ A Case for Open BordersKinlord Andurion
  51. ^ A Rejection of Open BordersKinlady Avinisse of Shimmerene
  52. ^ Handbill distributed in Firsthold
  53. ^ Events quest in ESO
  54. ^ Dark Anchors in Tamriel quest in ESO
  55. ^ God of Schemes quest in ESO
  56. ^ Fistalime's dialogue in ESO
  57. ^ Letter to Estre in ESO
  58. ^ The Refuge of Dread's description in ESO
  59. ^ Breaking the Barrier quest in ESO
  60. ^ a b Sever All Ties quest in ESO
  61. ^ Letter with Singed EdgesHigh Kinlady Estre
  62. ^ A Bargain With Shadows quest in ESO
  63. ^ Razum-dar's dialogue in ESO
  64. ^ Banishing the Banished quest in ESO
  65. ^ The Plan quest in ESO
  66. ^ Sever All Ties quest in ESO
  67. ^ Dark Anchors in Tamriel quest in ESO
  68. ^ a b Burakgum's dialogue in ESO
  69. ^ Uulafalmil's dialogue in ESO
  70. ^ Jiyya's dialogue in ESO
  71. ^ Earos's dialogue in ESO
  72. ^ Duzuni's death in ESO
  73. ^ Halelmathras's death in ESO
  74. ^ Siniaritaale's death in ESO
  75. ^ Tuinvitar's dialogue in ESO
  76. ^ Quomin's dialogue in ESO
  77. ^ a b Crafting Motifs 16: Glass — Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard
  78. ^ Hymonim's dialogue in ESO
  79. ^ Dailinthil's dialogue in ESO
  80. ^ Olquamir's dialogue in ESO
  81. ^ Cumangwe's dialogue in ESO
  82. ^ Varfandur's dialogue in ESO
  83. ^ Events of Arena
  84. ^ Morgiah's Wedding quest in Daggerfall
  85. ^ a b Pocket Guide to the Empire, 3rd Edition: The Blessed Isle: Alinor and the SummersetsImperial Geographical Society, 3E 432
  86. ^ a b The Great War — Legate Justianus Quintius
  87. ^ Summerset Isles: A Visitor's GuideRunilstir the Surveyor
  88. ^ a b East Empire Shipping Map
  89. ^ A Dubious Tale of the Crystal TowerBibenus Geon
  90. ^ a b c Marble Bust of Queen Ayrenn's description in ESO
  91. ^ a b c Marble Bust of Prince Naemon's description in ESO
  92. ^ Faculty Application in ESO
  93. ^ Ancient Rilis Guard Binder's description in ESO
  94. ^ Burnt Note in ESO
  95. ^ Cases of the Divine ProsecutionHigh Magistrate Rinwaray, Bureaureeve of the Divine Prosecution
  96. ^ Elaborate Model Swan Ship's description in ESO
  97. ^ Tempest Island Briefing's description in ESO
  98. ^ Journal of Tsona-Ei — Tsona-Ei
  99. ^ a b c Letter to Jazish in ESO
  100. ^ Panersewen's North Road Exchange kiosk in ESO
  101. ^ Iduthal's dialogue in ESO
  102. ^ The Improved Emperor's Guide to Tamriel: ValenwoodFlaccus Terentius, 2E 581
  103. ^ Mathiisen Forge Inventory's description in ESO
  104. ^ Chores's description in ESO
  105. ^ "Lay of Firsthold" Music Box's description in ESO
  106. ^ Windup Flying Nightingale's description in ESO
  107. ^ Hendaril's dialogue in ESO
  108. ^ Letter to an estranged son
  109. ^ Riliadir, viewing gardens in AuridonRiliadir
  110. ^ Firsthold Flower Garden in ESO
  111. ^ Feyfolken IIWaughin Jarth
  112. ^ Firsthold Fruit and Cheese Plate in ESO
  113. ^ Mages Guild (Firsthold) in ESO
  114. ^ The Infernal City — Gregory Keyes
  115. ^ Fighters Guild (Firsthold) in ESO
  116. ^ Tome of Daedric PortalsThe Sinistral Apprentice
  117. ^ The FaerieSzun Triop
  118. ^ Daggerfall User's Guide

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ Loremaster's Episode of ESO-RP ZOS Interview
  2. ^ Original TES: Arena texts at the Imperial Library