Skyrim contains many passive creatures, creatures that are completely unable to attack or harm you. Technically, these are not even true creatures, but are more similar to scenery: animated effects that can be activated (typically yielding an ingredient or food), but have no other activities.
Fish can be found in most large bodies of water. Look for insects flying above the water to find fish below. Several species can be farmed with Hearthfire by using the Fish Hatchery at Windstad Manor. The following fish yield items of the same name unless otherwise noted.
Abecean longfins, an alchemy ingredient.yield
Arctic Graylings yield Arctic Grayling, a food source. They can be found swimming at Pilgrim's Trench as well as under some ice sheets near a rock pointing above the ocean to the south of an island directly north of the Dawnstar Sanctuary.
Clams yield clam meat, which is food, not an ingredient. In the base game, it can only be eaten raw, unlike other raw food in Skyrim which can be cooked. However, with the Hearthfire add-on, clam meat is one of four items needed to cook clam chowder. They are most commonly found in the Sea of Ghosts.
Cyrodilic Spadetails yield Cyrodilic spadetails, an alchemy ingredient.
Histcarp yield histcarp, an alchemy ingredient.
Nordic Barnacle Cluster
Pearl Oysters yield pearls and small pearls, which are ingredients. Pearl oysters only appear on the island of Solstheim and can be found along most of its shoreline. Pearl oysters are visually different from clams in that they are more grey-colored, while clams are more brown.
Pogfish yield Pogfish, a food source. They can be found in various temperate rivers and streams.
These fish were first mentioned in The Infernal City.
River Betties yield river betties, an alchemy ingredient.
Salmon are found swimming in the rivers and seas of Skyrim and are often seen jumping out of the water to ascend waterfalls and rapids. Catching salmon yields salmon meat which is food, not an alchemical ingredient, as all other species of fish are. While the other species of fish tend to swim near the surface of bodies of water, salmon may be seen either near the surface or in the depths. Salmon may be shot with an arrow (or killed with various shouts) to make them easier to catch, then collected by using the action key. However, the prompt to do so may not come up. With the Hearthfire add-on installed, salmon roe may be harvested from leaping salmon found in streams, or swimming salmon the player kills, but not from pre-existing dead salmon.
Silverside Perch yield silverside perch, an alchemy ingredient.
Slaughterfish Egg Nest
These animals are found dead, usually hanging upside down near a fire or in the wilderness.
Hanging pheasants yield pheasant breasts.
Despite their small size, insects are capable of pushing you and other NPCs around. Harvesting is also possible by using melee attacks, ranged attacks, or Unrelenting Force on the target insect. Ingredients must then be collected from the ground.
Ancestor Moths are added by the Dawnguard add-on, and can be harvested to yield ancestor moth wings. Several swarms can be found in Ancestor Glade, however they are not lootable; you must find the moths that land on the flora instead.
Large numbers of ants can be found crossing several tree stumps around Skyrim, such as the one next to the grindstone at Half-Moon Mill. They cannot be interacted with in any way, and are purely aesthetic.
Bliss Bugs are added by the Saints & Seducers Creation, and can be harvested to yield a Bliss Bug Thorax. The majority of them can be found within the Solitude Sewers, although a few appear elsewhere, such as at Staada's camp south of The Katariah, or on the small volcanic island west of the Earth Stone. Due to the way they're randomized, it's possible for Bliss Bugs not to appear at any given location.
Blue Butterflies can be found during the day; each insect yields two blue butterfly wings.
Green Butterflies are added by the Saints & Seducers Creation, and can be harvested to yield Green Butterfly Wings. The majority of them can be found within the Solitude Sewers, although a few appear elsewhere, such as at Staada's camp south of The Katariah, or on the small volcanic island west of the Earth Stone. Due to the way they're randomized, it's possible for Green Butterflies not to appear at any given location.
Luna Moths can be found at night; each insect yields two luna moth wings.
Monarch Butterflies can be found during the day; each insect yields two butterfly wings.
Purple Butterflies are added by the Saints & Seducers Creation, and can be harvested to yield Purple Butterfly Wings. The majority of them can be found within the Solitude Sewers, although a few appear elsewhere, such as at Staada's camp south of The Katariah. Due to the way they're randomized, it's possible for Purple Butterflies not to appear at any given location.
Torchbugs can be found at night; each insect yields a torchbug thorax.
Bats are found flying in caves and dungeons, traveling in groups. They are a visual effect of no significance to gameplay other than adding ambiance. Vampire LordsDG can transform into a cloud of bats, or use bats to attack enemies in combat.
Flocks of birds can sometimes be seen fleeing from treetops when disturbed. They are a visual effect of no significance to gameplay other than adding ambiance.
Bone Hawks are variants of hawks that are added by the Dawnguard add-on and are found flying around Castle Volkihar. Their body is similar to a regular hawk's, but their head is an exposed skull and their bodies are darker. When shot down, they yield one bone hawk claw, two bone hawk feathers and one bone hawk skull.
Bone hawks can be killed only once. Once they respawn, they become invincible.
Dwarven Drone Flies are animunculi found in Runoff Caverns, specifically the Spring's Symphony subsection within the Dwarven ruins of Vardnknd. They cannot be interacted with. It is possible to find your own Dwarven Drone Fly within the ruins, which acts as an item but can be temporarily summoned as a follower.
Felsaad Terns are variants of hawks that are added by the Dragonborn add-on and are found flying around Solstheim. Their body is similar to a regular hawk's, but with white feathers. When shot down, they yield one to three Felsaad tern feathers.
They can be killed with magic (including non-damaging spells like Courage), a few shouts (Animal Allegiance, Soul Tear, and Kyne's Peace), or shot with an arrow, although this may fling out of sight, as they are very light. If the body flies too far the arrow can detach from the body and instead fly up into the sky.
Hawks will have a nest nearby that they return to from time to time. A good strategy is to attack hawks when they are in their nests using a low power spell such as Flames, rather than Fireballs or arrows, to keep their bodies from being flung out of sight.
At one point Hawks could be killed only once. Once they respawned, they became invincible. As of current patches the Hawks activators will respawn on the same standard 10 day cycle as everything else.[verification needed — see]
During the quest To Kill an Empire, a hawk passes very close to the middle of the bridge between the towers. If you wait about 30 seconds, its circling flight pattern will bring it closer. You can kill it with a close range weapon like a sword.
Shellbugs are rare creatures that can't be killed with conventional methods, and are the source of the rare shellbug chitin. To obtain the chitin you need to mine it from the creature with a pickaxe; doing so will result in its death when fully mined. They can be found in Forgotten Vale Cave and Sharpslope Cave. According to the Prima guide, Shellbugs are beasts bred by Falmer for their hard coatings.
Silt Striders are giant arthropods often used by the Dunmer of Morrowind as transportation within their hollow shells. One, named Dusty, has been added by the Dragonborn add-on, and can be found on Solstheim in the outskirts of Tel Mithryn, southwest of the Sun Stone. However, she is not currently available for traveling services. The silt strider cannot be harmed by any spells or weapons.
Whispering Spirits are invulnerable wisp-like creatures you can find within the Soul Cairn. Some follow set routes, and some seem to just fly around randomly. You are unable to interact with them yourself in any way, as any attack has no effect on them. Despite this, Bonemen, Wrathmen, and Mistmen will all give chase to these creatures, either by running after and trying to attack them, or using ranged attacks. This can provide both a humorous sight, and a helpful distraction if you come across already present enemies. They only chase the spirits before detecting you, after which they will continue after the spirit for a short time before turning their attention to you.
Note that unlike other passive creatures listed here, whispering spirits are technically true creatures, as opposed to animated activators. They are similar to wisps, hostile ethereal monsters which accompany wispmothers. The name "Whispering Spirit" is taken from the game's data files, as the creature's name is never seen in game.
Wisp-Lanterns are passive denizens of Apocrypha found floating through the fetid air of that realm. These living lanterns cannot be interacted with, and are not actually creatures at all. In the game data they are simply identified as
MovingLight objects; the name "Wisp-Lantern" is taken from The Elder Scrolls V: Skyrim: Prima Official Game Guide. The only time you need concern yourself with them is in areas of Apocrypha where the darkness is dangerous, namely Filament and Filigree and The Sallow Regent; in these areas, the light provided by these lanterns will protect you from the health damage caused by the darkness.