Lore:Gods A

The UESPWiki – Your source for The Elder Scrolls since 1995
Lore: Gods(Redirected from Lore:The Adversary)
Jump to: navigation, search
Overview | A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

The Adversary, The Greedy Man[edit]

The Skaal believe the Adversary takes delight in tormenting and testing them.[1] The All-Maker and the Adversary bear a resemblance to Anu and Padomay, who are in a similar antithetical conflict.[2] The Greedy Man is one of the Adversary's aspects.[1]

Akatosh, Dragon God of Time[edit]

Akatosh

Akatosh, known as Auri-El (or Auriel) to the Aldmer and Bormahu (Father) to the dragons, is the chief deity of the Eight or Nine Divines (the prescribed religious cults of Cyrodiil and its provinces). He is present in most Tamrielic religions. His avatar is a golden dragon, and he is often called the Dragon God of Time. He is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process to be easier and the various pantheons of the world emerged. The Aedric spirit is the ultimate God of the Cyrodiilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy while promoting the virtues of duty, service, and obedience. Akatosh is thought to be the father of all dragons, and their leader Alduin was titled "First-Born of Akatosh". Alduin later came to proclaim himself a god, prompting Paarthurnax to turn on him for forsaking his duty to Akatosh, and resulting in history considering Alduin to be the Nordic aspect of Akatosh. Akatosh is the patron of the Akatosh Chantry, the religious order devoted to the worship and glorification of him, who refer to him as the "Great Dragon". The Warp in the West and other Dragon Breaks are thought to result from Akatosh's temporary loss of control over the flow of time.

Most traces of Akatosh disappeared from ancient Chimer legends during their so-called 'exodus', primarily due to that god's association and esteem with the Altmeri. However, several aspects of Akatosh which seem important to the mortal races, namely immortality, historicity, and genealogy, have conveniently resurfaced in Almalexia, the most popular of Morrowind's divine Tribunal; as a mother-figure, she also embodies the idea of being a progenitor (albeit a female rather than male one). So one could say that, at least, the qualities of Akatosh are not entirely neglected among the Dunmer, even if his name is.

Akha, the First Cat[edit]

Akha is a Khajiiti deity mentioned in some Pre-Riddle'Thar Epiphany traditions, who was also known as the First Cat, the Pathfinder, and the One Unmourned. Early in his existence, Akha explored the heavens and his trails became the "Many Paths", forming myriad kingdoms. As he was also the favored son of Ahnurr, he followed his father's advice to find love and mated across the corners of the world and made many wayward children, disappearing after he headed south and never returned. Alkosh appeared in his place and warned of the things Akha had made along the Many Paths, keeping a faithful watch over his children, "for they are both terrible and kind".

Of his offspring, Alkhan is most well known, he is the immortal firstborn Son of Akha who hungers for his princely crown.

Alduin, Nordic World Eater[edit]

Alduin, known as both the World-Eater and the Twilight God to the residents of Skyrim, is an immensely powerful black Dragon. He is depicted as a malevolent force who destroys the world periodically, and the Nords believe that his reappearance heralds the end of time. He is the self-proclaimed First-Born (and supposedly an aspect) of Akatosh.

His name can be separated into "Al Du In", which means "Destroyer Devour Master" in the Dragon Language.

Alkhan, the Scaled Prince[edit]

Alkhan, the Scaled Prince, is the firstborn of the Khajiiti deity Akha and a "demon of fire and shadow". It is said that he "devours the souls" of his victims to grow to an "immense size". Alkhan was slain by Lorkhaj and his companions, but will someday return from the Many Paths. His enemies include Alkosh, Khenarthi, and Lorkhaj.[3]

Alkosh, Dragon King of Cats[edit]

Alkosh is a pre-ri'Datta Dynasty Anaquinine deity, also known as the Dragon King of Cats,[4][3] the First Cat,[5] the Highmane,[3] and the Great Cat King of Time.[6] He is depicted as a fearsome dragon, which the Khajiiti say "is just a real big cat".[4] He is the god of Time,[5] a variation on the Altmeri Auri-El, and thus an "Akatosh-as-culture-hero" for the earliest Khajiiti. Alkosh's worship was co-opted during the establishment of the Riddle'Thar, but the Dragon King remains popular in Elsweyr's wastelands.[4]

The Khajiit believe the Dragon Break phenomenon occurs when Alkosh has been broken.[7] He once ruled over the children of Akha, but he was overthrown and his body scattered on the West Wind. It was Khenarthi who put Alkosh back together, and now they both "safeguard the Many Paths from the wayward children of Akha".[3]

It is said Alkosh repelled an early Aldmeri pogrom of Pelinal Whitestrake during mythic times,[4] by shouting the invader off the summit of Sunspire and out of Elsweyr, leaving behind a "wound" in the sky.[8]

The All-Maker, God of the Skaal[edit]

The All-Maker is a mysterious deity revered as the wellspring of creation. The All-Maker could be a deity from the Atmorans or branched from the animal deities of the Atmorans. Either way they share similarities with each other and derive from the ancient Nords, reverence for the All-Maker is now nearly extinct. However, the isolated Skaal of Solstheim preserved the ancient beliefs throughout the ages, and modern scholars have learned of the All-Maker through their eyes.

All life flows from the All-Maker like a great river, and, in time, this river flows back to its source. The spirits of dead creatures return to the All-Maker, who shapes new life and returns it to Mundus. Death, then, is simply the beginning of the next stage of this endless journey. However, each life is a gift given in the great wisdom of the All-Maker, thus each one is very precious and sacred. Even the snow is viewed as a blessing for the shelter it can offer and for allowing hunters to track prey. The All-Maker favors those who hone their skills, and disfavors the greedy and lazy. The six All-Maker Stones of Solstheim are viewed as representations of the six aspects of nature, the six great gifts of the All-Maker—flora, fauna, the sun, the earth, water, and wind. The stones are believed to be conduits by which the All-Maker's power flows into the world.

Almalexia, Mercy of Morrowind[edit]

Almalexia, also known as Almalexia the Lover, Almalexia the Warden, and Ayem, was one of the three God-Kings who constituted the Tribunal, or Almsivi, along with Vivec and Sotha Sil. She was very popular among the Dunmer, who called her "Healing Mother", "Lady of Mercy", and "Mother Morrowind". They knew her as the source of compassion, sympathy, and forgiveness, the protector of the poor and weak, and the patron of teachers and healers. She resided in the temple city of Mournhold within the city of Almalexia, the capital of Morrowind, and was closely associated with House Indoril. She was also the most personable of the Tribunal and was well-known for walking among her people. As a mortal, she was the wife of Lord Indoril Nerevar, First Councilor of Resdayn. As a living god, she became the consort of Vivec, who associated her with the stars.

Originally the counselors to Nerevar, the Tribunal came to power among the Dunmer following her husband's death at the Battle of Red Mountain circa 1E 700. Before his death, they swore oaths to Nerevar upon Azura that they would never use the Tools of Kagrenac on the Heart of Lorkhan in order to steal its divine essence for themselves. A few years later, Almalexia and her fellow Tribunes broke that oath to become living gods. This led to the transformation of the Chimer into the Dunmer, and the Tribunal became their immortal protectors, leaders, and gods. The truth of how they gained their divinity was covered up; according to the Heirographa, the orthodox public teachings of the Tribunal Temple, their divinity was a more spontaneous result of their supernatural virtue, discipline, wisdom, and insight. For more information, see the lore article.

Anuiel, the Aurbis[edit]

In the Altmer tradition, Anuiel (or Anui-El) is the soul of Anu the Everything and of all things. He is seen as Order, the Everlasting Ineffable Light, and is dichotomically opposed to Sithis, who represents Chaos, the Corrupting Inexpressible Action. And though Anuiel is often described with such terms, Sithis worshippers regard him as a demon as he represents the stasis of Anu, which in their eyes is unchanging nothingness. The interaction of these two opposing forces is the Gray Maybe, Nirn (though the entirety of the Aurbis is also used in this context), and from this interaction spring the et'Ada, or Original Spirits.

Anuiel is said to be responsible for the time-law established within Nirn. Similarly, it is also said that the soul of Anuiel is Auri-El, who infused the Aurbis with time.

Arius, God of Fire[edit]

Arius, also known as the Volcano God, is worshipped by the natives of a primitive island. The god is appeased by the yearly sacrifice of young children, and it is said that if the natives did not appease Arius, the island volcano would erupt, resulting in the deaths of hundreds of villagers.[9]

Ark'ay, God of the Cycle of Life and Death[edit]

Arkay (or Ark'ay), Lord of the Wheel of Life, is a member of the Divines, and also a popular god in other cultures. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of burials and funeral rites, and is generally associated with cyclical occasions, such as the seasons and life/death. His priests are staunch opponents of necromancy and all forms of the undead, and are empowered to bestow Arkay's blessings which prevent the forceful misuse of a mortal soul. Thus, any body properly buried by a priest observing the proper rituals is protected by Arkay's Law from being raised as undead. Therefore, necromancers view Arkay as their ultimate enemy, and make covert efforts to undermine his worship throughout Tamriel. Because of this association with, and protection of, mortality, he is sometimes called the Mortals' God.

There are two legends about Arkay's origin. The book Ark'ay the God of Birth and Death has it that Arkay was once a regular shopkeeper with a passion for knowledge. He found a book written in a strange language and spent years upon years attempting to decipher it, slowly ignoring everything and everyone else around him. Eventually Arkay realized the book explained life and death itself, but by this time was at death's door with an incurable plague. Praying to Mara as a last resort, Arkay asked for more time to interpret the book. Mara gave him a choice: die now or become a god for eternity, charged with keeping the balance of death and life in the universe. The alternative is contained in The Monomyth, which suggests that Arkay was one of the very first spirits to "crystallize" after the start of time.

Comparing Arkay to Tu'whacca, Yokudan God of Souls, shows this story is allegorical, framing the sequence of events by which an anonymous Aedra found new purpose in the constructs of the mortal plane and took up the mantle of life and death. Sources have conflated Arkay with the Yokudan goddess Morwha in the past although it’s unknown if this was speaking to a true connection or was simply a scholarly mistake. Arkay created the Sword of the Crusader for Pelinal Whitestrake, to help him defeat Umaril the Unfeathered.

The Order of Arkay has temples in Sentinel, Ilessan Hills, Shalgora, Dragontail Mountains, and Orsinium.

Atak, The Great Root[edit]

According to the Adzi-Kostleel tribe in Black Marsh, Atak was the first being in existence. As it knew nothing, it decided to be everything. It grew until eventually it found something had emerged from the nothingness, Kota, the serpent. They immediately began to battle and devour each other endlessly until tiring and becoming a singular deity, Atakota.[10]

Atakota, Everything and Nothing[edit]

According to the Adzi-Kostleel tribe in Black Marsh, Atakota was born when two battling entities, Atak and Kota, fought for so long that they became one and forgot their conflict. After this, it slept, allowing things to finally have time to begin and end. This gave way to the spirits who would grow into the Aedra and Daedra and, eventually, mortalkind.[10]

Auri-El, King of the Aldmer[edit]

Auri-El (or Auriel), King of the Aldmer, is the elven analogue to Akatosh and the chief deity of most Aldmeri pantheons. He is the soul of Anui-El, who is the soul of Anu the Everything, and it is said time began with his existence.

Most Altmeri and Bosmeri claim to be direct descendants of Auri-El. In Valenwood, he is known as Auri-El Time Dragon, king of the gods. However, early, socially stratified Aldmeri society thought Auri-El to be an ancestor spirit of the upper castes, and his worship was adopted by other Aldmer to better emulate their social "betters". As opposed to a dragon, most Altmeri societies depict him as or alongside an eagle. Snow Elves and Ayleids also worshipped Auri-El.[nb 1] However, the Alessian Order cursed him and held his pride responsible for the sullied Middle Dawn.

Azura, Goddess of Dusk and Dawn[edit]

Azura, the Queen of Dawn and Dusk, also known as Azura of the Crimson Gate, the Mother Soul, Moonshadow, Mother of the Rose, Queen of the Night Sky, and the Rim of all Holes, and called Azurah by the Khajiit, is a Daedric Prince whose sphere is dawn and dusk—the magic in-between realms of twilight—as well as mystery and magic, fate and prophecy, and vanity and egotism. Azura is one of the few Daedra who maintains the appearance of being "good" by mortal standards, and reportedly feels more concern for the well-being of her mortal subjects than other Daedric Princes. It is said she wants their love above all else, and for her worshippers to love themselves; it pains her when they do not. This attitude leads to an extremely devoted following. She is also one of the few Princes who constantly maintains a female image, and is perceived accordingly.

Ancient Khajiit knew her as an Ur-dra, a title that has also been used to describe both Nocturnal and Namiira, and Hermaeus Mora has similarly been referred to as an Ur-Daedra. In Khajiiti creation myths, Azurah is credited with introducing moon sugar to Khajiit, and this belief is also told within tales aimed at Khajiiti children.

While Azura is considered one of the "good" Daedra by the Dunmer of Morrowind, elsewhere she has been known to be allied with Molag Bal, who is known to the Dunmer as one of the Four Corners of the House of Troubles. The people of the Iliac Bay region believe that Azura bewitches some of her followers to become her "lovers" and "virtual slaves". Her followers acknowledge that she is "cruel but wise".

In addition to being one of her many sobriquets, "Moonshadow" is also the name of Azura's realm in Oblivion. Azura's Star, the Twilight Star, is visible at dawn and dusk low on the horizon below the constellation of the Steed. She is considered an enemy of Ebonarm and Nocturnal. Her summoning day is Hogithum, a festival on the 21st of First Seed.

For more information, see the main lore article.

Azurah, the Mother of All Khajiit[edit]

Azurah, Queen of the Night Sky, the Realms of Twilight, and the Dusk and Dawn, the Favored Daughter of Fadomai, is the Khajiiti version of Azura. She is the "keeper of all gates and keys, all rims and thresholds", and seen as the God of Magic, Beauty, and Prophecy. The Khajiit believe Azurah bound them to the Lunar Lattice, which allows them to shape their own futures.[11]

References[edit]

  1. ^ a b Aevar Stone-Singer
  2. ^ The Annotated Anuad
  3. ^ a b c d The Wandering SpiritsAmun-dro, the Silent Priest
  4. ^ a b c d Varieties of Faith...Brother Mikhael Karkuxor of the Imperial College
  5. ^ a b Words of Clan Mother AhnissiClan Mother Ahnissi
  6. ^ The Tale of Dro'ZiraSonia Vette
  7. ^ Where Were You ... Dragon Broke — Various
  8. ^ Moon-Bishop Azin-jo's dialogue in ESO: Elsweyr
  9. ^ Arena's Generate Class option in the character creation menu.
  10. ^ a b Children of the RootSolis Aduro
  11. ^ The Sky SpiritsAmun-dro, the Silent Priest