The Herd Mother
A divine animist spirit venerated by the Horsemen of Silverhoof Vale, who they claim acts as their tribe's guiding and protective deity. Young Horsemen must commune with this equine deity on a vision journey that acts as a rite of passage to adulthood, which they must embark by themselves. These rites are described as being similar to the Redguard tradition of Walkabout. The Horsemen also claim that the Herd Mother gave them a flotilla of "swimming horse-ships", which they used to cross seventeen seas before reaching Tamriel. The Horsemen's worship of the Herd Mother was endangered in Yokuda, which is what caused them to leave.
Hermaeus Mora (sometimes spelled "Hoermius", "Hormaius", or "Herma" Mora), the Demon of Knowledge, the Master of the Tides of Fate, Gardener of Men, Prince of Fate, Lord of Secrets, the Keeper of Forbidden Knowledge, the Golden Eye, Ur-Daedra, the Abyssal Cephaliarch, Old Antecedent, Scryer, Inevitable Knower, also known to the ancient Atmorans and Bosmer as Herma-Mora, the Woodland Man, to the Ayleids as Hyrma Mora, and to the Khajiit as Hermorah, is a Daedric Prince whose sphere is forbidden knowledge and the "scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory". Mora has been called the wisest of the Daedric Princes, with a mind as old as Tamriel and a body of slime, though he describes himself as "[t]he riddle unsolveable. The door unopenable. The book unreadable. The question unanswerable." Unlike most Princes, Hermaeus Mora does not take on a humanoid form, manifesting instead as varied, grotesque assemblages of eyes, tentacles, and claws, or a featureless purple vortex known as the Wretched Abyss.
Apocrypha is Hermaeus Mora's plane of Oblivion, an endless library where all forbidden knowledge can be found. Each book sports a black cover without a title, and the realm is reported to be haunted by ghosts forever searching for knowledge. His servants include Daedra such as Seekers and Lurkers, but he is known to have mortal worshipers too. Sailors have referred to "Herm'us Mora" as a being that lurks in the oceans. Similarly, the Khajiiti Hermorah controls the tides and lives in a vast library under the sea.
Hermaeus Mora is tangentially related to the origins of the Morag Tong by association with his sibling, Mephala. Mora's enemies are said to be Ebonarm and Vaermina, and his summoning day is the 5th of First Seed.
For more information, see the main lore article.
Hircine, known as the Huntsman, the Father of Manbeasts, Lord of the Hunt, Master of the Great Hunt, Master of Beasts, Master of the Chase, and Half the Conscience of Man, is a Daedric Prince whose sphere is the Hunt, the Sport of Daedra, the Greatest Game, and the Chase and Sacrifice of Mortals. His realm of Oblivion is the Hunting Grounds, an endless forest where the Prince and his Huntsmen hunt great beasts, people, and even other Daedra. Hircine is a sportsman who thrills in the hunt, regardless of the prey, though his worshippers enjoy giving their prey a chance for victory, however small. He is typically portrayed with a great spear and either the head or skull of an elk, said to belong to Y'ffer's champion, the Graht-Elk.
As Hircine is the Father of werebeasts, lycanthropes are often referred to as his "children". The Huntsman is a guardian to those he has "blessed" with the ability to change forms. (though most may see these creatures as "cursed" abominations). Indeed, one of the Prince's artifacts, the Ring of Hircine, is said to help lycanthropes control their powers. However, Hircine is quite prideful of lycanthropy. He resents those who received his gift willingly but have come to regret it, and thus may task people with slaying his unappreciative children to put them out of their misery. Regardless of whether they worshipped him or not, Hircine will typically claim the souls of werewolves, and they will spend eternity in the Hunting Grounds.
Hircine is one of the more widely worshipped Daedric Princes in Tamriel, despite never actively seeking worship or reverence. Hircine's appeal is due to how his sphere encompasses the thrill of the hunt, and how he often seeks out people, tests them, and rewards hunters that have proven themselves worthy with a boon. Hircine is an advocate for sportsmanship, as his Law of Fair Hunt prohibits cheating the Hare of a genuine chance at escape. He respects Hares that turn the chase inside out, such as by hunting the hunters.
The Demiprince Dearola is Hircine's daughter. There is some belief that Hircine may be allied with Mehrunes Dagon, and shrines to the Huntsman have been erected in places dedicated to Dagon.[nb 1] Hircine has Daedra Lords that manage some of his sub-spheres and report to him, among one of these Daedra Lords is the Lord of Fishing. He may also be associated with the Daedra Lord Hollowjack. Ebonarm is said to be an enemy to Hircine. Hircine's summoning day is the 5th of Mid Year.
For more information, see the main lore article.
HoonDing, the Yokudan Make Way God
The HoonDing, also known as Hoonding or The Make Way God, is the Yokudan spirit of 'perseverance over infidels'. The HoonDing has historically materialized whenever the Redguards need to 'make way' for their people.
House of Troubles
The House of Troubles (also known as the Bad Daedra) is the Dunmer (and before that, Velothi) term for four of the Daedra Lords: Mehrunes Dagon, Sheogorath, Malacath and Molag Bal. These Princes are the Bad Daedra as introduced to the Chimer by the teachings of Saint Veloth. Rebels whose purpose it is to test the resolve and faith of mortals, they are also known as the Four Corners of the House of Troubles. Ancient, alien temples dedicated to their worship can be found across Morrowind.