Morrowind:Ald'ruhn

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Ald'ruhn
(view on map) (lore page)
Alignment: Redoran
Region: Ashlands
Transport:

Almsivi Intervention:

  • Ald'ruhn

Divine Intervention:

Guild Guide:

Silt Strider:

Services:
MW-banner-House Redoran.png
Ald'ruhn

Ald'ruhn (sometimes spelled Ald-ruhn) is a dusty cluster of Redoran-style buildings nestled against the southwest slopes of Red Mountain, just outside the Ghostfence. Its name means "Elder Home" in Dunmeri. Ald'ruhn recently became the council seat of House Redoran, and all of the councilors maintain expansive mansions in Under-Skar. The entire manor district is built inside the hollowed shell of an ancient Emperor land-crab known as Skar. The weather in Ald'ruhn is under heavy influence of nearby Red Mountain, as daily ash storms bring the threat of the Blight right to the doorstep of House Redoran. High guard towers overlook the city, and the guards, clad in traditional Bonemold Armor, have to kill the occasional stray cliff racer.

Manor District[edit]

The mansions of most Redoran Councilors are found in the Manor District, also known as Under-Skar. On the floor of the giant shell are several fine shops: a clothier, an alchemist, and an enchanter. The Redoran Council Hall holds training facilities, guest rooms, and services for kinsmen, as well as the temporary refuge of Councilor Morvayn.

Upper Ald'ruhn[edit]

Following the steps north, a few traders, a bookseller, and a rugged outdoor smithy are clustered around the giant shell. To the west is the Council Club and the Ald Skar Inn, where the Ashlander trader Hassour Zainsubani resides. On the east side of city is a large Tribunal Temple with shrines giving blessings. There are many smaller residential houses here, as well as the Morvayn Manor, now abandoned after an invasion of Ash Creatures.

Lower Ald'ruhn[edit]

Just inside the city gates, around a dusty plaza, are the Guild of Fighters and the Guild of Mages. Representatives of the Thieves Guild are found in The Rat In the Pot inn to the east, rounding out the Imperial presence in the city. The Silt Strider is along the wall, just north of the city gate and Guard Towers.

Buckmoth Legion Fort[edit]

Close by to the south is the Buckmoth Legion Fort of the Imperial Legion. Imsin the Dreamer is the quest giver there.

People[edit]

In the entrance of the Redoran Council Hall, Neminda will give guidance if you want to become a Redoran Kinsman. Athyn Sarethi will be your sponsor in advancing to higher ranks and is your first contact in order to be named Redoran Hortator. At the Fighters Guild, Percius Mercius is the steward. Edwinna Elbert is the Mages Guild steward. Goren Andarys is the Morag Tong steward. Tuls Valen is the ranking cleric of the Ald'ruhn Tribunal Temple. The Bosmer Aengoth the Jeweler is the local boss of the Thieves Guild at The Rat In the Pot. The Master Trainer in Conjuration, Methal Seran, resides in the Temple.

For a complete list, see People in Ald'ruhn.

Getting There and Around[edit]

Dusty roads lead northwest to Maar Gan and Gnisis, and by a circuitous western route, to Caldera, Balmora, and points south. The road to Balmora swings northwest to avoid the barren wastes, and curves around towards the west until it heads south again to Caldera. Between Ald'ruhn and Caldera are many sidepaths; watch for signposts, or you'll get lost. Gnaar Mok is a long and exceptionally unpleasant walk west to the coast and then south; there are no trails or marked routes. Casual travelers ill-equipped for the attacks of wild, blighted beasts and brigands should keep to the roads and travel services. A foyada leads past the Buckmoth Legion Fort to the Ghostfence, Ghostgate, and Red Mountain.

The silt strider port is along the western city wall, north of the west gate. Silt strider service goes from Ald'ruhn to Balmora, Gnisis, Khuul, or Maar Gan. The Guild guide at the Mages Guild teleport you to Balmora, Vivec, Caldera, and Sadrith Mora for a modest fee.

Places of Interest Around Ald'ruhn[edit]

  • Fadathram Ancestral Tomb — To reach this tomb, follow the path east from the temple and take the first right to the end of the path.
  • Hleran Ancestral Tomb — This vampire hideout is built into the face of the hills due west of the city.
  • Ramimilk — A Daedric ruin southeast of the city. High level characters prowl the exterior, making this a good practice arena.

Related Quests[edit]

See Quests in Ald'ruhn.

Notes[edit]

  • There is an almost complete set of glass armor in a locked room downstairs in the Fighters Guild.
  • The Guard Towers have crates with bonemold armor, check them all for a full set.
  • Ald'ruhn also appears in ESO.

Maps[edit]

MW-map-Ald'ruhn.jpg
Map Key

Gallery[edit]