Skyrim:Regenerate Health

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SR-icon-spell-Magic Hat.png Regenerate Health
School Restoration
Type Restorative
Alchemy
ID 0003eb06
Base Cost 0.1
Base Mag 5
Base Dur 300
Enchanting
ID 0007a0f8
Base Cost 20
Items Neck, Chest, Finger
Availability
(Click on any item for details)
Apparel
Built-In Potions

Alchemy description: Health regenerates <mag>% faster for <dur> seconds.
Enchanting description: Health regenerates <mag>% faster.
Regenerate Health (a.k.a. Fortify Healing or Fortify Healing Rate) increases the rate at which the target naturally regenerates health.

Alchemy[edit]

The following alchemy ingredients can be used to create a potion of Regenerate Health:

Enchanting[edit]

The following items use this effect. You can learn how to enchant custom items with Fortify Healing Rate if you find one of the following items and disenchant it:

  • All varieties of Armor, Necklaces, and Rings of Mending
  • All varieties of Armor, Necklaces, and Rings of Revival
  • All varieties of Armor, Necklaces, and Rings of Regeneration
  • All varieties of Armor, Necklaces, and Rings of Remedy

Notes[edit]

  • While this enchanting effect is fairly difficult to find in armor merchants' inventories, Radiant Raiment in Solitude offers better enchanted necklaces and rings (the two other forms of apparel Fortify Healing Rate may be applied to) starting at level 16. While they may be expensive, this is most often the most likely place the Fortify Healing Rate enchanting effect can be found.
  • Although the effects of potions of Regenerate Health do not stack, the effects of player-cooked-foods such as horker stew, vegetable soup, and venison stew do. This can make such recipes more valuable for rapidly regenerating health during combat.
  • For context, a 50% regeneration potion would regenerate about 75% of the player's total health pool over 300 seconds, and will reduce the time to fully regenerate health from 200 seconds to 133 seconds. A 100% regeneration potion will reduce the regeneration time to 100 seconds, and will regenerate 150% of the player's total health pool. This effect may not be immediately noticeable in the short term, but over time, it can save a significant number of standard health potions.

Related Effects[edit]