Molag Bal (Stone-Fire, or literally "Fire Stone" in the Aldmeri language) is the Daedric Prince whose sphere is the domination and enslavement of mortals. He is known as the God of Schemes, the Schemer Princess, the Lord of Coldharbour, the Lord of Schemes, the King of Rape, the Harvester, the Corrupter, the Tormentor of Men, the Lord of Darkness, the Dread Lord the Lord of Lies,  the Lord of Domination, the Scheming Lord of Coldharbour, the Dark Father, the Harvester of Souls, the Dark Lord, the Lord of Brutality, Molag the Slave-Lord, the Defiler, the Lord of Troubles, the Sower of Strife, the Prince of Domination the Prince of Pain, the Captain of Corruption, the Father of Torment, the King of Corruption, the Father of Undeath, the Elder Spirit of Domination and Supreme Law, and the Prince of Rage. His ultimate desire is to harvest the souls of all mortals and to bring them within his sway by spreading seeds of strife and discord in the mortal realms. To this end, he obsessively collects a great number of soul gems, and has even dragged pieces of Nirn into his realm to satisfy his insatiable desire for conquest. The more souls he collects, the more he wants.
Molag Bal values patience and cunning. He does not hesitate to deceive those he deals with, and is capable of waiting exceedingly long periods of time to carry out the schemes he prepares. He also takes great pleasure in the suffering of mortals, and often has them tortured for his amusement. The Prince has a penchance for necromancy, often employing the use of the risen dead and forcing his followers to serve beyond the grave. He is intimately familiar with death, and is capable of preserving live mortals for extended periods of time to prolong their suffering.
Molag Bal is acknowledged as the father of several children, though it is unclear what those relationships mean to him. He has a son, Ozzozachar, who is a Daedric Titan. He also has a daughter named Molag Grunda, a Winged Twilight who fell in love with the lowly Frost Atronach Nomeg Gwai. Molag Bal did not approve of the relationship and had them both banished to Oblivion, so they could be punished for eternity. His enemies are Ebonarm, Boethiah, Meridia Lamae Bal and Arkay, and he is allied with Azura. His summoning day is during Chil'a, on the 20th of Evening Star. He appears before his cultists in the guise of a mortal when invoked on other dates.
Molag Bal is arrogant, calculating and cares little for the welfare of mortalkind. The Dark Lord despises pacifism, which he views as a repulsive form of weakness. He is also fond of ostentatious and macabre displays of power. As a result, he is known to occasionally hold elaborate ceremonies, an example of which was his "first Daedric Titan unveiling and Soul Shriven impalement celebration". His daughter has also hosted events like dinner parties, featuring dishes like roasted Yaghra. It is rumored among the kyn who serve him that his second-favorite type of weapon after the mace is the axe, as it is the tool of the headsman. However, nobody is brave enough to ask him about it. He purportedly has terrible hygiene and smells of rotting flesh.
Some time in the First Era, Molag Bal made a pact with King Styriche of Verkarth, a powerful vampire and the leader of the Gray Host. The terms of their agreement eventually brought thirteen of the Gray Host's exarchs into Coldharbour, where they were tortured for eternity by the Daedric Prince. Rada al-Saran, the last known surviving leader of the Gray Host, sought to free his kin from Coldharbour in 2E 582 with the help of the Icereach Coven.
In 1E 2260, the All Flags Navy sailed to Thras and defeated the Sload. The Sloads' Coral Tower was destroyed during the siege, causing it to plunge into the sea. The Maelstrom of Bal opened up in the wake of the tower's fall, and a large chunk of the fleet was pulled beneath the Abecean Sea and into Coldharbour. Molag Bal appeared before the wreckage and struck a deal with the leader of the fallen fleet, giving the admiral complete control over his sailors with a relic known as the Crown of Bones.
Molag Bal was responsible for the destruction of the Bosmeri settlement of Gil-Var-Delle at the end of the First Era, when he was summoned by King Dro'Zel of Senchal. Molag Bal consumed the souls of all mortals present that day, leaving nothing more than the charred remains of the town's once mighty graht-oak. His corrupting influence lingered into the second era.
In the 582nd year of the Second Era, Molag Bal attempted to merge Nirn with his plane of Coldharbour in an event known as the Planemeld. However, this campaign was halted by the Vestige. A last-ditch effort to claim the Mundus for his own occurred not long after, while his forces occupied the Imperial City. The Order of the Black Worm and an offshoot of Legion traitors dubbed Legion Zero served beneath Molag Bal's Daedric minions to invade and maintain control over the city. Their orders were to locate and destroy the Sublime Brazier so the Dragonfires could never be lit again. This plot, along with a ritual known as the Planemeld Obverse which involved an Elder Scroll, were also foiled.
Molag Bal was responsible for cursing the town of Westtry at some point between between 2E 220 and 2E 582. The town was invaded by Nord raiders, and a priest of Stendarr sought aid from his god. He was answered by Molag Bal instead, and begged the Prince to save Westtry. Molag Bal subsequently cursed Westtry with undeath. The curse was lifted by the Vestige in 2E 582. That same year, Abagandra—the Lightless Remnant of the Doomcrag—was given to Molag Bal and transported to his realm to prevent it from devastating Rivenspire with a plague of vampirism.
He is credited with the creation of two species of Daedra, both involved in his experiments in a facility known as The Vile Laboratory. The Xivkyn and the Daedric Titan are the products of his fascination with vestigial hybridization and the Dragons' dominion over mortalkind respectively. Both of these species were released upon the people of Tamriel for the first time during Molag Bal's invasion of Nirn.
Religion and Culture
Molag Bal is a Daedric power of much importance in Morrowind, where he is always the archenemy of Boethiah, the Prince of Plots. He is seen as a primary obstacle to the Dunmer people (and their Chimer predecessors). In the legends, Molag Bal always tries to upset the bloodlines of Houses or otherwise ruin Dunmeri "purity". He is said to be the parent (along with Vivec) of a population of mutant degenerates living in the Molag Amur region of Vvardenfell. He is known to the Dunmer as the third corner of the House of Troubles. Dunmeri mythos cites Bal Ur as the "birthplace of Molag Bal" where the Doom Drum purportedly tricked him into becoming mortal. In the days of old Resdayn, Molag Bal was not worshiped so much as he was placated.
Molag Bal purportedly has connections to the dreugh. According to legend, the dreugh used to be far more intelligent and civilized than they are today. The dreugh were said to worship a creature known as the Ruddy Man. Not much is known about this entity, but it is believed to be a manifestation of Molag Bal. Dunmeri folklore alleges that Molag Bal was the chieftain of the dreugh in a time when they ruled the world. During that time, Molag Bal took on a form that was spiny, armored and built for life beneath the waves. The Ruddy Man from the teachings of the Tribunal Temple is said to resemble this iteration of Molag Bal, and was supposedly a product of Vivec and Molag Bal's time together. The Ruddy Man from Dunmeri lore and the Ruddy Man worshiped by the dreugh are seemingly unrelated.
Molag Bal is known as Mola Gbal to the Ayleids, and was the patron deity of Abagarlas. Additionally, the Bretons of the Iliac Bay share stories about the "Terrible Torchbug of Molag Bal" the night before Waking Day. The stories vary, but the one consistent part of every variation of the tale involves a fearsome, savage entity being in the presence of blue torchbugs.
Some ancient Khajiit tribes knew him as Molagh, one of the twelve Demon Kings and the Elder Spirit of Domination and Supreme Law. In some forms of Khajiiti mythos, Molagh was the first to attempt an assault on the Lunar Lattice with intent alongside Merrunz and Merid-Nunda. Boethra fought him to a standstill before the Lattice, and Azurah brought him down. Amun-dro's writings specifically say that he is to be faced along the Path and overcome by the Will Against Rule, a concept associated with Boethra. Molagh is not known to appear in any other Khajiiti tales or myths.
One legend claims that Molag Bal created the first vampire when he raped a Nedic virgin named Lamae Beolfag, who in turn slaughtered a group of nomads. He has also made pacts with mortals and bestowed the power of vampirism upon them. One such example is Lord Harkon and his family. It is implied that Lord Harkon and his family are the original Volkihar Clan of vampires, having been turned by the Daedric Prince himself.
Cults that worship Molag Bal often perform live, unwilling sacrifices to please their god. A core belief among his cults is that the weak must be punished by the strong, a tenant that Molag Bal himself touts. This belief is held highly by the Dremora who serve the Lord of Lies. The aforementioned cults use dark magic and necromancy as a tool, profaning the dead and using them to bring Molag Bal further towards his ultimate goal. Cunning, deception and subterfuge are just as valued by the Prince as brutality is. Thus, bribery, blackmail and extortion are common tools of the Stonefire Cult. Some groups, such as the Fen Witches of Hjaalmarch, engage in practices such as child abduction to bolster their ranks. Those unaffiliated with a cult who wish to contact the Prince may offer a lion's pelt at a shrine dedicated to Molag Bal. This practice has been observed in Cyrodiil.
The Order of the Black Worm served Molag Bal during the Planemeld. The Order was a prime example of a group that wielded necromancy in Molag Bal's name. In addition to raising an undead army in the wake of the Planemeld, the cult participated in the Planemeld in force, carrying out many schemes in his name. Additionally, they sacrificed thousands of souls to the Daedric Prince, and were responsible for constructing and activating the dolmens where Dark Anchors were to be dropped.
Molag Bal is known to bless his followers with undeath under certain circumstances. During the Planemeld, the Order of the Black Worm allied with the Stonetalon, Rageclaw and Boneshaper Reach clans. In exchange for releasing the ancient giant Sinmur, the Order promised to bless the clans with "the touch of their dark lord". The Order channeled the touch of Molag Bal throughout Vernim Woods, transforming the Reachmen and turning them into undead monstrosities known as the Graveborn. The Boneshaper patriarch, Stral Blackthroat, had undergone the transformation himself within the nearby ruins, gaining immense power. Those who offer themselves willingly to Molag Bal from beyond the grave may have the pleasure of being transformed into an undead abomination, be it a flaming bone colossus or some other unholy amalgamation.
As is expected of a Daedric Prince, Molag Bal can summon his Daedric minions at will. Unfortunately for those who oppose him, this means he can summon a horde of Daedric Titans. In the realm of destruction magic, cold fire suits his needs when feels he should intervene in a matter of security. Those who offend Molag Bal may find themselves suddenly missing important features, such as their skin. Molag Bal is not above turning people into ravenous undead creatures. The extent to which Molag Bal wields Shadow Magic is not well known, but he has shaped the darkness itself to imprison powerful servants of Meridia.
Molag Bal has also been observed wielding a form of mind magic. In particular, Molag Bal has intruded upon the minds of mortals as a form of torture. He is capable of forcing his way into a mortal's mind and showing them horrific visions or events. He also does this to Daedra, particularly magically-gifted Xivkyn. These augurs share a mental link with Molag Bal, acting as vessels to carry out his dark whims. This practice has its risks, as mortal prisoners willful enough to escape Coldharbour and oppose him may use their mental connection to the Prince to see through his eyes. Other less fortunate individuals have had their force of will completely sapped. Such was the case with the infamous pirate, Captain Blackheart, whose entire crew was transformed into undead monstrosities. He was cursed when a relic the crew had stolen spoke to him, claiming to be Molag Bal. The Prince uttered a spell, transforming the crew and making them unable to disobey their Captain's orders. In that moment, the Captain had fallen completely under Molag Bal's control. Following the crew's enslavement, Molag Bal proceeded to kill hundreds of innocents with Captain Blackheart's hands, tormenting him with fleeting moments of independent thought. Captain Blackheart never slaughtered those he plundered until he fell into the Prince's grasp.
Relations with Other Entities
The politics of Oblivion are complex, and what each Daedric Prince thinks of one another is mostly unclear. However, Molag Bal has a few clearly defined relationships with other Princes, particularly Meridia. The two aren't very fond of one another. Molag Bal revels in undeath and destruction, while Meridia believes that the sanctity of life energies is not to be perverted. These fundamental beliefs are the foundation for their bitter rivalry.
The two have actively antagonized each other throughout the course of Tamrielic history. Meridia's role in halting the Planemeld is a prominent example. Meridia wrested control over the Fighters Guild to turn its attention towards interfering with the Planemeld, sent a city under her protection into Coldharbour to host an invasion force of her own making, and personally appeared in the heart of Molag Bal's stronghold to destroy the Planar Vortex. Meridia plotted to oppose the Planemeld years in advance.
During the same time period, Meridia foiled Molag Bal's efforts to use the Mortuum Vivicus, a relic that siphons mortal souls and is capable of unleashing a storm of undeath. This would be the second time Meridia has thwarted Bal's attempts to release the Vivicus upon Tamriel, the first occurring in the First Era during the time of Abagarlas and Delodiil. Molag Bal's worshipers plotted to harvest the souls of Meridia's faithful and unleash the Mortuum Vivicus's necromantic potential, and the Lady of Light destroyed the Abagarlan's city in response. Molag Bal became so familiar with Meridia's methods during their years of conflict, that he had a facility constructed specifically to imprison her servants. Some ancient Khajiiti tales suggest that Meridia and Molag Bal once fought for a common goal during Bal's assault on the Lunar Lattice, though this cannot be confirmed by any other sources. In summary, Molag Bal and Meridia have a storied history rife with conflict, and their interactions with one another have been less than friendly.
Boethiah is another Prince with whom Molag Bal isn't necessarily on good terms with. This is another case of a difference in fundamental beliefs: Molag Bal expects those who worship him to obey him without question. On the other hand, Boethiah expects her followers to actively question and oppose authority, and despises it when mortals attempt to appeal to her with bent knees and words of adoration. Molag Bal seeks strength for himself, while Boethiah looks for strength in others. The two could not be more different. Their differences aren't the only thing setting them apart; the two Princes have some record of antagonizing one another. In the past, Boethiah has sent her followers to desecrate Molag Bal's holy sites, and Molag Bal has retaliated in kind.
Molag Bal is apparently bitter rivals with Mehrunes Dagon, and the two will thwart each other at every given opportunity. Malacath's relationship with Molag Bal is unclear, but the Pariah views Molag Bal's desire for adulation as unnecessary, and furthermore a weakness. The relationship between Molag Bal and Azura is mostly unclear, though they and their servants have tripped over each others' toes in the past. The most noteworthy of such instances revolved around a priestess of Azura who invoked Molag Bal's ire. Despite their quarrels, Molag Bal and Azura were purportedly allied around the time of the Warp in the West.
Molag Bal doesn't just have conflict with other Princes, but the Divines as well. Molag Bal has a particular distaste for Arkay, whom is invoked when the souls and bodies of deceased mortals are consecrated for burial. Molag Bal delights in the art of necromancy, and Arkay's opposition to the undead contradicts Molag Bal's belief that corpses are tools for him to use to further his goals. In the legend of the first vampire's creation, Molag Bal outright invents a new form of undeath to spite Arkay's sway over the dead. While Arkay and Molag Bal never engage each other personally, their servants are more likely to find themselves at odds with one another. The Order of Arkay is an organization that seeks to protect the autonomy of mortal souls and prevent their misuse by necromancers and Daedra. They oppose the necromantic energies wielded by Bal's cultists and the very existence of vampires. Additionally, Arkay's blessing is capable of preventing mortal souls from being perverted by Molag Bal's dark influence.
The followers of Stendarr have also opposed Molag Bal. Cardinal Belforte of the Order of Stendarr devoted his life to ridding Tamriel of Daedric corruption, and he was especially thorough in his persecution of Molag Bal's faithful. He acquired numerous tracts from the cults his order persecuted, which furthered scholars' understanding of Molag Bal's motivations.
The Mace of Molag Bal
The Mace of Molag Bal, also known as the Vampire's Mace, is a Daedric artifact attributed to Molag Bal, the Lord of Domination and Enslavement. Its enchantment drains the stamina and magicka of its victims and transfers them to the bearer. It also has been known to have the ability to transfer an enemy's strength to its wielder or trap their soul. It has been said to be a good weapon of choice for vanquishing wizards.
Many legends surround the mace, but its origins can be traced back to when Molag Bal deceived an Orcish blacksmith and enslaved him in pits of Coldharbour. The blacksmith was turned into a Soul Shriven and forced to forge the mace.
Due to Molag Bal's penchant for meddling in mortal affairs, he grants the mace to those he deems worthy but has also been quite free with his artifact. Molag Bal assumes that when such a powerful artifact falls into mortal hands, a trail of death and destruction is sure to follow. Some believe the mace to be an object of Daedra worship.
The Mortuum Vivicus
The Mortuum Vivicus was a powerful weapon created by the Daedric Prince Molag Bal. It had no physical form, instead appearing as a large orb of cold light. It was originally given as a gift to the Ayleid King Anumaril of Abagarlas, a Daedraphile settlement on City Isle that was dedicated to Bal.
Harvest Hearts are artifacts that Molag Bal uses to enslave large communities and empower specific parts of his divine portfolio.
During the Planemeld, the Vestige destroyed a Heart within a portion of Coldharbour known as the Orchard, a large graveyard full of vampires. That particular heart greatly increased the rate at which vampirism spreads, and turned a few of the Coldharbour invasion force's own into bloodfiends. While that Heart was intact, the vampires in the Orchard were completely under Molag Bal's control, unable to disobey their orders to protect the area.
Stones of Cold Fire
The seven Stones of Cold Fire are artifacts that were gifted directly from Molag Bal and distributed throughout Daedric ruins on Vvardenfell that were dedicated to the Lord of Lies. These stones hold the power to summon and compel Daedra. They were used during the Interregnum by Mistress Dratha to make a deal with a Dremora named Xykenaz to prolong her life. The stones were located at Ashalmawia, Bal Ur, Esutanamus, Kushtashpi, Ramimilk, Yansirramus, and Tusenend.
Coldharbour is a realm of Oblivion created and ruled over by Molag Bal, the Daedric Prince of Domination. As befits his sphere, Bal's realm is a desolate, apocalyptic image of Nirn, which is achieved by both mocking imitation and outright theft of parts of the mortal realm. It is inhabited by Daedra and the eternally-tormented souls of mortals called Soul Shriven. Descriptions of the plane vary widely, but all accounts agree that Coldharbour is a dismal, cold, and largely lifeless realm.
Coldharbour is full of innumerable facilities, all built to further Molag Bal's dark schemes. Among these facilities is the Library of Dusk, a library filled with propaganda that serves as a trap for scholars. The It is available for use by Molag Bal's minions. There is another library in Coldharbour that is slightly less accessible. It is Molag Bal's personal collection, located in his stronghold. The shelves in Molag Bal's library span entire cliffs and run deep into a chasm. Unsurprisingly, plenty of the books on his shelves are very disturbing.
The realm possesses several qualities that function as security measures. Mages who attempt to enter Coldharbour by the way of portals will find themselves in a location they did not intend to land. Magical constructs known as Coldharbour Sentinels are used by Molag Bal to guide his vision in Coldharbour. With their aid, he can see into whatever prison they're anchored in. These Sentinels are magically connected, so destroying one will blind the other Sentinels it was bound to.
Coldharbour mostly consists of prisons, but other facilities include those where research is conducted. He is fascinated by the metamagical technology of Soul Gems, and often has a mystical research project or two in the works to develop new and more efficient methods of stealing and imprisoning the souls of mortals. Not every part of Coldharbour serves a practical use; there are a lot of graveyards in Molag Bal's plane of Oblivion for no other reason than because he likes them.
Molag Bal maintains a strong military within his realm. He expects complete loyalty from his servants, and does not tolerate weakness among his ranks. Daedra most commonly seen in his service include Dremora, Clannfear, Daedroth, Grievous Twilights, Daedric Titans, Cold-Flame Atronachs, Banekin and Harvesters. Ogrim, Scamps, Watchers, Winged Twilights, Xivilai, Spider Daedra and Dark Seducers are also found in his service. The Xivkyn are a Daedric race that is exclusively loyal to Molag Bal, and serve as his personal guard. Molag Bal forbade ordinary Flame Atronachs from being summoned in his realm after a subordinate conjured one in his palace, and it damaged his favorite ice sculpture. Their presence within Coldharbour was eventually replaced by Cold-Flame Atronachs. That is not to say his servants cannot summon them on Nirn; Molag Bal simply does not allow them within the confines of his realm.
The Dremora among his servants are divided into two clans, the Deathbringers and the Foolkillers, who struggle against each other for prominence within Molag Bal's ranks. During the Interregnum, the Deathbringers were at the forefront of this struggle. Their Valkynaz was a trusted servant of Molag Bal whom was tasked with guarding the key to the Prince's inner sanctum and had access to the Daedric Prince himself. Three other Dremora are known to have been part of Molag Bal's inner council. Aside from playing a role in Coldharbour's politics, they fill Molag Bal's ranks as soldiers, couriers, guards and torturers among other roles.
It is a fairly simple task to discern a minion of Molag Bal from those in service to another Prince. The easiest way to figure this out is by looking at their eyes. The eyes of Daedra within Molag Bal's service tend to be icy blue, just like their masters', and many of the servants of Molag Bal have blue or blue-grey skin. Stonefire Scamps are particularly easy to discern as servants of Molag Bal, as their flesh and fur are a rich blue-grey, their eyes are the same tone as their master's and they have deep black horns. Slate-Skinned Daedrats are a breed whose distinct markings and blue eyes stem from their diet of corpses that have been touched by the Lord of Brutality. While not brazen servants of Molag Bal, they bear characteristics common in his servants and are often studied by those interested in researching or thwarting the Prince.
The rules that govern Molag Bal's minions are outlined in two known doctrines: the Seven-Hundred-and-One Edicts is the primary set of rules, and the Mandatory Codicils cover special cases. Breaking one of these rules lands one a sentence to a facility known as the Scathe Rings, where those imprisoned can be sentenced to many excruciating punishments. One such punishment is "Second-Degree Gradual Discorporation". Strict uniform codes are among the guidelines that govern Bal's servants. If one of Molag Bal's servants is "put on trial" for their transgressions, they are tried in a facility known as the Court of Contempt, where they are entitled to a counsel of Scamps outfitted in puffy wigs. Scamps are not allowed to speak in the Court of Contempt, and the Court has a one-hundred-percent conviction rate of defendants, otherwise known as "the Guilty". These trials are mostly for show and never end fairly. One notable instance of a minion incurring the Daedric Prince's wrath is an incident known as "The Seat of Tyranny Rude Cushion Incident", wherein a Dremora named Xykenaz was imprisoned in a nanoplane for putting a whoopie-cushion on Molag Bal's throne.
Molag Bal has appointed quite a few powerful servants to serve as generals or other high-ranking officers. Among these servants are spies, agents of chaos, brutal prison wardens, and gifted mages. Molag Bal values cunning as well as strength, and seems to grant power to those he finds interesting or strong... even if their claim to fame is upsetting the balance of power amongst the other Daedra within his service. Though he would prefer his military hierarchy remains stable, he has rewarded servants of his for displays of guile in the past. Molag Bal has also employed a scribe named Denogorath, whose full title is "Dread Archivist and Promulgator of Mandatory Doctrine".
Mortals also play a role in serving the Prince. Apart from the cultists that worship him on Nirn, Molag Bal has the Soul-Shriven and Mind-Shriven as slaves, with the Dremora as their common overseers. Vampires may also be found serving the Daedric Prince.
The extent that the Seven-Hundred-and-One Edicts applies to mortals is not known, but there are consequences for mortals who displease Molag Bal nonetheless. Mortals who disappoint the Daedric Prince badly enough are pitted against each other in an endless war at the Cliffs of Failure. The basic premise of the "game" at the Cliffs is for the participants to fight to win back the Dark Lord's favor. However, there is no end to the "game", and these individuals are doomed to fight for Molag Bal's amusement forever. Mortals and Daedra who anger the Prince severely are tormented in the vestibule of Heart's Grief. These individuals have usually failed Molag Bal terribly or committed treason of the highest degree.
- The Coldharbour Compact — A poem on Sotha Sil's mysterious First Era agreement with the Daedric Princes
- Crafting Motif 17: Xivkyn by Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine — A guide to crafting armor and weapons in the Xivkyn style
- Crafting Motif 63: Dremora by Lyranth the Foolkiller — A guide to crafting armor and weapons in the Dremora style
- Daedra Dossier: Cold-Flame Atronach by Denogorath the Dread Archivist — Notes on the discovery of Cold-Flame Atronachs
- Daedra Dossier: The Titans by Denogorath the Dread Archivist — Notes on the origin of Daedric Titans
- Dream Journal of Firilanya by Madam Firilanya — A clothier's dream journal
- Hadmal Lastblood's Journal by Hadmal Lastblood — The journal of a father lamenting the actions he took against his family
- How We Came to Coldharbour — A history of the Argonian village of Haj Uxith, and the Hist's pact with Molag Bal
- The House of Troubles — Chronicle of the Daedra who decided not to submit to the Tribunal
- The Improved Emperor's Guide to Tamriel: Dreams of Cyrodiil by Flaccus Terentius
- Legend of Haman Forgefire Retold by Rogar Cliffside, Talespinner — Tale of the legendary Nordic blacksmith, Haman Forgefire
- Naryu's Journal/Imperial City by Naryu Virian — The illustrated diary of a Morag Tong assassin
- On the Matter of the Prisoners — A letter regarding a Daedric trial of Mages Guild members
- On the Nature of Coldharbour by Phrastus of Elinhir — A lecture on Coldharbour
- Opusculus Lamae Bal ta Mezzamortie by Mabei Aywenil, Scribe — A brief account of Lamae Bal and the Restless Death
- Protocols of the Court of Contempt by Judge Xiven — Protocols for a Daedric court
- The Slave Pits of Coldharbour — Instructions for Dremora taskmasters in the service of Molag Bal
- The Spawn of Molag Bal — Brief description of Molag Bal and his relationship to Vampires
- Stonefire Ritual Tome — A Stonefire cult text praising Molag Bal
- The Unholy Temple — Ancient text regarding growing hostility between two Ayleid city-states
As seen in Daggerfall
Molag Bal's shrine in Morrowind
Molag Bal's shrine in Oblivion
A shrine to Molag Bal, as seen in Skyrim
A statue of Molag Bal, as seen in ESO
Concept art of the Ruddy Man
- Meridia's dialogue in ESO
- The Book of Daedra
- Chronicles of the Five Companions 1 — Lyris Titanborn
- Invocation of Azura — Sigillah Parate
- The Cursed Skull's dialogue during Curse of Skulls in ESO
- Powering the Dark Anchors
- The House of Troubles
- Abnab's 29th, 30th and 31st hireling correspondence mails from ESO
- Amir's dialogue in Oblivion
- Letter to Diabolist Volcatia — Dreadlord Naucratius
- Crafting Motif 17: Xivkyn — Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine
- Notes on the Mortuum Vivicus
- Molag Bal's dialogue during God of Schemes in ESO
- To All Who Pass Through — Dutheil
- Rahaja's dialogue during Scion of the Blood Matron in ESO
- Yushi's dialogue in Oblivion
- Closing the Octal Cage
- Journal of Culanwe — Culanwe
- Jurisa Denter's dialogue during Vanus Unleashed and Meridia's dialogue during The Final Assault in ESO
- Our Continued Labor
- Ambient Dialogue from Dremora in the Imperial City in ESO
- Afneer Cold-Moon's dialogue in ESO
- Stonefire Ritual Tome
- On the Nature of Coldharbour — Phrastus of Elinhir
- Lamae Bal's dialogue during Scion of the Blood Matron in The Elder Scrolls Online
- Ongoing Journal of Galur Rithari — Galur Rithari
- Ritual of Resonance
- Mace of Molag Bal Artifact Style flavor text in ESO
- Bardic Performances in ESO
- Rite of the Scion
- Logrolf the Willful's dialogue during The House of Horrors in Skyrim
- The Improved Emperor's Guide to Tamriel: Dreams of Cyrodiil — Flaccus Terentius, 2E 581
- The Adversarial Spirits — Amun-dro, the Silent Priest
- 2920, Rain's Hand — Carlovac Townway
- The Requisite Book of Daedra
- The Spawn of Molag Bal
- Appearance of The Wailing Maw, the Castle of the Worm, the Foundry of Woe and several other locations where soul gems are piled high in ESO
- On the Xivkyn — Pelagius Habor, Council Daedrologist-in-Residence
- Appearance of Haj Uxith, The Moonless Walk and the Reaver Citadel in ESO
- Haj Uxith's appearance in Coldharbour and Faraniel's dialogue during The Shadow's Embrace in ESO
- Events of the Fighters Guild questline in ESO
- The Slave Pits of Coldharbour
- Valasha's Journal — Valasha
- Unhallowed Legions — Phrastus of Elinhir
- Molag Bal's dialogue during The Prismatic Core
- King Laloriaran Dynar's dialogue during Light from the Darkness in ESO
- Grunda's Gatehouse loading screen text in ESO
- Ozzozachar's appearance in ESO
- Events of A Cure for Vampirism in Morrowind
- Oblivion Faction data in Daggerfall
- Events of The House of Horrors and Molag Bal's dialogue during the quest; Skyrim
- The Lightless Oubliette
- Holidays in Daggerfall
- On Oblivion — Morian Zenas
- Molag Bal's quest in Oblivion
- Cadwell's dialogue during The Heir of Anequina in ESO
- Cadwell's dialogue during Moon Gate of Anequina in ESO
- Crafting Motif 63: Dremora — Lyranth the Foolkiller
- Irrai's dialogue during Eyes of Azura in ESO
- My Beloved Siblings, the Exarchs
- Gray Host Orders — Rada al-Saran
- Journal of Tsona-Ei — Tsona-Ei
- The Doors of Oblivion — Seif-ij Hidja
- Events of Between Blood and Bone in ESO
- History of Senchal: An Overview — Sulema, Initiate Scholar of the Pa'alatiin
- Appearance of Gil-Var-Delle in ESO
- High Ordinator Danys' dialogue during The Wakening Dark in ESO
- From the notes of Culalanwe, Sapiarch of Oblivion Studies — Culalanwe
- Events of the main story of the base game in The Elder Scrolls Online
- Events of the Imperial City DLC in ESO
- The Worm Cult's presence in the Memorial District and the Legion Zero traitors' presence in the Elven Gardens and Nobles Districts
- Events of Planemeld Obverse in ESO
- Leon Milielle's dialogue during The Ghosts of Westtry in ESO
- Events of Memento Mori in ESO
- Count Verandis Ravenwatch's dialogue during The Lightless Remnant in ESO
- Lyranth the Foolkiller Answers Your Questions — Lyranth the Foolkiller
- Daedra Dossier: The Titans — Denogorath the Dread Archivist
- Varieties of Faith in Tamriel — Brother Mikhael Karkuxor of the Imperial College
- 36 Lessons of Vivec, Sermon 14 — Vivec
- Events of Molag Bal of the House of Troubles in Morrowind, and the spells rewarded during the quest: Command of the Third Corner and Blessings of the Third Corner
- Vampires of Vvardenfell
- Tholer Saryoni’s dialogue in Morrowind
- Bal Ur loading screen text in ESO
- Creating ESO: The Dreugh
- 36 Lessons of Vivec, Sermon 28 — Vivec
- Halls of Submission loading screen text in ESO
- The Whithering of Delodiil — Unknown
- Blue Torchbug pet description in ESO
- Opusculus Lamae Bal ta Mezzamortie — Mabei Aywenil, Scribe
- Lord Harkon's dialogue in Dawnguard
- The Will of Drulshasa — Drulshasa
- Unhallowed Legions — Phrastus of Elinhir
- Lord Warden Dusk's dialogue during Summary Execution in ESO
- Flaminius Auctor Answers Your Questions
- The Glenmoril Wyrd — Lady Cinnabar of Taneth
- The Order of the Black Worm — Evoker Brucille
- Events of The Rift's zone story quests in ESO
- The Worm Cult's presence at Ashalmawia and the rituals they performed there in ESO
- The Improved Emperor's Guide to Tamriel/Bangkorai
- Worm Cultists' presence at Dark Anchors and their role in activating them in ESO
- Events of Raise the Colors and Dangerous Union in ESO
- Worm Nightfrenzy's dialogue during Dangerous Union in ESO
- Events of Gift of the Worm in ESO
- Stral Blackthroat's dialogue, actions and abilities during Through the Shroud in ESO
- Sonya Lastblood's dialogue and The Lastblood's emergence during Torn Asunder in ESO
- Aelif's transformation during Will of the Council in ESO
- Events of God of Schemes in ESO
- Molag Bal's actions and dialogue during The Final Assault in ESO
- Molag Bal's abilities during God of Schemes in ESO
- Aelif's transformation into a Bloody Skeleton during God of Schemes in ESO
- The Prophet's dialogue during Daughter of Giants in ESO
- Varen Aquilarios's dialogue during Council of the Five Companions in ESO
- Xivkyn Augur Polymorph description in ESO
- Captain Blackheart's Log — Captain Blackheart
- Events of Jumping Ship in ESO
- Shifty Tom's dialogue during Jumping Ship in ESO
- Deckhand's Log
- Martha's Journal — Martha the Wench
- Meridia-related Loading screen text in Skyrim
- Events of The Hollow City and The War Council in ESO
- Meridia's dialogue and actions during The Final Assault in ESO
- By the Master's Mace
- Curano's Journal — Curano
- Molag Bal's dialogue at Dark Anchors in ESO
- Boethiah's Proving — Anonymous
- Thendaramur Death-Blossom Answers Your Questions
- Malacath's dialogue during Flames of Forge and Fallen in ESO
- Events of Eyes of Azura, and Azura's dialogue during the quest
- Manifesto Cyrodiil Vampyrum
- The Consecrations of Arkay — Punctilius Tyrus
- Events of Will of the Broken in ESO
- Mallius Falto's dialogue during Will of the Broken in ESO
- Vanus Galerion's dialogue during The Harvest Heart in ESO
- Virgar the Red's dialogue during The Harvest Heart in ESO
- Events of At Any Cost, and Mistress Dratha's dialogue during the quest in ESO
- Loading screen text for the Library of Dusk in ESO
- The Library of Dusk: Rare Books
- Kireth Vanos' dialogue during The Final Assault in ESO
- Malkur Valos's dialogue during Hall of Judgment in ESO
- Lyris Titanborn's dialogue during Soul Shriven in Coldharbour in ESO
- Loading Screen text for the Wailing Maw in ESO
- Loading Screen text for Mal Sorra's Tomb in ESO
- The The Duchess of Anguish's appearance at Heart's Grief in ESO
- Events of The Endless War and subsequent quests at the Cliffs of Failure in ESO
- Appearance of the Coldharbour Elite Guard in ESO
- Daedra Dossier: Cold-Flame Atronach — Denogorath the Dread Archivist
- Oath of a Dishonored Clan — Lyranth
- Events of The Citadel Must Fall in ESO
- Vanus Galerion's dialogue during The Citadel Must Fall in ESO
- Clorsatari, Kehothar and Verkynvayl's appearance and role during The Final Assault in ESO
- I was Summoned by a Mortal — Kynval Zzedenkathik of Clan Deathbringer
- The Dremora's role in the Wailing Prison in ESO
- Kyne's Challenge: A Hunter's Companion; Ogrim and Scamp, Winged Twilight
- Appearance of Daedra found in Coldharbour (such as blue Ogrim and black Spider Daedra) and those that are sent to Mundus from Coldharbour (such as grey Clannfear)
- Appearance of Stonefire Scamps during Molag Bal's occupation of the Imperial City in ESO
- Slate-Skinned Daedrat pet description in ESO
- Loading screen text for the Lightless Cell in ESO
- Crafting Motif 63: Dremora — Lyranth the Foolkiller
- Protocols of the Court of Contempt — Judge Xiven
- Prison of Xykenaz loading screen text in ESO
- Yggmanei's appearance in ESO
- Molag Bal's dialogue during world events in ESO
- The fact that Lyranth is still breathing after the events of The Citadel Must Fall and Summary Execution in ESO
- Denogorath's name, title and purpose as entailed by his three available publications, which can be found in ESO
- Appearance of the Soul-Shriven and Mind-Shriven, and their Dremora, overseers in ESO
- Appearance of the vampire guards in The Orchard and the working vampires in The Black Forge in ESO
- Lanath's Journal — Lanath
- The Observer's dialogue in ESO
- Angof the Undying's dialogue in ESO
- The Prophet's dialogue as you enter Heart's Grief Vestibule in ESO
- Aelif's presence in Heart's Grief during God of Schemes in ESO
- Mannimarco's presence in Heart's Grief during God of Schemes in ESO