Lore:Meridia

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An emblem representing Meridia
"A new hand touches the Beacon!" — Meridia

Meridia, Lady of Infinite Energies,[1] the Glister Witch,[2], the Lady of Light,[3] and also called the "Shining Bitch" by Xivkyn[4], is an obscure Daedric Prince, associated with the energies of living things.[5] Meridia has a great and everlasting hatred for the undead and will greatly reward any who eliminate them from the world. Meridia is one of the few Daedric Princes who is usually not considered to be wholly evil.[6] However, she is referred to as the Lady of Greed in the Iliac Bay area,[7][8] and is known to collect human specimens.[8] Her day of summoning is the 13th of Morningstar.[9]

Meridia (originally known as Merid-Nunda) was believed to have been one of the Magne-Ge, a family of divine beings that fled to Aetherius soon after the creation of Mundus. For supposedly consorting with illicit spectra, she was cast out of Aetherius and took the mantle of a Daedric Prince. She created her realm of Oblivion, known as the Colored Rooms, by bending and shaping the rays of light from Magnus, the sun,[10] though some have (incorrectly) attributed Coldharbour to her.[11] That is, in fact, the realm of Molag Bal, one of her enemies (along with Ebonarm).[12] The Colored Rooms are inhabited by the Aurorans and Golden Saints.[13]

Meridia can bestow upon mortals immortality, at the cost of their will, becoming those known as the Purified. People who join the ranks of the Purified are those that are both willing pledge to serve Meridia, or the unwilling, such as those that defy her.[14][15][16] Meridia also granted immortality to her champion, Umaril the Unfeathered, the ancient Ayleid enemy of Pelinal Whitestrake.[17][18] Her Aurorans and Umaril returned during the time of the Oblivion Crisis to seek vengeance on the Divines.[19]

To the Ayleids, Meridia was the personification of their fourth element, light.[10][20] However, she was also responsible for the destruction of the Ayleid city of Abagarlas.[19]

History[edit]

Meridia has gifted many different Daedric artifacts to her champions over the years, though some of these relics are associated with other Daedric Princes. Sometime around 3E 405, an agent of the Blades received the Ring of Khajiiti from Meridia after defeating a sorcerer who betrayed her.[7]

In 3E 433, Meridia charged the Champion of Cyrodiil with the task of destroying necromancers who were raiding tombs for corpses to raise an army of the undead, again in return for this ring.[21] The same hero also defeated her champion, Umaril the Unfeathered, who had returned from Oblivion after his defeat in the First Era.[19]

Meridia offered the sword Dawnbreaker to the Last Dragonborn in 4E 201 in return for helping her cleanse her temple, which had become tainted by a necromancer and the shades of the corpses he desecrated.[22]

Artifacts[edit]

Dawnbreaker[edit]

Dawnbreaker is a Daedric artifact created by the Daedric Prince Meridia. It was forged "in a holy light that breaks upon" the Prince's foes. In appearance it is an ebony longsword containing a distinctive light emitting crystal in its cross-guard known as the Dawnstar Gem. It was created with the intention of "burning away corruption and false life". As such, it is particularly effective against Meridia's "foes": this primarily applies to the undead, although its powers can also be used on Daedra and werewolves.

Ring of Khajiiti[edit]

The Ring of Khajiiti (sometimes just Ring of Khajiit or Ring of the Khajiiti) is an ancient Daedric artifact, many centuries old, dating back to at least the Second Era. It is associated with two Daedric Princes, Meridia and Mephala, who have both been known to offer the Ring in return for service. It is said that the ring makes the wearer invisible, silent, and quick.

The Ring was originally owned by Mephala, until it was stolen off her arm by Rajhin, the renowned burglar who later became revered as the Thief God of the Khajiit. Using the Ring's powers, Rajhin became the most successful burglar in Elsweyr's history. It is even said that Rajhin stole a tattoo from the neck of Empress Kintyra as she slept. Eventually, after making use of its power too freely, Rajhin was abandoned by the Ring and left exposed to his enemies.

The Colored Rooms[edit]

The Colored Rooms are a realm of Oblivion, created and ruled over by Meridia, known as the Daedric Prince of Infinite Energies. From what little has been seen of the Colored Rooms, they seem to resemble a cross between a coral reef and a vast field of floating stones, strewn with colorful trails of dust or cloud. The "ground" between the stones looks like luminescent water, but is solid enough to walk on.

Aurorans and their warhorses are the spawn of Meridia that reside in the Colored Rooms, being made from pure light and have skin tones of virtually any hue. Golden Saints are also purported to reside in the realm. The Colored Rooms have been described by those souls who have been there as "pretty boring" aside from Meridia's lectures (which are described as "pretty boring" as well).

See Also[edit]

Notes[edit]

Gallery[edit]

References[edit]

  1. ^ Basil Ernarde's dialogue in Oblivion
  2. ^ Lyranth the Foolkiller Answers Your QuestionsLyranth the Foolkiller
  3. ^ Chapel of Light loading screen text in ESO
  4. ^ The Lightless Oubliette
  5. ^ The Requisite Book of Daedra
  6. ^ Loading screen in Skyrim
  7. ^ a b Events of Meridia's quest in Daggerfall.
  8. ^ a b Bruccius Baenius's dialogue during Dust Smote in ESO
  9. ^ Holidays in Daggerfall
  10. ^ a b Exegesis of Merid-NundaPhrastus of Elinhir
  11. ^ Mankar Camoran's dialogue in Oblivion
  12. ^ Factions in Daggerfall
  13. ^ Darien Gautier's dialogue in ESO
  14. ^ Tharayya's dialogue in the ESO: Wrathstone
  15. ^ King Narilmor's dialogue in the ESO: Wrathstone
  16. ^ Meridian Purified skin description in ESO
  17. ^ The Song of Pelinal, v 3
  18. ^ The Song of Pelinal, v 6
  19. ^ a b c Events of the Knights of the Nine
  20. ^ Ayleid Language
  21. ^ Events of Oblivion.
  22. ^ Events of Skyrim.